mirror of
https://github.com/nmap/nmap.git
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@@ -1,5 +1,5 @@
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/*
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** $Id: luaconf.h,v 1.172 2012/05/11 14:14:42 roberto Exp $
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** $Id: luaconf.h,v 1.176 2013/03/16 21:10:18 roberto Exp $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@@ -44,7 +44,7 @@
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#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
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#define LUA_USE_READLINE /* needs some extra libraries */
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#define LUA_USE_STRTODHEX /* assume 'strtod' handles hexa formats */
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#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
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#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
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#define LUA_USE_LONGLONG /* assume support for long long */
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#endif
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@@ -53,7 +53,7 @@
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#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN /* does not need -ldl */
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#define LUA_USE_READLINE /* needs an extra library: -lreadline */
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#define LUA_USE_STRTODHEX /* assume 'strtod' handles hexa formats */
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#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
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#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
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#define LUA_USE_LONGLONG /* assume support for long long */
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#endif
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@@ -405,10 +405,16 @@
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#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
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/*
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@@ l_mathop allows the addition of an 'l' or 'f' to all math operations
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*/
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#define l_mathop(x) (x)
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/*
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@@ lua_str2number converts a decimal numeric string to a number.
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@@ lua_strx2number converts an hexadecimal numeric string to a number.
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** In C99, 'strtod' do both conversions. C89, however, has no function
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** In C99, 'strtod' does both conversions. C89, however, has no function
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** to convert floating hexadecimal strings to numbers. For these
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** systems, you can leave 'lua_strx2number' undefined and Lua will
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** provide its own implementation.
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@@ -427,8 +433,8 @@
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/* the following operations need the math library */
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#if defined(lobject_c) || defined(lvm_c)
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#include <math.h>
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#define luai_nummod(L,a,b) ((a) - floor((a)/(b))*(b))
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#define luai_numpow(L,a,b) (pow(a,b))
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#define luai_nummod(L,a,b) ((a) - l_mathop(floor)((a)/(b))*(b))
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#define luai_numpow(L,a,b) (l_mathop(pow)(a,b))
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#endif
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/* these are quite standard operations */
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@@ -465,13 +471,12 @@
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** Some tricks with doubles
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*/
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#if defined(LUA_CORE) && \
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defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
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#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
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/*
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** The next definitions activate some tricks to speed up the
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** conversion from doubles to integer types, mainly to LUA_UNSIGNED.
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**
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@@ MS_ASMTRICK uses Microsoft assembler to avoid clashes with a
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@@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a
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** DirectX idiosyncrasy.
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**
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@@ LUA_IEEE754TRICK uses a trick that should work on any machine
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@@ -495,7 +500,7 @@
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/* Microsoft compiler on a Pentium (32 bit) ? */
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#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
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#define MS_ASMTRICK
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#define LUA_MSASMTRICK
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#define LUA_IEEEENDIAN 0
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#define LUA_NANTRICK
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