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mirror of https://github.com/nmap/nmap.git synced 2025-12-09 14:11:29 +00:00

Update Lua to 5.4.4

This commit is contained in:
dmiller
2023-05-01 17:44:45 +00:00
parent 94bbdba677
commit 7d57e7d6b1
71 changed files with 13784 additions and 9589 deletions

View File

@@ -1,5 +1,5 @@
/*
** $Id: lmathlib.c,v 1.119.1.1 2017/04/19 17:20:42 roberto Exp $
** $Id: lmathlib.c $
** Standard mathematical library
** See Copyright Notice in lua.h
*/
@@ -10,8 +10,11 @@
#include "lprefix.h"
#include <stdlib.h>
#include <float.h>
#include <limits.h>
#include <math.h>
#include <stdlib.h>
#include <time.h>
#include "lua.h"
@@ -23,19 +26,6 @@
#define PI (l_mathop(3.141592653589793238462643383279502884))
#if !defined(l_rand) /* { */
#if defined(LUA_USE_POSIX)
#define l_rand() random()
#define l_srand(x) srandom(x)
#define L_RANDMAX 2147483647 /* (2^31 - 1), following POSIX */
#else
#define l_rand() rand()
#define l_srand(x) srand(x)
#define L_RANDMAX RAND_MAX
#endif
#endif /* } */
static int math_abs (lua_State *L) {
if (lua_isinteger(L, 1)) {
lua_Integer n = lua_tointeger(L, 1);
@@ -83,11 +73,11 @@ static int math_atan (lua_State *L) {
static int math_toint (lua_State *L) {
int valid;
lua_Integer n = lua_tointegerx(L, 1, &valid);
if (valid)
if (l_likely(valid))
lua_pushinteger(L, n);
else {
luaL_checkany(L, 1);
lua_pushnil(L); /* value is not convertible to integer */
luaL_pushfail(L); /* value is not convertible to integer */
}
return 1;
}
@@ -185,7 +175,8 @@ static int math_log (lua_State *L) {
lua_Number base = luaL_checknumber(L, 2);
#if !defined(LUA_USE_C89)
if (base == l_mathop(2.0))
res = l_mathop(log2)(x); else
res = l_mathop(log2)(x);
else
#endif
if (base == l_mathop(10.0))
res = l_mathop(log10)(x);
@@ -239,22 +230,347 @@ static int math_max (lua_State *L) {
return 1;
}
static int math_type (lua_State *L) {
if (lua_type(L, 1) == LUA_TNUMBER)
lua_pushstring(L, (lua_isinteger(L, 1)) ? "integer" : "float");
else {
luaL_checkany(L, 1);
luaL_pushfail(L);
}
return 1;
}
/*
** This function uses 'double' (instead of 'lua_Number') to ensure that
** all bits from 'l_rand' can be represented, and that 'RANDMAX + 1.0'
** will keep full precision (ensuring that 'r' is always less than 1.0.)
** {==================================================================
** Pseudo-Random Number Generator based on 'xoshiro256**'.
** ===================================================================
*/
/* number of binary digits in the mantissa of a float */
#define FIGS l_floatatt(MANT_DIG)
#if FIGS > 64
/* there are only 64 random bits; use them all */
#undef FIGS
#define FIGS 64
#endif
/*
** LUA_RAND32 forces the use of 32-bit integers in the implementation
** of the PRN generator (mainly for testing).
*/
#if !defined(LUA_RAND32) && !defined(Rand64)
/* try to find an integer type with at least 64 bits */
#if (ULONG_MAX >> 31 >> 31) >= 3
/* 'long' has at least 64 bits */
#define Rand64 unsigned long
#elif !defined(LUA_USE_C89) && defined(LLONG_MAX)
/* there is a 'long long' type (which must have at least 64 bits) */
#define Rand64 unsigned long long
#elif (LUA_MAXUNSIGNED >> 31 >> 31) >= 3
/* 'lua_Integer' has at least 64 bits */
#define Rand64 lua_Unsigned
#endif
#endif
#if defined(Rand64) /* { */
/*
** Standard implementation, using 64-bit integers.
** If 'Rand64' has more than 64 bits, the extra bits do not interfere
** with the 64 initial bits, except in a right shift. Moreover, the
** final result has to discard the extra bits.
*/
/* avoid using extra bits when needed */
#define trim64(x) ((x) & 0xffffffffffffffffu)
/* rotate left 'x' by 'n' bits */
static Rand64 rotl (Rand64 x, int n) {
return (x << n) | (trim64(x) >> (64 - n));
}
static Rand64 nextrand (Rand64 *state) {
Rand64 state0 = state[0];
Rand64 state1 = state[1];
Rand64 state2 = state[2] ^ state0;
Rand64 state3 = state[3] ^ state1;
Rand64 res = rotl(state1 * 5, 7) * 9;
state[0] = state0 ^ state3;
state[1] = state1 ^ state2;
state[2] = state2 ^ (state1 << 17);
state[3] = rotl(state3, 45);
return res;
}
/* must take care to not shift stuff by more than 63 slots */
/*
** Convert bits from a random integer into a float in the
** interval [0,1), getting the higher FIG bits from the
** random unsigned integer and converting that to a float.
*/
/* must throw out the extra (64 - FIGS) bits */
#define shift64_FIG (64 - FIGS)
/* to scale to [0, 1), multiply by scaleFIG = 2^(-FIGS) */
#define scaleFIG (l_mathop(0.5) / ((Rand64)1 << (FIGS - 1)))
static lua_Number I2d (Rand64 x) {
return (lua_Number)(trim64(x) >> shift64_FIG) * scaleFIG;
}
/* convert a 'Rand64' to a 'lua_Unsigned' */
#define I2UInt(x) ((lua_Unsigned)trim64(x))
/* convert a 'lua_Unsigned' to a 'Rand64' */
#define Int2I(x) ((Rand64)(x))
#else /* no 'Rand64' }{ */
/* get an integer with at least 32 bits */
#if LUAI_IS32INT
typedef unsigned int lu_int32;
#else
typedef unsigned long lu_int32;
#endif
/*
** Use two 32-bit integers to represent a 64-bit quantity.
*/
typedef struct Rand64 {
lu_int32 h; /* higher half */
lu_int32 l; /* lower half */
} Rand64;
/*
** If 'lu_int32' has more than 32 bits, the extra bits do not interfere
** with the 32 initial bits, except in a right shift and comparisons.
** Moreover, the final result has to discard the extra bits.
*/
/* avoid using extra bits when needed */
#define trim32(x) ((x) & 0xffffffffu)
/*
** basic operations on 'Rand64' values
*/
/* build a new Rand64 value */
static Rand64 packI (lu_int32 h, lu_int32 l) {
Rand64 result;
result.h = h;
result.l = l;
return result;
}
/* return i << n */
static Rand64 Ishl (Rand64 i, int n) {
lua_assert(n > 0 && n < 32);
return packI((i.h << n) | (trim32(i.l) >> (32 - n)), i.l << n);
}
/* i1 ^= i2 */
static void Ixor (Rand64 *i1, Rand64 i2) {
i1->h ^= i2.h;
i1->l ^= i2.l;
}
/* return i1 + i2 */
static Rand64 Iadd (Rand64 i1, Rand64 i2) {
Rand64 result = packI(i1.h + i2.h, i1.l + i2.l);
if (trim32(result.l) < trim32(i1.l)) /* carry? */
result.h++;
return result;
}
/* return i * 5 */
static Rand64 times5 (Rand64 i) {
return Iadd(Ishl(i, 2), i); /* i * 5 == (i << 2) + i */
}
/* return i * 9 */
static Rand64 times9 (Rand64 i) {
return Iadd(Ishl(i, 3), i); /* i * 9 == (i << 3) + i */
}
/* return 'i' rotated left 'n' bits */
static Rand64 rotl (Rand64 i, int n) {
lua_assert(n > 0 && n < 32);
return packI((i.h << n) | (trim32(i.l) >> (32 - n)),
(trim32(i.h) >> (32 - n)) | (i.l << n));
}
/* for offsets larger than 32, rotate right by 64 - offset */
static Rand64 rotl1 (Rand64 i, int n) {
lua_assert(n > 32 && n < 64);
n = 64 - n;
return packI((trim32(i.h) >> n) | (i.l << (32 - n)),
(i.h << (32 - n)) | (trim32(i.l) >> n));
}
/*
** implementation of 'xoshiro256**' algorithm on 'Rand64' values
*/
static Rand64 nextrand (Rand64 *state) {
Rand64 res = times9(rotl(times5(state[1]), 7));
Rand64 t = Ishl(state[1], 17);
Ixor(&state[2], state[0]);
Ixor(&state[3], state[1]);
Ixor(&state[1], state[2]);
Ixor(&state[0], state[3]);
Ixor(&state[2], t);
state[3] = rotl1(state[3], 45);
return res;
}
/*
** Converts a 'Rand64' into a float.
*/
/* an unsigned 1 with proper type */
#define UONE ((lu_int32)1)
#if FIGS <= 32
/* 2^(-FIGS) */
#define scaleFIG (l_mathop(0.5) / (UONE << (FIGS - 1)))
/*
** get up to 32 bits from higher half, shifting right to
** throw out the extra bits.
*/
static lua_Number I2d (Rand64 x) {
lua_Number h = (lua_Number)(trim32(x.h) >> (32 - FIGS));
return h * scaleFIG;
}
#else /* 32 < FIGS <= 64 */
/* must take care to not shift stuff by more than 31 slots */
/* 2^(-FIGS) = 1.0 / 2^30 / 2^3 / 2^(FIGS-33) */
#define scaleFIG \
(l_mathop(1.0) / (UONE << 30) / l_mathop(8.0) / (UONE << (FIGS - 33)))
/*
** use FIGS - 32 bits from lower half, throwing out the other
** (32 - (FIGS - 32)) = (64 - FIGS) bits
*/
#define shiftLOW (64 - FIGS)
/*
** higher 32 bits go after those (FIGS - 32) bits: shiftHI = 2^(FIGS - 32)
*/
#define shiftHI ((lua_Number)(UONE << (FIGS - 33)) * l_mathop(2.0))
static lua_Number I2d (Rand64 x) {
lua_Number h = (lua_Number)trim32(x.h) * shiftHI;
lua_Number l = (lua_Number)(trim32(x.l) >> shiftLOW);
return (h + l) * scaleFIG;
}
#endif
/* convert a 'Rand64' to a 'lua_Unsigned' */
static lua_Unsigned I2UInt (Rand64 x) {
return ((lua_Unsigned)trim32(x.h) << 31 << 1) | (lua_Unsigned)trim32(x.l);
}
/* convert a 'lua_Unsigned' to a 'Rand64' */
static Rand64 Int2I (lua_Unsigned n) {
return packI((lu_int32)(n >> 31 >> 1), (lu_int32)n);
}
#endif /* } */
/*
** A state uses four 'Rand64' values.
*/
typedef struct {
Rand64 s[4];
} RanState;
/*
** Project the random integer 'ran' into the interval [0, n].
** Because 'ran' has 2^B possible values, the projection can only be
** uniform when the size of the interval is a power of 2 (exact
** division). Otherwise, to get a uniform projection into [0, n], we
** first compute 'lim', the smallest Mersenne number not smaller than
** 'n'. We then project 'ran' into the interval [0, lim]. If the result
** is inside [0, n], we are done. Otherwise, we try with another 'ran',
** until we have a result inside the interval.
*/
static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n,
RanState *state) {
if ((n & (n + 1)) == 0) /* is 'n + 1' a power of 2? */
return ran & n; /* no bias */
else {
lua_Unsigned lim = n;
/* compute the smallest (2^b - 1) not smaller than 'n' */
lim |= (lim >> 1);
lim |= (lim >> 2);
lim |= (lim >> 4);
lim |= (lim >> 8);
lim |= (lim >> 16);
#if (LUA_MAXUNSIGNED >> 31) >= 3
lim |= (lim >> 32); /* integer type has more than 32 bits */
#endif
lua_assert((lim & (lim + 1)) == 0 /* 'lim + 1' is a power of 2, */
&& lim >= n /* not smaller than 'n', */
&& (lim >> 1) < n); /* and it is the smallest one */
while ((ran &= lim) > n) /* project 'ran' into [0..lim] */
ran = I2UInt(nextrand(state->s)); /* not inside [0..n]? try again */
return ran;
}
}
static int math_random (lua_State *L) {
lua_Integer low, up;
double r = (double)l_rand() * (1.0 / ((double)L_RANDMAX + 1.0));
lua_Unsigned p;
RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
Rand64 rv = nextrand(state->s); /* next pseudo-random value */
switch (lua_gettop(L)) { /* check number of arguments */
case 0: { /* no arguments */
lua_pushnumber(L, (lua_Number)r); /* Number between 0 and 1 */
lua_pushnumber(L, I2d(rv)); /* float between 0 and 1 */
return 1;
}
case 1: { /* only upper limit */
low = 1;
up = luaL_checkinteger(L, 1);
if (up == 0) { /* single 0 as argument? */
lua_pushinteger(L, I2UInt(rv)); /* full random integer */
return 1;
}
break;
}
case 2: { /* lower and upper limits */
@@ -266,36 +582,73 @@ static int math_random (lua_State *L) {
}
/* random integer in the interval [low, up] */
luaL_argcheck(L, low <= up, 1, "interval is empty");
luaL_argcheck(L, low >= 0 || up <= LUA_MAXINTEGER + low, 1,
"interval too large");
r *= (double)(up - low) + 1.0;
lua_pushinteger(L, (lua_Integer)r + low);
/* project random integer into the interval [0, up - low] */
p = project(I2UInt(rv), (lua_Unsigned)up - (lua_Unsigned)low, state);
lua_pushinteger(L, p + (lua_Unsigned)low);
return 1;
}
static void setseed (lua_State *L, Rand64 *state,
lua_Unsigned n1, lua_Unsigned n2) {
int i;
state[0] = Int2I(n1);
state[1] = Int2I(0xff); /* avoid a zero state */
state[2] = Int2I(n2);
state[3] = Int2I(0);
for (i = 0; i < 16; i++)
nextrand(state); /* discard initial values to "spread" seed */
lua_pushinteger(L, n1);
lua_pushinteger(L, n2);
}
/*
** Set a "random" seed. To get some randomness, use the current time
** and the address of 'L' (in case the machine does address space layout
** randomization).
*/
static void randseed (lua_State *L, RanState *state) {
lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
setseed(L, state->s, seed1, seed2);
}
static int math_randomseed (lua_State *L) {
l_srand((unsigned int)(lua_Integer)luaL_checknumber(L, 1));
(void)l_rand(); /* discard first value to avoid undesirable correlations */
return 0;
}
static int math_type (lua_State *L) {
if (lua_type(L, 1) == LUA_TNUMBER) {
if (lua_isinteger(L, 1))
lua_pushliteral(L, "integer");
else
lua_pushliteral(L, "float");
RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
if (lua_isnone(L, 1)) {
randseed(L, state);
}
else {
luaL_checkany(L, 1);
lua_pushnil(L);
lua_Integer n1 = luaL_checkinteger(L, 1);
lua_Integer n2 = luaL_optinteger(L, 2, 0);
setseed(L, state->s, n1, n2);
}
return 1;
return 2; /* return seeds */
}
static const luaL_Reg randfuncs[] = {
{"random", math_random},
{"randomseed", math_randomseed},
{NULL, NULL}
};
/*
** Register the random functions and initialize their state.
*/
static void setrandfunc (lua_State *L) {
RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);
randseed(L, state); /* initialize with a "random" seed */
lua_pop(L, 2); /* remove pushed seeds */
luaL_setfuncs(L, randfuncs, 1);
}
/* }================================================================== */
/*
** {==================================================================
** Deprecated functions (for compatibility only)
@@ -367,8 +720,6 @@ static const luaL_Reg mathlib[] = {
{"min", math_min},
{"modf", math_modf},
{"rad", math_rad},
{"random", math_random},
{"randomseed", math_randomseed},
{"sin", math_sin},
{"sqrt", math_sqrt},
{"tan", math_tan},
@@ -384,6 +735,8 @@ static const luaL_Reg mathlib[] = {
{"log10", math_log10},
#endif
/* placeholders */
{"random", NULL},
{"randomseed", NULL},
{"pi", NULL},
{"huge", NULL},
{"maxinteger", NULL},
@@ -405,6 +758,7 @@ LUAMOD_API int luaopen_math (lua_State *L) {
lua_setfield(L, -2, "maxinteger");
lua_pushinteger(L, LUA_MININTEGER);
lua_setfield(L, -2, "mininteger");
setrandfunc(L);
return 1;
}