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remove excess debugging messages
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@@ -575,8 +575,6 @@ static int l_nsock_close(lua_State* l) {
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if(nsock_connect_queue.size()){
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if(nsock_connect_queue.size()){
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lua_State *nl = nsock_connect_queue.front();
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lua_State *nl = nsock_connect_queue.front();
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nsock_connect_queue.pop_front();
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nsock_connect_queue.pop_front();
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if(o.debugging)
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log_write(LOG_STDOUT, "NSOCK: thread unqueued %p\n", (void *)nl);
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/* we can't restore lua thread here. instead create timer event with
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/* we can't restore lua thread here. instead create timer event with
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* short timeout 0, and restore thread there*/
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* short timeout 0, and restore thread there*/
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nsock_timer_create(nsp, l_nsock_connect_queued_handler, 0, (void*) nl);
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nsock_timer_create(nsp, l_nsock_connect_queued_handler, 0, (void*) nl);
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