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Re-indent some scripts. Whitespace-only commit

https://secwiki.org/w/Nmap/Code_Standards
This commit is contained in:
dmiller
2014-01-31 17:36:09 +00:00
parent bcf991c128
commit 298be5bfaa
50 changed files with 3296 additions and 3296 deletions

View File

@@ -39,115 +39,115 @@ portrule = shortport.port_or_service(1241, "nessus", "tcp")
Driver =
{
new = function(self, host, port)
local o = { host = host, port = port }
setmetatable(o, self)
self.__index = self
return o
end,
new = function(self, host, port)
local o = { host = host, port = port }
setmetatable(o, self)
self.__index = self
return o
end,
connect = function( self )
self.socket = nmap.new_socket()
if ( not(self.socket:connect(self.host, self.port, "ssl")) ) then
return false
end
return true
end,
connect = function( self )
self.socket = nmap.new_socket()
if ( not(self.socket:connect(self.host, self.port, "ssl")) ) then
return false
end
return true
end,
login = function( self, username, password )
local handshake = "< NTP/1.2 >< plugins_cve_id plugins_version timestamps dependencies fast_login >\n"
login = function( self, username, password )
local handshake = "< NTP/1.2 >< plugins_cve_id plugins_version timestamps dependencies fast_login >\n"
local status, err = self.socket:send(handshake)
if ( not(status) ) then
local err = brute.Error:new( "Failed to send handshake to server" )
err:setAbort(true)
return false, err
end
local status, err = self.socket:send(handshake)
if ( not(status) ) then
local err = brute.Error:new( "Failed to send handshake to server" )
err:setAbort(true)
return false, err
end
local line
status, line = self.socket:receive_buf("\r?\n", false)
if ( not(status) or line ~= "< NTP/1.2 >" ) then
local err = brute.Error:new( "The server failed to respond to handshake" )
err:setAbort( true )
return false, err
end
local line
status, line = self.socket:receive_buf("\r?\n", false)
if ( not(status) or line ~= "< NTP/1.2 >" ) then
local err = brute.Error:new( "The server failed to respond to handshake" )
err:setAbort( true )
return false, err
end
status, line = self.socket:receive()
if ( not(status) or line ~= "User : ") then
local err = brute.Error:new( "Expected \"User : \", got something else" )
err:setRetry( true )
return false, err
end
status, line = self.socket:receive()
if ( not(status) or line ~= "User : ") then
local err = brute.Error:new( "Expected \"User : \", got something else" )
err:setRetry( true )
return false, err
end
status = self.socket:send(username .. "\n")
if ( not(status) ) then
local err = brute.Error:new( "Failed to send username to server" )
err:setAbort( true )
return false, err
end
status = self.socket:send(username .. "\n")
if ( not(status) ) then
local err = brute.Error:new( "Failed to send username to server" )
err:setAbort( true )
return false, err
end
status, line = self.socket:receive()
if ( not(status) or line ~= "Password : ") then
local err = brute.Error:new( "Expected \"Password : \", got something else" )
err:setRetry( true )
return false, err
end
status, line = self.socket:receive()
if ( not(status) or line ~= "Password : ") then
local err = brute.Error:new( "Expected \"Password : \", got something else" )
err:setRetry( true )
return false, err
end
status = self.socket:send(password)
if ( not(status) ) then
local err = brute.Error:new( "Failed to send password to server" )
err:setAbort( true )
return false, err
end
status = self.socket:send(password)
if ( not(status) ) then
local err = brute.Error:new( "Failed to send password to server" )
err:setAbort( true )
return false, err
end
-- the line feed has to be sent separate like this, otherwise we don't
-- receive the server response and the server simply hangs up
status = self.socket:send("\n")
if ( not(status) ) then
local err = brute.Error:new( "Failed to send password to server" )
err:setAbort( true )
return false, err
end
-- the line feed has to be sent separate like this, otherwise we don't
-- receive the server response and the server simply hangs up
status = self.socket:send("\n")
if ( not(status) ) then
local err = brute.Error:new( "Failed to send password to server" )
err:setAbort( true )
return false, err
end
-- we force a brief incorrect statement just to get an error message to
-- confirm that we've succesfully authenticated to the server
local bad_cli_pref = "CLIENT <|> PREFERENCES <|>\n<|> CLIENT\n"
status = self.socket:send(bad_cli_pref)
if ( not(status) ) then
local err = brute.Error:new( "Failed to send bad client preferences packet to server" )
err:setAbort( true )
return false, err
end
-- we force a brief incorrect statement just to get an error message to
-- confirm that we've succesfully authenticated to the server
local bad_cli_pref = "CLIENT <|> PREFERENCES <|>\n<|> CLIENT\n"
status = self.socket:send(bad_cli_pref)
if ( not(status) ) then
local err = brute.Error:new( "Failed to send bad client preferences packet to server" )
err:setAbort( true )
return false, err
end
-- if the server disconnects us at this point, it's most likely due to
-- that the authentication failed, so simply treat it as an incorrect
-- password, rather than abort.
status, line = self.socket:receive()
if ( not(status) ) then
return false, brute.Error:new( "Incorrect password" )
end
-- if the server disconnects us at this point, it's most likely due to
-- that the authentication failed, so simply treat it as an incorrect
-- password, rather than abort.
status, line = self.socket:receive()
if ( not(status) ) then
return false, brute.Error:new( "Incorrect password" )
end
if ( line:match("SERVER <|> PREFERENCES_ERRORS <|>") ) then
return true, brute.Account:new(username, password, creds.State.VALID)
end
if ( line:match("SERVER <|> PREFERENCES_ERRORS <|>") ) then
return true, brute.Account:new(username, password, creds.State.VALID)
end
return false, brute.Error:new( "Incorrect password" )
end,
return false, brute.Error:new( "Incorrect password" )
end,
disconnect = function( self )
self.socket:close()
end,
disconnect = function( self )
self.socket:close()
end,
}
action = function(host, port)
local engine = brute.Engine:new(Driver, host, port)
engine.options.script_name = SCRIPT_NAME
local engine = brute.Engine:new(Driver, host, port)
engine.options.script_name = SCRIPT_NAME
-- the nessus service doesn't appear to do very well with multiple threads
engine:setMaxThreads(1)
local status, result = engine:start()
-- the nessus service doesn't appear to do very well with multiple threads
engine:setMaxThreads(1)
local status, result = engine:start()
return result
return result
end