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362 lines
12 KiB
C
362 lines
12 KiB
C
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/***************************************************************************
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* nbase_rnd.c -- Some simple routines for obtaining random numbers for *
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* casual use. These are pretty secure on systems with /dev/urandom, but *
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* falls back to poor entropy for seeding on systems without such support. *
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* *
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* Based on DNET / OpenBSD arc4random(). *
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* *
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* Copyright (c) 2000 Dug Song <dugsong@monkey.org> *
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* Copyright (c) 1996 David Mazieres <dm@lcs.mit.edu> *
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* *
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***********************IMPORTANT NMAP LICENSE TERMS************************
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*
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* The Nmap Security Scanner is (C) 1996-2024 Nmap Software LLC ("The Nmap
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* Project"). Nmap is also a registered trademark of the Nmap Project.
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*
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* This program is distributed under the terms of the Nmap Public Source
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* License (NPSL). The exact license text applying to a particular Nmap
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* release or source code control revision is contained in the LICENSE
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* file distributed with that version of Nmap or source code control
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* revision. More Nmap copyright/legal information is available from
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* https://nmap.org/book/man-legal.html, and further information on the
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* NPSL license itself can be found at https://nmap.org/npsl/ . This
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* header summarizes some key points from the Nmap license, but is no
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* substitute for the actual license text.
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*
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* Nmap is generally free for end users to download and use themselves,
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* including commercial use. It is available from https://nmap.org.
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*
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* The Nmap license generally prohibits companies from using and
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* redistributing Nmap in commercial products, but we sell a special Nmap
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* OEM Edition with a more permissive license and special features for
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* this purpose. See https://nmap.org/oem/
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*
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* If you have received a written Nmap license agreement or contract
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* stating terms other than these (such as an Nmap OEM license), you may
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* choose to use and redistribute Nmap under those terms instead.
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*
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* The official Nmap Windows builds include the Npcap software
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* (https://npcap.com) for packet capture and transmission. It is under
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* separate license terms which forbid redistribution without special
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* permission. So the official Nmap Windows builds may not be redistributed
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* without special permission (such as an Nmap OEM license).
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*
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* Source is provided to this software because we believe users have a
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* right to know exactly what a program is going to do before they run it.
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* This also allows you to audit the software for security holes.
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*
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* Source code also allows you to port Nmap to new platforms, fix bugs, and
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* add new features. You are highly encouraged to submit your changes as a
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* Github PR or by email to the dev@nmap.org mailing list for possible
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* incorporation into the main distribution. Unless you specify otherwise, it
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* is understood that you are offering us very broad rights to use your
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* submissions as described in the Nmap Public Source License Contributor
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* Agreement. This is important because we fund the project by selling licenses
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* with various terms, and also because the inability to relicense code has
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* caused devastating problems for other Free Software projects (such as KDE
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* and NASM).
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*
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* The free version of Nmap is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Warranties,
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* indemnification and commercial support are all available through the
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* Npcap OEM program--see https://nmap.org/oem/
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*
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***************************************************************************/
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/* $Id$ */
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#include "nbase.h"
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#include <errno.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#if HAVE_SYS_TIME_H
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#include <sys/time.h>
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#endif /* HAV_SYS_TIME_H */
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#ifdef WIN32
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#include <wincrypt.h>
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#endif /* WIN32 */
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/* data for our random state */
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struct nrand_handle {
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u8 i, j, s[256], *tmp;
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int tmplen;
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};
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typedef struct nrand_handle nrand_h;
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static void nrand_addrandom(nrand_h *rand, u8 *buf, int len) {
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int i;
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u8 si;
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/* Mix entropy in buf with s[]...
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*
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* This is the ARC4 key-schedule. It is rather poor and doesn't mix
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* the key in very well. This causes a bias at the start of the stream.
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* To eliminate most of this bias, the first N bytes of the stream should
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* be dropped.
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*/
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rand->i--;
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for (i = 0; i < 256; i++) {
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rand->i = (rand->i + 1);
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si = rand->s[rand->i];
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rand->j = (rand->j + si + buf[i % len]);
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rand->s[rand->i] = rand->s[rand->j];
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rand->s[rand->j] = si;
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}
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rand->j = rand->i;
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}
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static u8 nrand_getbyte(nrand_h *r) {
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u8 si, sj;
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/* This is the core of ARC4 and provides the pseudo-randomness */
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r->i = (r->i + 1);
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si = r->s[r->i];
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r->j = (r->j + si);
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sj = r->s[r->j];
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r->s[r->i] = sj; /* The start of the the swap */
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r->s[r->j] = si; /* The other half of the swap */
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return (r->s[(si + sj) & 0xff]);
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}
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int nrand_get(nrand_h *r, void *buf, size_t len) {
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u8 *p;
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size_t i;
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/* Hand out however many bytes were asked for */
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for (p = buf, i = 0; i < len; i++) {
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p[i] = nrand_getbyte(r);
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}
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return (0);
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}
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void nrand_init(nrand_h *r) {
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u8 seed[256]; /* Starts out with "random" stack data */
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int i;
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/* Gather seed entropy with best the OS has to offer */
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#ifdef WIN32
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HCRYPTPROV hcrypt = 0;
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CryptAcquireContext(&hcrypt, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT);
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CryptGenRandom(hcrypt, sizeof(seed), seed);
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CryptReleaseContext(hcrypt, 0);
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#else
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struct timeval *tv = (struct timeval *)seed;
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int *pid = (int *)(seed + sizeof(*tv));
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int fd;
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gettimeofday(tv, NULL); /* fill lowest seed[] with time */
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*pid = getpid(); /* fill next lowest seed[] with pid */
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/* Try to fill the rest of the state with OS provided entropy */
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if ((fd = open("/dev/urandom", O_RDONLY)) != -1 ||
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(fd = open("/dev/arandom", O_RDONLY)) != -1) {
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ssize_t n;
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do {
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errno = 0;
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n = read(fd, seed + sizeof(*tv) + sizeof(*pid),
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sizeof(seed) - sizeof(*tv) - sizeof(*pid));
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} while (n < 0 && errno == EINTR);
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close(fd);
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}
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#endif
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/* Fill up our handle with starter values */
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for (i = 0; i < 256; i++) { r->s[i] = i; };
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r->i = r->j = 0;
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nrand_addrandom(r, seed, 128); /* lower half of seed data for entropy */
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nrand_addrandom(r, seed + 128, 128); /* Now use upper half */
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r->tmp = NULL;
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r->tmplen = 0;
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/* This stream will start biased. Get rid of 1K of the stream */
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nrand_get(r, seed, 256); nrand_get(r, seed, 256);
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nrand_get(r, seed, 256); nrand_get(r, seed, 256);
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}
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int get_random_bytes(void *buf, int numbytes) {
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static nrand_h state;
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static int state_init = 0;
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/* Initialize if we need to */
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if (!state_init) {
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nrand_init(&state);
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state_init = 1;
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}
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/* Now fill our buffer */
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nrand_get(&state, buf, numbytes);
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return 0;
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}
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int get_random_int() {
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int i;
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get_random_bytes(&i, sizeof(int));
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return i;
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}
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unsigned int get_random_uint() {
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unsigned int i;
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get_random_bytes(&i, sizeof(unsigned int));
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return i;
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}
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u64 get_random_u64() {
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u64 i;
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get_random_bytes(&i, sizeof(i));
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return i;
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}
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u32 get_random_u32() {
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u32 i;
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get_random_bytes(&i, sizeof(i));
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return i;
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}
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u16 get_random_u16() {
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u16 i;
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get_random_bytes(&i, sizeof(i));
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return i;
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}
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u8 get_random_u8() {
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u8 i;
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get_random_bytes(&i, sizeof(i));
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return i;
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}
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unsigned short get_random_ushort() {
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unsigned short s;
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get_random_bytes(&s, sizeof(unsigned short));
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return s;
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}
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/* This function is magic ;-)
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*
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* Sometimes Nmap wants to generate IPs that look random
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* but don't have any duplicates. The strong RC4 generator
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* can't be used for this purpose because it can generate duplicates
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* if you get enough IPs (birthday paradox).
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*
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* This routine exploits the fact that a LCG won't repeat for the
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* entire duration of its period. An LCG has some pretty bad
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* properties though so this routine does extra work to try to
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* tweak the LCG output so that is has very good statistics but
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* doesn't repeat. The tweak used was mostly made up on the spot
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* but is generally based on good ideas and has been moderately
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* tested. See links and reasoning below.
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*/
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u32 get_random_unique_u32() {
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static u32 state, tweak1, tweak2, tweak3;
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static int state_init = 0;
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u32 output;
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/* Initialize if we need to */
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if (!state_init) {
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get_random_bytes(&state, sizeof(state));
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get_random_bytes(&tweak1, sizeof(tweak1));
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get_random_bytes(&tweak2, sizeof(tweak2));
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get_random_bytes(&tweak3, sizeof(tweak3));
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state_init = 1;
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}
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/* What is this math crap?
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*
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* The whole idea behind this generator is that an LCG can be constructed
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* with a period of exactly 2^32. As long as the LCG is fed back onto
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* itself the period will be 2^32. The tweak after the LCG is just
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* a good permutation in GF(2^32).
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*
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* To accomplish the tweak the notion of rounds and round keys from
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* block ciphers has been borrowed. The only special aspect of this
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* block cipher is that the first round short-circuits the LCG.
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*
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* This block cipher uses three rounds. Each round is as follows:
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*
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* 1) Affine transform in GF(2^32)
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* 2) Rotate left by round constant
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* 3) XOR with round key
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*
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* For round one the affine transform is used as an LCG.
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*/
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/* Reasoning:
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*
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* Affine transforms were chosen both to make a LCG and also
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* to try to introduce non-linearity.
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*
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* The rotate up each round was borrowed from SHA-1 and was introduced
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* to help obscure the obvious short cycles when you truncate an LCG with
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* a power-of-two period like the one used.
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*
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* The XOR with the round key was borrowed from several different
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* published functions (but see Xorshift)
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* and provides a different sequence for the full LCG.
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* There are 3 32 bit round keys. This generator can
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* generate 2^96 different sequences of period 2^32.
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*
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* This generator was tested with Dieharder. It did not fail any test.
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*/
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/* See:
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*
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* http://en.wikipedia.org/wiki/Galois_field
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* http://en.wikipedia.org/wiki/Affine_cipher
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* http://en.wikipedia.org/wiki/Linear_congruential_generator
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* http://en.wikipedia.org/wiki/Xorshift
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* http://en.wikipedia.org/wiki/Sha-1
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*
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* http://seclists.org/nmap-dev/2009/q3/0695.html
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*/
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/* First off, we need to evolve the state with our LCG
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* We'll use the LCG from Numerical Recipes (m=2^32,
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* a=1664525, c=1013904223). All by itself this generator
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* pretty bad. We're going to try to fix that without causing
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* duplicates.
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*/
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state = (((state * 1664525) & 0xFFFFFFFF) + 1013904223) & 0xFFFFFFFF;
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output = state;
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/* With a normal LCG, we would just output the state.
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* In this case, though, we are going to try to destroy the
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* linear correlation between IPs by approximating a random permutation
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* in GF(2^32) (collision-free)
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*/
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/* Then rotate and XOR */
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output = ((output << 7) | (output >> (32 - 7)));
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output = output ^ tweak1; /* This is the round key */
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/* End round 1, start round 2 */
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/* Then put it through an affine transform (glibc constants) */
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output = (((output * 1103515245) & 0xFFFFFFFF) + 12345) & 0xFFFFFFFF;
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/* Then rotate and XOR some more */
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output = ((output << 15) | (output >> (32 - 15)));
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output = output ^ tweak2;
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/* End round 2, start round 3 */
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/* Then put it through another affine transform (Quick C/C++ constants) */
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output = (((output * 214013) & 0xFFFFFFFF) + 2531011) & 0xFFFFFFFF;
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/* Then rotate and XOR some more */
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output = ((output << 5) | (output >> (32 - 5)));
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output = output ^ tweak3;
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return output;
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}
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