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Set the math.randomseed value in nse_main.lua on behalf of scripts.

Since Lua uses the C rand and srand functions, which have a static
seed for the entire program, we don't want scripts doing this themselves.
This commit is contained in:
batrick
2011-05-23 21:43:46 +00:00
parent b9a4c703b3
commit 5a68e5f04a
12 changed files with 9 additions and 41 deletions

View File

@@ -180,7 +180,6 @@ Driver =
}
action = function(host, port)
math.randomseed(nmap.clock())
local engine = brute.Engine:new(Driver, host, port)
engine.options.firstonly = true
engine.options:setOption("passonly", true)