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Set the math.randomseed value in nse_main.lua on behalf of scripts.

Since Lua uses the C rand and srand functions, which have a static
seed for the entire program, we don't want scripts doing this themselves.
This commit is contained in:
batrick
2011-05-23 21:43:46 +00:00
parent b9a4c703b3
commit 5a68e5f04a
12 changed files with 9 additions and 41 deletions

View File

@@ -73,7 +73,6 @@ Driver = {
-- was successful which makes it impossible to tell successfull logins
-- from non-existing accounts apart.
local function checkBadUser(host, port)
math.randomseed( os.time() )
local user = "baduser-" .. math.random(10000)
local pass = "badpass-" .. math.random(10000)
local helper = sip.Helper:new(host, port, { expires = 0 })
@@ -103,4 +102,4 @@ action = function(host, port)
local engine = brute.Engine:new(Driver, host, port)
local status, result = engine:start()
return result
end
end