1
0
mirror of https://github.com/nmap/nmap.git synced 2025-12-06 04:31:29 +00:00
Files
nmap/nsock/include/nsock.h
2025-02-26 17:44:43 +00:00

717 lines
34 KiB
C

/***************************************************************************
* nsock.h -- public interface definitions for the nsock parallel socket *
* event library *
* *
***********************IMPORTANT NSOCK LICENSE TERMS***********************
*
* The nsock parallel socket event library is (C) 1999-2025 Nmap Software LLC
* This library is free software; you may redistribute and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; Version 2. This guarantees your right to use, modify, and
* redistribute this software under certain conditions. If this license is
* unacceptable to you, Nmap Software LLC may be willing to sell alternative
* licenses (contact sales@nmap.com ).
*
* As a special exception to the GPL terms, Nmap Software LLC grants permission
* to link the code of this program with any version of the OpenSSL library
* which is distributed under a license identical to that listed in the included
* docs/licenses/OpenSSL.txt file, and distribute linked combinations including
* the two. You must obey the GNU GPL in all respects for all of the code used
* other than OpenSSL. If you modify this file, you may extend this exception to
* your version of the file, but you are not obligated to do so.
*
* If you received these files with a written license agreement stating terms
* other than the (GPL) terms above, then that alternative license agreement
* takes precedence over this comment.
*
* Source is provided to this software because we believe users have a right to
* know exactly what a program is going to do before they run it. This also
* allows you to audit the software for security holes.
*
* Source code also allows you to port Nmap to new platforms, fix bugs, and add
* new features. You are highly encouraged to send your changes to the
* dev@nmap.org mailing list for possible incorporation into the main
* distribution. By sending these changes to Fyodor or one of the Insecure.Org
* development mailing lists, or checking them into the Nmap source code
* repository, it is understood (unless you specify otherwise) that you are
* offering the Nmap Project (Nmap Software LLC) the unlimited, non-exclusive
* right to reuse, modify, and relicense the code. Nmap will always be available
* Open Source, but this is important because the inability to relicense code
* has caused devastating problems for other Free Software projects (such as KDE
* and NASM). We also occasionally relicense the code to third parties as
* discussed above. If you wish to specify special license conditions of your
* contributions, just say so when you send them.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License v2.0 for more
* details (http://www.gnu.org/licenses/gpl-2.0.html).
*
***************************************************************************/
/* $Id$ */
#ifndef NSOCK_H
#define NSOCK_H
/* Keep assert() defined for security reasons */
#undef NDEBUG
#ifndef WIN32
#include "nsock_config.h"
#else
#include "nsock_winconfig.h"
#endif
#include <stdio.h>
#include <sys/types.h>
#ifndef WIN32
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/time.h>
#else
#include <winsock2.h> /* for struct timeval... */
#endif
#if HAVE_SYS_UN_H
#include <sys/un.h>
#ifndef SUN_LEN
#include <string.h>
#define SUN_LEN(ptr) ((sizeof(*(ptr)) - sizeof((ptr)->sun_path)) \
+ strlen((ptr)->sun_path))
#endif
#endif /* HAVE_SYS_UN_H */
#if HAVE_LINUX_VM_SOCKETS_H
#include <linux/vm_sockets.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* The read calls will generally return after reading at least this
* much data so that the caller can process it and so that the
* connection spewing data doesn't monopolize resources. The caller
* can always initiate another read request to ask for more. */
#define NSOCK_READ_CHUNK_SIZE 0x8FFFF
struct npool;
struct niod;
struct nevent;
struct proxy_chain;
/* ------------------- TYPEDEFS ------------------- */
/* nsock_pool, nsock_iod, and nsock_event are opaque objects that should
* only be accessed using the appropriate accessor functions (described below). */
/* An nsock_pool aggregates and manages events and i/o descriptors */
typedef struct npool *nsock_pool;
/* nsock_iod is an I/O descriptor -- you create it and then use it to
* make calls to do connect()s, read()s, write()s, etc. A single IOD can handle
* multiple event calls, but only one at a time. Also the event calls must be in
* a "reasonable" order. For example, you might start with nsock_connect_tcp()
* followed by a bunch of nsock_read* and nsock_write* calls. Then you either
* destroy the iod for good with nsock_iod_delete() and allocate a new one via
* nsock_iod_new for your next connection. */
typedef struct niod *nsock_iod;
/* An event is created when you do various calls (for reading, writing,
* connecting, timers, etc) and is provided back to you in the callback when the
* call completes/fails. It is automatically destroyed after the callback */
typedef struct nevent *nsock_event;
/* Provided by calls which (internally) create an nsock_event. This allows you
* to cancel the event */
typedef unsigned long nsock_event_id;
/* This is used to save SSL sessionids between SSL connections */
typedef void *nsock_ssl_session;
typedef void *nsock_ssl_ctx;
typedef void *nsock_ssl;
typedef struct proxy_chain *nsock_proxychain;
/* Logging-related data structures */
typedef enum {
/* --
* Actual message priority values */
NSOCK_LOG_DBG_ALL,
NSOCK_LOG_DBG,
NSOCK_LOG_INFO,
NSOCK_LOG_ERROR,
/* --
* No messages are issued by nsock with this value.
* Users can therefore set loglevel to NSOCK_LOG_NONE
* to disable logging */
NSOCK_LOG_NONE
} nsock_loglevel_t;
struct nsock_log_rec {
/* Message emission time */
struct timeval time;
/* Message log level */
nsock_loglevel_t level;
/* Source file */
const char *file;
/* Statement line in nsock source */
int line;
/* Function that emitted the message */
const char *func;
/* Actual log message */
char *msg;
};
/* Nsock logging function. This function receives all nsock log records whose
* level is greater than or equal to nsp loglevel. The rec structure is
* allocated and freed by nsock. */
typedef void (*nsock_logger_t)(const struct nsock_log_rec *rec);
/* ------------------- PROTOTYPES ------------------- */
/* Here is the all important looping function that tells the event
* engine to start up and begin processing events. It will continue until all
* events have been delivered (including new ones started from event handlers),
* or the msec_timeout is reached, or a major error has occurred. Use -1 if you
* don't want to set a maximum time for it to run. A timeout of 0 will return
* after 1 non-blocking loop. The nsock loop can be restarted again after it
* returns. For example you could do a series of 15 second runs, allowing you
* to do other stuff between them. Or you could just schedule a timer to call
* you back every 15 seconds. */
enum nsock_loopstatus {
NSOCK_LOOP_NOEVENTS = 2,
NSOCK_LOOP_TIMEOUT,
NSOCK_LOOP_ERROR,
NSOCK_LOOP_QUIT
};
enum nsock_loopstatus nsock_loop(nsock_pool nsp, int msec_timeout);
/* Calling this function will cause nsock_loop to quit on its next iteration
* with a return value of NSOCK_LOOP_QUIT. */
void nsock_loop_quit(nsock_pool nsp);
/* This next function returns the errno style error code -- which is only valid
* if the status is NSOCK_LOOP_ERROR was returned by nsock_loop() */
int nsock_pool_get_error(nsock_pool nsp);
nsock_ssl nsock_iod_get_ssl(nsock_iod nsockiod);
/* Note that nsock_iod_get_ssl_session will increment the usage count of the
* SSL_SESSION if inc_ref is not zero, since nsock does a free when the IOD
* is destroyed. It's up to any calling function/etc to do a SSL_SESSION_free()
* on it. Passing in inc_ref=0 doesn't increment, and is for informational
* purposes only. */
nsock_ssl_session nsock_iod_get_ssl_session(nsock_iod nsockiod, int inc_ref);
/* Sometimes it is useful to store a pointer to information inside the NSP so
* you can retrieve it during a callback. */
void nsock_pool_set_udata(nsock_pool nsp, void *data);
/* And the function above wouldn't make much sense if we didn't have a way to
* retrieve that data ... */
void *nsock_pool_get_udata(nsock_pool nsp);
/* Turns on or off broadcast support on new sockets. Default is off (0, false)
* set in nsock_pool_new(). Any non-zero (true) value sets SO_BROADCAST on all
* new sockets (value of optval will be used directly in the setsockopt() call). */
void nsock_pool_set_broadcast(nsock_pool nsp, int optval);
/* Sets the name of the interface for new sockets to bind to. */
void nsock_pool_set_device(nsock_pool nsp, const char *device);
/* Initializes an Nsock pool to create SSL connections. This sets an internal
* SSL_CTX, which is like a template that sets options for all connections that
* are made from it. Returns the SSL_CTX so you can set your own options.
*
* Use the NSOCK_SSL_MAX_SPEED to emphasize speed over security.
* Insecure ciphers are used when they are faster and no certificate
* verification is done.
*
* Returns the SSL_CTX so you can set your own options.
* By default, do no server certificate verification. To enable it, do
* something like:
* SSL_CTX_set_verify(ctx, SSL_VERIFY_PEER, NULL);
*
* on the SSL_CTX returned. If you do, it is then up to the application to
* load trusted certificates with SSL_CTX_load_verify_locations or
* SSL_CTX_set_default_verify_paths, or else every connection will fail. It
* is also up to the application to do any further checks such as domain name
* validation. */
#define NSOCK_SSL_MAX_SPEED (1 << 0)
nsock_ssl_ctx nsock_pool_ssl_init(nsock_pool ms_pool, int flags);
/* Initializes an Nsock pool to create a DTLS connect. This sets and internal
* SSL_CTX, which is like a template that sets options for all connections that
* are made from it. Returns the SSL_CTX so tyou can set your own options.
*
* Functionally similar to nsock_pool_ssl_init, just for the DTLS */
nsock_ssl_ctx nsock_pool_dtls_init(nsock_pool ms_pool, int flags);
/* Enforce use of a given IO engine.
* The engine parameter is a zero-terminated string that will be
* strup()'ed by the library. No validity check is performed by this function,
* beware nsock_pool_new() will fatal() if an invalid/unavailable engine name was
* supplied before.
* Pass NULL to reset to default (use most efficient engine available).
*
* Function returns 0 on success and -1 on error. */
int nsock_set_default_engine(char *engine);
/* Get a comma-separated list of available engines. */
const char *nsock_list_engines(void);
/* And here is how you create an nsock_pool. This allocates, initializes, and
* returns an nsock_pool event aggregator. In the case of error, NULL will be
* returned. If you do not wish to immediately associate any userdata, pass in
* NULL. */
nsock_pool nsock_pool_new(void *udata);
/* If nsock_pool_new returned success, you must free the nsp when you are done with it
* to conserve memory (and in some cases, sockets). After this call, nsp may no
* longer be used. Any pending events are sent an NSE_STATUS_KILL callback and
* all outstanding iods are deleted. */
void nsock_pool_delete(nsock_pool nsp);
/* Logging subsystem: set custom logging function.
* A NULL logger will reset the default (stderr) logger.
* (See nsock_logger_t type definition). */
void nsock_set_log_function(nsock_logger_t logger);
nsock_loglevel_t nsock_get_loglevel(void);
void nsock_set_loglevel(nsock_loglevel_t loglevel);
/* Parse a proxy chain description string and build a nsock_proxychain object
* accordingly. If the optional nsock_pool parameter is passed in, it gets
* associated to the chain object. The alternative is to pass nsp=NULL and call
* nsock_pool_set_proxychain() manually. Whatever is done, the chain object has
* to be deleted by the caller, using proxychain_delete().
* Returns 1 on success, -1 on failure. */
int nsock_proxychain_new(const char *proxystr, nsock_proxychain *chain, nsock_pool nspool);
/* If nsock_proxychain_new() returned success, caller has to free the chain
* object using this function. */
void nsock_proxychain_delete(nsock_proxychain chain);
/* Assign a previously created proxychain object to a nsock pool. After this,
* new connections requests will be issued through the chain of proxies (if
* possible). This only applies to nsock_iod created *after* the call to
* nsock_pool_set_proxychain(). Existing nsock_iod will connect as normal. */
int nsock_pool_set_proxychain(nsock_pool nspool, nsock_proxychain chain);
/* nsock_event handles a single event. Its ID is generally returned when the
* event is created, and the event itself is included in callbacks
*
* ---------------------------------------------------------------------------
* IF YOU ADD NEW NSE_TYPES YOU MUST INCREASE TYPE_CODE_NUM_BITS SO THAT IT IS
* ALWAYS log2(maximum_nse_type_value + 1)
* --------------------------------------------------------------------------- */
#define TYPE_CODE_NUM_BITS 3
enum nse_type {
NSE_TYPE_CONNECT = 0,
NSE_TYPE_CONNECT_SSL = 1,
NSE_TYPE_READ = 2,
NSE_TYPE_WRITE = 3,
NSE_TYPE_TIMER = 4,
NSE_TYPE_PCAP_READ = 5,
NSE_TYPE_MAX = 6,
}; /* At some point I was considering a NSE_TYPE_START and NSE_TYPE_CUSTOM */
/* Find the type of an event that spawned a callback */
enum nse_type nse_type(nsock_event nse);
/* Takes an nse_type (as returned by nse_type()) and returns a static string name
* that you can use for printing, etc. */
const char *nse_type2str(enum nse_type type);
/* Did the event succeed? What is the status? */
enum nse_status {
NSE_STATUS_NONE = 0, /* User should never see this */
NSE_STATUS_SUCCESS, /* Everything went A-OK! */
NSE_STATUS_ERROR, /* Uh-oh! Problem, check the nse_errorcode() */
NSE_STATUS_TIMEOUT, /* The async call surpassed the timeout you specified */
NSE_STATUS_CANCELLED, /* Someone cancelled the event. (by calling nsock_event_cancel()). */
NSE_STATUS_KILL, /* The event has been killed, this generally means the
nspool is being deleted -- you should free up any
resources you have allocated and exit. Don't you
dare make any more async nsock calls! */
NSE_STATUS_EOF, /* We got EOF and NO DATA -- if we got data first,
SUCCESS is reported (see nse_eof()). */
NSE_STATUS_PROXYERROR
};
enum nse_status nse_status(nsock_event nse);
/* Takes an nse_status (as returned by nse_status() and returns a static string
* name that you can use for printing, etc. */
const char *nse_status2str(enum nse_status status);
/* This next function tells whether we received an EOF when we were reading. It
* is generally a better way to check for EOF than looking at the status because
* sometimes we read some data before getting the EOF, in which SUCCESS is
* returned (although another read attempt would return a status of EOF).
* nse_eof returns nonzero if we have reached EOF, zero if we have NOT reach
* EOF. */
int nse_eof(nsock_event nse);
/* This next function returns the errno style error code -- which is only valid
* if the status is NSE_STATUS_ERROR (this is a normal errno style error code). */
int nse_errorcode(nsock_event nse);
/* Every event has an ID which will be unique throughout the program's execution
* (for a given nsock_pool) unless you blow through 500,000,000 of them */
nsock_event_id nse_id(nsock_event nse);
/* If you did a read request, and the result was STATUS_SUCCESS, this function
* provides the buffer that was read in as well as the number of chars read.
* The buffer should not be modified or free'd . It is not guaranteed to be
* NUL-terminated and it may even contain nuls */
char *nse_readbuf(nsock_event nse, int *nbytes);
/* Obtains the nsock_iod (see below) associated with the event. Note that some
* events (such as timers) don't have an nsock_iod associated with them */
nsock_iod nse_iod(nsock_event nse);
/* nsock_iod is like a "file descriptor" for the nsock library. You use it to
* request events. And here is how you create an nsock_iod. nsock_iod_new
* returns NULL if the iod cannot be allocated. Pass NULL as udata if you
* don't want to immediately associate any user data with the IOD. */
nsock_iod nsock_iod_new(nsock_pool nsockp, void *udata);
/* This version allows you to associate an existing sd with the msi so that you
* can read/write it using the nsock infrastructure. For example, you may want
* to watch for data from STDIN_FILENO at the same time as you read/write
* various sockets. STDIN_FILENO is a special case, however. Any other sd is
* dup()ed, so you may close or otherwise manipulate your copy. The duped copy
* will be destroyed when the IOD is destroyed */
nsock_iod nsock_iod_new2(nsock_pool nsockp, int sd, void *udata);
/* If nsock_iod_new returned success, you must free the iod when you are done
* with it to conserve memory (and in some cases, sockets). After this call,
* nsockiod may no longer be used -- you need to create a new one with
* nsock_iod_new(). pending_response tells what to do with any events that are
* pending on this nsock_iod. This can be NSOCK_PENDING_NOTIFY (send a KILL
* notification to each event), NSOCK_PENDING_SILENT (do not send notification
* to the killed events), or NSOCK_PENDING_ERROR (print an error message and
* quit the program) */
enum nsock_del_mode {
NSOCK_PENDING_NOTIFY,
NSOCK_PENDING_SILENT,
NSOCK_PENDING_ERROR,
};
void nsock_iod_delete(nsock_iod iod, enum nsock_del_mode pending_response);
/* Sometimes it is useful to store a pointer to information inside
* the nsiod so you can retrieve it during a callback. */
void nsock_iod_set_udata(nsock_iod iod, void *udata);
/* And the function above wouldn't make much sense if we didn't have a way to
* retrieve that data ... */
void *nsock_iod_get_udata(nsock_iod iod);
/* I didn't want to do this. Its an ugly hack, but I suspect it will be
* necessary. I certainly can't reproduce in nsock EVERYTHING you might want
* to do with a socket. So I'm offering you this function to obtain the socket
* descriptor which is (usually) wrapped in a nsock_iod). You can do
* "reasonable" things with it, like setting socket receive buffers. But don't
* create havok by closing the descriptor! If the descriptor you get back is
* -1, the iod does not currently possess a valid descriptor */
int nsock_iod_get_sd(nsock_iod iod);
/* Returns the ID of an nsock_iod . This ID is always unique amongst ids for a
* given nspool (unless you blow through billions of them). */
unsigned long nsock_iod_id(nsock_iod iod);
/* Returns Packets received in bytes */
unsigned long nsock_iod_get_read_count(nsock_iod iod);
/* Returns Packets sent in bytes */
unsigned long nsock_iod_get_write_count(nsock_iod iod);
/* Returns 1 if an NSI is communicating via SSL, 0 otherwise */
int nsock_iod_check_ssl(nsock_iod iod);
/* Returns the remote peer port (or -1 if unavailable). Note the return value
* is a whole int so that -1 can be distinguished from 65535. Port is returned
* in host byte order. */
int nsock_iod_get_peerport(nsock_iod iod);
/* Sets the local address to bind to before connect() */
int nsock_iod_set_localaddr(nsock_iod iod, struct sockaddr_storage *ss, size_t sslen);
/* Sets IPv4 options to apply before connect(). It makes a copy of the options,
* so you can free() yours if necessary. This copy is freed when the iod is
* destroyed */
int nsock_iod_set_ipoptions(nsock_iod iod, void *ipopts, size_t ipoptslen);
/* Returns that host/port/protocol information for the last communication (or
* comm. attempt) this nsi has been involved with. By "involved" with I mean
* interactions like establishing (or trying to) a connection or sending a UDP
* datagram through an unconnected nsock_iod. AF is the address family (AF_INET
* or AF_INET6), Protocol is IPPROTO_TCP or IPPROTO_UDP. Pass NULL for
* information you do not need. If ANY of the information you requested is not
* available, 0 will be returned and the unavailable sockets are zeroed. If
* protocol or af is requested but not available, it will be set to -1 (and 0
* returned). The pointers you pass in must be NULL or point to allocated
* address space. The sockaddr members should actually be sockaddr_storage,
* sockaddr_in6, or sockaddr_in with the socklen of them set appropriately (eg
* sizeof(sockaddr_storage) if that is what you are passing). */
int nsock_iod_get_communication_info(nsock_iod iod, int *protocol, int *af,
struct sockaddr *local,
struct sockaddr *remote, size_t socklen);
/* Set the hostname of the remote host, for when that matters. This is currently
* only used for Server Name Indication in SSL connections. */
int nsock_iod_set_hostname(nsock_iod iod, const char *hostname);
/* EVENT CREATION FUNCTIONS
* ---
* These functions request asynchronous
* notification of completion of an event. The handler will never be
* synchronously called back during the event creation call (that causes too
* many hard to debug errors and plus we don't want people to have to deal with
* callbacks until they actually call nsock_loop). */
/* These functions generally take a common 5 initial parameters:
*
* nsock_pool mst:
* The is the nsock_pool describing the events you have scheduled, etc
*
* nsock_iod nsiod:
* The I/O Descriptor that should be used in the request. Note that timer
* events don't have this argument since they don't use an iod. You can
* obtain it in the callback from the nsock_event.
*
* nsock_ev_handler handler:
* This is the function you want the system to call when your event is
* triggered (or times out, or hits an error, etc.). The function should be
* of this form: void funcname(nsock_pool nsp, nsock_event nse, void *userdata)
*
* int timeout_msecs:
* The timeout for the request in milliseconds. If the request hasn't
* completed (or in a few cases started) within the timeout specified, the
* handler will be called with a TIMEOUT status and the request will be
* aborted.
*
* void *userdata:
* The nsock_event that comes back can optionally have a pointer associated
* with it. You can set that pointer here. If you don't want one, just
* pass NULL.
*
* These functions return an nsock_event_id which can be used to cancel the
* event if necessary.
*/
typedef void (*nsock_ev_handler)(nsock_pool, nsock_event, void *);
/* Initialize an unconnected UDP socket. */
int nsock_setup_udp(nsock_pool nsp, nsock_iod ms_iod, int af);
#if HAVE_SYS_UN_H
/* Request a UNIX domain sockets connection to the same system (by path to socket).
* This function connects to the socket of type SOCK_STREAM. ss should be a
* sockaddr_storage, sockaddr_un as appropriate (just like what you would pass to
* connect). sslen should be the sizeof the structure you are passing in. */
nsock_event_id nsock_connect_unixsock_stream(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler,
int timeout_msecs, void *userdata, struct sockaddr *ss,
size_t sslen);
/* Request a UNIX domain sockets connection to the same system (by path to socket).
* This function connects to the socket of type SOCK_DGRAM. ss should be a
* sockaddr_storage, sockaddr_un as appropriate (just like what you would pass to
* connect). sslen should be the sizeof the structure you are passing in. */
nsock_event_id nsock_connect_unixsock_datagram(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler,
void *userdata, struct sockaddr *ss, size_t sslen);
#endif /* HAVE_SYS_UN_H */
#if HAVE_LINUX_VM_SOCKETS_H
/* Request a vsock stream connection to another system. ss should be a
* sockaddr_storage or sockaddr_vm, as appropriate (just like what you would
* pass to connect). sslen should be the sizeof the structure you are passing
* in. */
nsock_event_id nsock_connect_vsock_stream(nsock_pool nsp, nsock_iod ms_iod,
nsock_ev_handler handler,
int timeout_msecs, void *userdata,
struct sockaddr *saddr, size_t sslen,
unsigned int port);
/* Request a vsock datagram "connection" to another system. Since this is a
* datagram socket, no packets are actually sent. The destination CID and port
* are just associated with the nsiod (an actual OS connect() call is made).
* You can then use the normal nsock write calls on the socket. There is no
* timeout since this call always calls your callback at the next opportunity.
* The advantages to having a connected datagram socket (as opposed to just
* specifying an address with sendto() are that we can now use a consistent set
* of write/read calls for stream and datagram sockets, received packets from
* the non-partner are automatically dropped by the OS, and the OS can provide
* asynchronous errors (see Unix Network Programming pp224). ss should be a
* sockaddr_storage or sockaddr_vm, as appropriate (just like what you would
* pass to connect). sslen should be the sizeof the structure you are passing
* in. */
nsock_event_id nsock_connect_vsock_datagram(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler,
void *userdata,
struct sockaddr *saddr,
size_t sslen, unsigned int port);
#endif /* HAVE_LINUX_VM_SOCKETS_H */
/* Request a TCP connection to another system (by IP address). The in_addr is
* normal network byte order, but the port number should be given in HOST BYTE
* ORDER. ss should be a sockaddr_storage, sockaddr_in6, or sockaddr_in as
* appropriate (just like what you would pass to connect). sslen should be the
* sizeof the structure you are passing in. */
nsock_event_id nsock_connect_tcp(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler, int timeout_msecs,
void *userdata, struct sockaddr *ss, size_t sslen, unsigned short port);
/* Request an SCTP association to another system (by IP address). The in_addr is
* normal network byte order, but the port number should be given in HOST BYTE
* ORDER. ss should be a sockaddr_storage, sockaddr_in6, or sockaddr_in as
* appropriate (just like what you would pass to connect). sslen should be the
* sizeof the structure you are passing in. */
nsock_event_id nsock_connect_sctp(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler, int timeout_msecs,
void *userdata, struct sockaddr *ss, size_t sslen, unsigned short port);
/* Request a UDP "connection" to another system (by IP address). The in_addr is
* normal network byte order, but the port number should be given in HOST BYTE
* ORDER. Since this is UDP, no packets are actually sent. The destination IP
* and port are just associated with the nsiod (an actual OS connect() call is
* made). You can then use the normal nsock write calls on the socket. There
* is no timeout since this call always calls your callback at the next
* opportunity. The advantages to having a connected UDP socket (as opposed to
* just specifying an address with sendto()) are that we can now use a consistent
* set of write/read calls for TCP/UDP, received packets from the non-partner
* are automatically dropped by the OS, and the OS can provide asynchronous
* errors (see Unix Network Programming pp224). ss should be a
* sockaddr_storage, sockaddr_in6, or sockaddr_in as appropriate (just like what
* you would pass to connect). sslen should be the sizeof the structure you are
* passing in. */
nsock_event_id nsock_connect_udp(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler, void *userdata,
struct sockaddr *ss, size_t sslen, unsigned short port);
/* Request an SSL over TCP/SCTP connection to another system (by IP address).
* The in_addr is normal network byte order, but the port number should be given
* in HOST BYTE ORDER. This function will call back only after it has made the
* connection AND done the initial SSL negotiation. From that point on, you use
* the normal read/write calls and decryption will happen transparently. ss
* should be a sockaddr_storage, sockaddr_in6, or sockaddr_in as appropriate
* (just like what you would pass to connect). sslen should be the sizeof the
* structure you are passing in. */
nsock_event_id nsock_connect_ssl(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler, int timeout_msecs,
void *userdata, struct sockaddr *ss, size_t sslen, int proto, unsigned short port, nsock_ssl_session ssl_session);
/* Request ssl connection over already established TCP/SCTP connection. nsiod
* must be socket that is already connected to target using nsock_connect_tcp or
* nsock_connect_sctp. All parameters have the same meaning as in
* 'nsock_connect_ssl' */
nsock_event_id nsock_reconnect_ssl(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler, int timeout_msecs, void *userdata, nsock_ssl_session ssl_session);
/* Read up to nlines lines (terminated with \n, which of course inclues \r\n),
* or until EOF, or until the timeout, whichever comes first. Note that
* NSE_STATUS_SUCCESS will be returned in the case of EOF or timeout if at least
* 1 char has been read. Also note that you may get more than 'nlines' back --
* we just stop once "at least" 'nlines' is read */
nsock_event_id nsock_readlines(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler, int timeout_msecs, void *userdata, int nlines);
/* Same as above, except it tries to read at least 'nbytes' instead of 'nlines'. */
nsock_event_id nsock_readbytes(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler, int timeout_msecs, void *userdata, int nbytes);
/* The simplest read function -- returns NSE_STATUS_SUCCESS when it reads
* anything, otherwise it returns timeout, eof, or error as appropriate */
nsock_event_id nsock_read(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler, int timeout_msecs, void *userdata);
/* Write some data to the socket. If the write is not COMPLETED within
* timeout_msecs , NSE_STATUS_TIMEOUT will be returned. If you are supplying
* NUL-terminated data, you can optionally pass -1 for datalen and nsock_write
* will figure out the length itself */
nsock_event_id nsock_write(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler, int timeout_msecs, void *userdata, const char *data, int datalen);
nsock_event_id nsock_sendto(nsock_pool ms_pool, nsock_iod ms_iod, nsock_ev_handler handler, int timeout_msecs,
void *userdata, struct sockaddr *saddr, size_t sslen, unsigned short port, const char *data, int datalen);
/* Same as nsock_write except you can use a printf-style format and you can only
* use this for ASCII strings */
nsock_event_id nsock_printf(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler, int timeout_msecs, void *userdata, char *format, ... );
/* Send back an NSE_TYPE_TIMER after the number of milliseconds specified. Of
* course it can also return due to error, cancellation, etc. */
nsock_event_id nsock_timer_create(nsock_pool nsp, nsock_ev_handler handler, int timeout_msecs, void *userdata);
/* Cancel an event (such as a timer or read request). If notify is nonzero, the
* requester will be sent an event CANCELLED status back to the given handler.
* But in some cases there is no need to do this (like if the function deleting
* it is the one which created it), in which case 0 can be passed to skip the
* step. This function returns zero if the event is not found, nonzero
* otherwise */
int nsock_event_cancel(nsock_pool ms_pool, nsock_event_id id, int notify );
/* Grab the latest time as recorded by the nsock library, which does so at least
* once per event loop (in main_loop). Not only does this function (generally)
* avoid a system call, but in many circumstances it is better to use nsock's
* time rather than the system time. If nsock has never obtained the time when
* you call it, it will do so before returning */
const struct timeval *nsock_gettimeofday();
#ifdef HAVE_PCAP
/* Open pcap device and connect it to nsp. Other parameters have the
* same meaning as for pcap_open_live in pcap(3).
*
* device: pcap-style device name
* snaplen: size of packet to be copied to handler
* promisc: whether to open device in promiscuous mode
* bpf_fmt: berkeley filter
*
* return value: 0 if everything was okay, or error code if error occurred.
* */
int nsock_pcap_open(nsock_pool nsp, nsock_iod nsiod, const char *pcap_device,
int snaplen, int promisc, const char *bpf_fmt, ...);
/* Requests exactly one packet to be captured.from pcap.
* See nsock_read() for parameters description. */
nsock_event_id nsock_pcap_read_packet(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler,
int timeout_msecs, void *userdata);
/* Gets packet data. This should be called after successful receipt of packet
* to get packet. If you're not interested in some values, just pass NULL
* instead of valid pointer.
* l3_data is just after l2_data in buffer. Feel free to treat l2_data as one
* buffer with size of (l2_len + l3_len).
* Ts time is fixed for systems that don't support proper timing, like Windows.
* So TS is pointing to time when packet was received or to the time _after_.
* As a result you'll get longer times than you should, but it's safer to
* think that host is a bit further.
* */
void nse_readpcap(nsock_event nsee, const unsigned char **l2_data,
size_t *l2_len, const unsigned char **l3_data, size_t *l3_len,
size_t *packet_len, struct timeval *ts);
/* Well. Just pcap-style datalink.
* Like DLT_EN10MB or DLT_SLIP. Check in pcap(3) manpage. */
int nsock_iod_linktype(nsock_iod iod);
/* Is this nsiod a pcap descriptor? */
int nsock_iod_is_pcap(nsock_iod iod);
#endif /* HAVE_PCAP */
#ifdef __cplusplus
} /* End of 'extern "C"' */
#endif
#endif /* NSOCK_H */