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Change the way ScriptResult::get_id and ScriptResult::get_output work to avoid
referencing deallocated memory.
The class was defined basically as follows:
class ScriptResult
{
private:
std::string output;
public:
std::string get_output() const
{
return this->output;
}
};
The problem was when it was used like this, as in our script output
routines:
const char *s = sr.get_output().c_str();
printf("%s\n", s);
The reason is that the temporary std::string returned by get_output goes
out of scope after the line containing it, which invalidates the memory
pointed to by c_str(). By the time of the printf, s may be pointing to
deallocated memory.
This could have been fixed by returning a const reference that would
remain valid as long as the ScriptResult's output member is valid:
const std::string& get_output() const
{
return this->output;
}
However I noticed that get_output() was always immediately followed by a
c_str(), so I just had get_output return that instead, which has the
same period of validity.
This problem became visiable when compiling with Visual C++ 2010. The
first four bytes of script output in normal output would be garbage
(probably some kind of free list pointer). It didn't happen in XML
output, because the get_output-returned string happened to remain in
scope during that.
This commit is contained in:
@@ -23,9 +23,9 @@ class ScriptResult
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std::string id;
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public:
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void set_output (const char *);
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std::string get_output (void) const;
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const char *get_output (void) const;
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void set_id (const char *);
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std::string get_id (void) const;
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const char *get_id (void) const;
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};
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typedef std::list<ScriptResult> ScriptResults;
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