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70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
#ifndef NMAP_LUA_H
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#define NMAP_LUA_H
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#include <vector>
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#include <set>
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#include <string>
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#include "nse_lua.h"
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#include "scan_lists.h"
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class ScriptResult
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{
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private:
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const char *id;
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/* Structured output table, an integer ref in L_NSE[LUA_REGISTRYINDEX]. */
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int output_ref;
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public:
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ScriptResult() : id(NULL), output_ref(LUA_NOREF) {}
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~ScriptResult() {
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// ensures Lua ref is released
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clear();
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}
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void clear (void);
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void set_output_tab (lua_State *, int);
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std::string get_output_str (void) const;
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const char *get_id (void) const { return id; }
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void write_xml() const;
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bool operator<(ScriptResult const &b) const {
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return strcmp(this->id, b.id) < 0;
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}
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};
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typedef std::multiset<ScriptResult *> ScriptResults;
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/* Call this to get a ScriptResults object which can be
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* used to store Pre-Scan and Post-Scan script Results */
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ScriptResults *get_script_scan_results_obj (void);
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class Target;
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/* API */
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int nse_yield (lua_State *, lua_KContext, lua_KFunction);
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void nse_restore (lua_State *, int);
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void nse_destructor (lua_State *, char);
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void nse_base (lua_State *);
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void nse_selectedbyname (lua_State *);
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void nse_gettarget (lua_State *, int);
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void open_nse (void);
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void script_scan (std::vector<Target *> &targets, stype scantype);
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void close_nse (void);
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#define SCRIPT_ENGINE "NSE"
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#ifdef WIN32
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# define SCRIPT_ENGINE_LUA_DIR "scripts\\"
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# define SCRIPT_ENGINE_LIB_DIR "nselib\\"
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#else
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# define SCRIPT_ENGINE_LUA_DIR "scripts/"
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# define SCRIPT_ENGINE_LIB_DIR "nselib/"
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#endif
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#define SCRIPT_ENGINE_DATABASE SCRIPT_ENGINE_LUA_DIR "script.db"
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#define SCRIPT_ENGINE_EXTENSION ".nse"
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#endif
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