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Files
nmap/nse_main.cc

812 lines
24 KiB
C++

#include "nse_main.h"
#include "nse_init.h"
#include "nse_fs.h"
#include "nse_nsock.h"
#include "nse_nmaplib.h"
#include "nse_debug.h"
#include "nse_macros.h"
#include "nmap.h"
#include "nmap_error.h"
#include "portlist.h"
#include "nsock.h"
#include "NmapOps.h"
#include "timing.h"
#include "Target.h"
#include "nmap_tty.h"
extern NmapOps o;
/* The global Lua state in which scripts are run. It has file-level scope so it
* and the NSE registry it contains can persist across calls to script_scan. */
static lua_State* L_script_scan = NULL;
struct run_record {
short type; // 0 - hostrule; 1 - portrule
Port* port;
Target* host;
};
struct thread_record {
lua_State* thread;
std::string filename;
int resume_arguments;
unsigned int registry_idx; // index in the main state registry
double runlevel;
struct run_record rr;
std::string get_id() const;
};
/* Gets the basename of a script filename and removes any ".nse" extension. */
std::string thread_record::get_id() const {
char *abbrev;
abbrev = path_get_basename(filename.c_str());
if (abbrev == NULL)
/* On memory error just return the whole filename. */
return filename;
if (nse_check_extension(SCRIPT_ENGINE_EXTENSION, abbrev))
abbrev[strlen(abbrev) - strlen(SCRIPT_ENGINE_EXTENSION)] = '\0';
return std::string(abbrev);
}
int current_hosts = 0;
int errfunc = 0;
std::list<std::list<struct thread_record> > torun_scripts;
std::list<struct thread_record> running_scripts;
std::list<struct thread_record> waiting_scripts;
class CompareRunlevels {
public:
bool operator() (const struct thread_record& lhs, const struct thread_record& rhs) {
return lhs.runlevel < rhs.runlevel;
}
};
// prior execution
int process_preparerunlevels(std::list<struct thread_record> torun_threads);
int process_preparehost(lua_State* L, Target* target, std::list<struct thread_record>& torun_threads);
int process_preparethread(lua_State* L, struct thread_record* tr);
// helper functions
int process_pickScriptsForPort(
lua_State* L,
Target* target,
Port* port,
std::list<thread_record>& torun_threads);
// execution
int process_mainloop(lua_State* L);
int process_waiting2running(lua_State* L, int resume_arguments);
int process_finalize(lua_State* L, unsigned int registry_idx);
void ScriptResult::set_output (const char *out)
{
output = std::string(out);
}
std::string ScriptResult::get_output (void)
{
return output;
}
void ScriptResult::set_id (const char *ident)
{
id = std::string(ident);
}
std::string ScriptResult::get_id (void)
{
return id;
}
/* int panic (lua_State *L)
*
* Panic function set via lua_atpanic().
*/
static int panic (lua_State *L)
{
const char *err = lua_tostring(L, 1);
fatal("Unprotected error in Lua:\n%s\n", err);
return 0;
}
/* size_t table_length (lua_State *L, int index)
*
* Returns the length of the table at index index.
* This length is the number of elements, not just array elements.
*/
size_t table_length (lua_State *L, int index)
{
size_t len = 0;
lua_pushvalue(L, index);
lua_pushnil(L);
while (lua_next(L, -2) != 0)
{
len++;
lua_pop(L, 1);
}
lua_pop(L, 1); // table
return len;
}
/* int escape_char (lua_State *L)
*
* This function is called via Lua through string.gsub. Its purpose is to
* escape characters. So the first sole character is changed to "\xFF" (hex).
*/
static int escape_char (lua_State *L)
{
char hold[10];
const char *str = luaL_checkstring(L, 1);
int size = sprintf(hold, "\\x%02X", *str & 0xff);
lua_pushlstring(L, hold, size);
return 1;
}
int script_updatedb (void)
{
int status;
int ret = SCRIPT_ENGINE_SUCCESS;
lua_State *L;
SCRIPT_ENGINE_VERBOSE(
log_write(LOG_STDOUT, "%s: Updating rule database.\n",
SCRIPT_ENGINE);
)
L = luaL_newstate();
if (L == NULL)
{
error("%s: Failed luaL_newstate()", SCRIPT_ENGINE);
return 0;
}
lua_atpanic(L, panic);
status = lua_cpcall(L, init_lua, NULL);
if (status != 0)
{
error("%s: error while initializing Lua State:\n%s\n",
SCRIPT_ENGINE, lua_tostring(L, -1));
ret = SCRIPT_ENGINE_ERROR;
goto finishup;
}
lua_settop(L, 0); // safety, is 0 anyway
lua_rawgeti(L, LUA_REGISTRYINDEX, errfunc); // index 1
lua_pushcclosure(L, init_updatedb, 0);
status = lua_pcall(L, 0, 0, 1);
if(status != 0)
{
error("%s: error while updating Script Database:\n%s\n",
SCRIPT_ENGINE, lua_tostring(L, -1));
ret = SCRIPT_ENGINE_ERROR;
goto finishup;
}
log_write(LOG_STDOUT, "NSE script database updated successfully.\n");
finishup:
lua_close(L);
if (ret != SCRIPT_ENGINE_SUCCESS)
{
error("%s: Aborting database update.\n", SCRIPT_ENGINE);
return SCRIPT_ENGINE_ERROR;
}
else
return SCRIPT_ENGINE_SUCCESS;
}
/* check the script-arguments provided to nmap (--script-args) before
* scanning starts - otherwise the whole scan will run through and be
* aborted before script-scanning
*/
int script_check_args (void)
{
int ret = SCRIPT_ENGINE_SUCCESS, status;
lua_State* L = luaL_newstate();
if (L == NULL)
fatal("Error opening lua, for checking arguments\n");
lua_atpanic(L, panic);
/* set all global libraries (we'll need the string-lib) */
status = lua_cpcall(L, init_lua, NULL);
if (status != 0)
{
error("%s: error while initializing Lua State:\n%s\n",
SCRIPT_ENGINE, lua_tostring(L, -1));
ret = SCRIPT_ENGINE_ERROR;
goto finishup;
}
lua_pushcclosure(L, init_parseargs, 0);
lua_pushstring(L, o.scriptargs);
lua_pcall(L, 1, 1, 0);
if (!lua_isfunction(L, -1))
ret = SCRIPT_ENGINE_ERROR;
finishup:
lua_close(L);
return ret;
}
/* Initialize a global Lua state used to run scripts. This initializes the
* state, parses script arguments from the command line, and loads port and host
* rules. This only needs to be done once per execution of Nmap. */
static int init_script_state(lua_State *L) {
std::vector<std::string>::iterator script_iter;
int status;
/* Call init_lua to load librarie, set up errfunc, and other things. */
status = lua_cpcall(L, init_lua, NULL);
if (status != 0) {
error("%s: error while initializing Lua State:\n%s\n",
SCRIPT_ENGINE, lua_tostring(L, -1));
return SCRIPT_ENGINE_ERROR;
}
/* Set any script arguments. */
status = lua_cpcall(L, init_setargs, NULL);
if (status != 0) {
error("%s: error while setting arguments for scripts:\n%s\n",
SCRIPT_ENGINE, lua_tostring(L, -1));
return SCRIPT_ENGINE_ERROR;
}
/* Get the error function to use with the lua_pcall of init_rules. */
/* errfunc is stored in the registry by init_lua. */
lua_rawgeti(L, LUA_REGISTRYINDEX, errfunc);
lua_pushcclosure(L, init_rules, 0);
/* We need room for the list of scripts. */
if (!lua_checkstack(L, o.chosenScripts.size())) {
error("%s: stack overflow at %s:%d", SCRIPT_ENGINE, __FILE__, __LINE__);
return SCRIPT_ENGINE_ERROR;
}
/* Push each of the selected scripts. */
for (script_iter = o.chosenScripts.begin();
script_iter != o.chosenScripts.end();
script_iter++) {
lua_pushstring(L, script_iter->c_str());
}
/* Call init_rules using the error function at index 1. */
status = lua_pcall(L, o.chosenScripts.size(), 0, 1);
if (status != 0) {
error("%s: error while initializing script rules:\n%s\n",
SCRIPT_ENGINE, lua_tostring(L, -1));
return SCRIPT_ENGINE_ERROR;
}
/* Pop the error function. */
lua_pop(L, 1);
return SCRIPT_ENGINE_SUCCESS;
}
/* open a lua instance
* apply all scripts on all hosts */
int script_scan(std::vector<Target*> &targets) {
int status;
std::vector<Target*>::iterator target_iter;
std::list<std::list<struct thread_record> >::iterator runlevel_iter;
std::list<struct thread_record>::iterator thr_iter;
std::list<struct thread_record> torun_threads;
o.current_scantype = SCRIPT_SCAN;
SCRIPT_ENGINE_VERBOSE(
log_write(LOG_STDOUT, "%s: Initiating script scanning.\n", SCRIPT_ENGINE);
)
SCRIPT_ENGINE_DEBUGGING(
unsigned int tlen = targets.size();
char targetstr[128];
if(tlen > 1)
log_write(LOG_STDOUT, "%s: Script scanning %d hosts.\n",
SCRIPT_ENGINE, tlen);
else
log_write(LOG_STDOUT, "%s: Script scanning %s.\n",
SCRIPT_ENGINE, (*targets.begin())->NameIP(targetstr, sizeof(targetstr)));
)
/* Initialize the script scanning state if it hasn't been already. */
if (L_script_scan == NULL) {
L_script_scan = luaL_newstate();
if (L_script_scan == NULL) {
error("%s: Failed luaL_newstate()", SCRIPT_ENGINE);
return SCRIPT_ENGINE_ERROR;
}
lua_atpanic(L_script_scan, panic);
status = init_script_state(L_script_scan);
if (status != SCRIPT_ENGINE_SUCCESS)
goto finishup;
}
assert(lua_gettop(L_script_scan) == 0);
SCRIPT_ENGINE_DEBUGGING(log_write(LOG_STDOUT, "%s: Matching rules.\n", SCRIPT_ENGINE);)
for(target_iter = targets.begin(); target_iter != targets.end(); target_iter++) {
std::string key = ((Target*) (*target_iter))->targetipstr();
lua_rawgeti(L_script_scan, LUA_REGISTRYINDEX, current_hosts);
lua_pushstring(L_script_scan, key.c_str());
lua_pushlightuserdata(L_script_scan, (void *) *target_iter);
lua_settable(L_script_scan, -3);
lua_pop(L_script_scan, 1);
status = process_preparehost(L_script_scan, *target_iter, torun_threads);
if(status != SCRIPT_ENGINE_SUCCESS){
goto finishup;
}
}
status = process_preparerunlevels(torun_threads);
if(status != SCRIPT_ENGINE_SUCCESS) {
goto finishup;
}
SCRIPT_ENGINE_DEBUGGING(log_write(LOG_STDOUT, "%s: Running scripts.\n", SCRIPT_ENGINE);)
for(runlevel_iter = torun_scripts.begin(); runlevel_iter != torun_scripts.end(); runlevel_iter++) {
running_scripts = (*runlevel_iter);
SCRIPT_ENGINE_DEBUGGING(log_write(LOG_STDOUT, "%s: Runlevel: %f\n",
SCRIPT_ENGINE,
running_scripts.front().runlevel);)
/* Start the time-out clocks for targets with scripts in this
* runlevel. The clock is stopped in process_finalize(). */
for (thr_iter = running_scripts.begin();
thr_iter != running_scripts.end();
thr_iter++)
if (!thr_iter->rr.host->timeOutClockRunning())
thr_iter->rr.host->startTimeOutClock(NULL);
status = process_mainloop(L_script_scan);
if(status != SCRIPT_ENGINE_SUCCESS){
goto finishup;
}
}
finishup:
SCRIPT_ENGINE_DEBUGGING(
log_write(LOG_STDOUT, "%s: Script scanning completed.\n", SCRIPT_ENGINE);
)
torun_scripts.clear();
if(status != SCRIPT_ENGINE_SUCCESS) {
error("%s: Aborting script scan.", SCRIPT_ENGINE);
return SCRIPT_ENGINE_ERROR;
} else {
return SCRIPT_ENGINE_SUCCESS;
}
}
/* Free global resources associated with script scanning. */
void script_scan_free() {
if (L_script_scan != NULL)
lua_close(L_script_scan);
}
/* Return a user-presentation string showing the target of a thread_record. It's
just "<target>" for host scripts and "<target>:<port>" for port scripts. At
higher debug levels the address of the thread is included. The result is
returned in a static buffer. */
static const char *thread_id_str(const thread_record &thr) {
static char buf[128];
if (thr.rr.type == 0) /* hostrule */
Snprintf(buf, sizeof(buf), "%s", thr.rr.host->targetipstr());
else /* portrule */
Snprintf(buf, sizeof(buf), "%s:%d", thr.rr.host->targetipstr(), thr.rr.port->portno);
if (o.debugging > 1) {
char *p = strchr(buf, '\0');
Snprintf(p, sizeof(buf) + (p - buf), " (thread %p)", (void *) thr.thread);
}
return buf;
}
void log_script_started(const thread_record &thr) {
log_write(LOG_STDOUT, "%s (%.3fs): Starting %s against %s.\n",
SCRIPT_ENGINE, o.TimeSinceStartMS() / 1000.0,
thr.get_id().c_str(), thread_id_str(thr));
}
void log_script_finished(const thread_record &thr) {
log_write(LOG_STDOUT, "%s (%.3fs): Finished %s against %s.\n",
SCRIPT_ENGINE, o.TimeSinceStartMS() / 1000.0,
thr.get_id().c_str(), thread_id_str(thr));
}
void log_script_timeout(const thread_record &thr) {
log_write(LOG_STDOUT, "%s (%.3fs): Stopped %s against %s because of host timeout.\n",
SCRIPT_ENGINE, o.TimeSinceStartMS() / 1000.0,
thr.get_id().c_str(), thread_id_str(thr));
}
void log_script_error(const thread_record &thr) {
const char* errmsg;
/* The error message is what's on top of the stack. */
errmsg = lua_tostring(thr.thread, -1);
log_write(LOG_STDOUT, "%s (%.3fs): %s against %s ended with error: %s\n",
SCRIPT_ENGINE, o.TimeSinceStartMS() / 1000.0,
thr.get_id().c_str(), thread_id_str(thr), errmsg);
}
int process_mainloop(lua_State *L) {
int state;
int unfinished = running_scripts.size() + waiting_scripts.size();
struct thread_record current;
ScanProgressMeter progress = ScanProgressMeter(SCRIPT_ENGINE);
double total = (double) unfinished;
double done = 0;
std::list<struct thread_record>::iterator iter;
struct timeval now;
if (o.debugging || o.scriptTrace()) {
log_write(LOG_STDOUT, "Running %d script threads:\n", unfinished);
for (iter = running_scripts.begin(); iter != running_scripts.end(); iter++)
log_script_started(*iter);
}
// while there are scripts in running or waiting state, we loop.
// we rely on nsock_loop to protect us from busy loops when
// all scripts are waiting.
while( unfinished > 0 ) {
if(l_nsock_loop(50) == NSOCK_LOOP_ERROR) {
error("%s: An error occured in the nsock loop", SCRIPT_ENGINE);
return SCRIPT_ENGINE_ERROR;
}
unfinished = running_scripts.size() + waiting_scripts.size();
if (keyWasPressed()) {
done = 1.0 - (((double) unfinished) / total);
if (o.verbose > 1 || o.debugging) {
log_write(LOG_STDOUT, "Active NSE scripts: %d\n", unfinished);
log_flush(LOG_STDOUT);
}
progress.printStats(done, NULL);
}
SCRIPT_ENGINE_VERBOSE(
if(progress.mayBePrinted(NULL)) {
done = 1.0 - (((double) unfinished) / total);
if(o.verbose > 1 || o.debugging)
progress.printStats(done, NULL);
else
progress.printStatsIfNecessary(done, NULL);
})
gettimeofday(&now, NULL);
for(iter = waiting_scripts.begin(); iter != waiting_scripts.end(); iter++)
if (iter->rr.host->timedOut(&now)) {
running_scripts.push_front((*iter));
waiting_scripts.erase(iter);
iter = waiting_scripts.begin();
}
// Run the garbage collecter. FIXME: This can error in a __gc metamethod
lua_gc(L, LUA_GCSTEP, 5);
while (!running_scripts.empty()) {
current = *(running_scripts.begin());
if (current.rr.host->timedOut(&now)) {
if (o.debugging || o.verbose > 1 || o.scriptTrace())
log_script_timeout(current);
SCRIPT_ENGINE_TRY(process_finalize(L, current.registry_idx));
continue;
}
else
state = lua_resume(current.thread, current.resume_arguments);
if(state == LUA_YIELD) {
// this script has performed a network io operation
// we put it in the waiting
// when the network io operation has completed,
// a callback from the nsock library will put the
// script back into the running state
waiting_scripts.push_back(current);
running_scripts.pop_front();
} else if( state == 0) {
// this script has finished
// we first check if it produced output
// then we release the thread and remove it from the
// running_scripts list
if (o.debugging || o.scriptTrace())
log_script_finished(current);
if(lua_isstring (current.thread, 2)) { // FIXME
ScriptResult sr;
sr.set_id(current.get_id().c_str());
lua_State *thread = current.thread;
lua_getfield(thread, 2, "gsub");
lua_pushvalue(thread, 2); // output FIXME
/* Escape any character outside the range 32-126 except for
tab, carriage return, and line feed. This makes the
string safe for screen display as well as XML (see
section 2.2 of the XML spec). */
lua_pushliteral(thread, "[^\t\r\n\040-\176]");
lua_pushcclosure(thread, escape_char, 0);
lua_call(thread, 3, 1);
sr.set_output(lua_tostring(thread, -1));
if(current.rr.type == 0) {
current.rr.host->scriptResults.push_back(sr);
} else if(current.rr.type == 1) {
current.rr.port->scriptResults.push_back(sr);
current.rr.host->ports.numscriptresults++;
}
lua_pop(thread, 2);
}
SCRIPT_ENGINE_TRY(process_finalize(L, current.registry_idx));
} else {
// this script returned because of an error
// print the failing reason if the verbose level is high enough
if (o.debugging || o.scriptTrace())
log_script_error(current);
SCRIPT_ENGINE_TRY(process_finalize(L, current.registry_idx));
}
} // while
}
progress.endTask(NULL, NULL);
return SCRIPT_ENGINE_SUCCESS;
}
// If the target still has scripts in either running_scripts
// or waiting_scripts then it is still running. This only
// pertains to scripts in the current runlevel.
int has_target_finished(Target *target) {
std::list<struct thread_record>::iterator iter;
for (iter = waiting_scripts.begin(); iter != waiting_scripts.end(); iter++)
if (target == iter->rr.host) return 0;
for (iter = running_scripts.begin(); iter != running_scripts.end(); iter++)
if (target == iter->rr.host) return 0;
return 1;
}
int process_finalize(lua_State* L, unsigned int registry_idx) {
luaL_unref(L, LUA_REGISTRYINDEX, registry_idx);
struct thread_record thr = running_scripts.front();
running_scripts.pop_front();
if (has_target_finished(thr.rr.host))
thr.rr.host->stopTimeOutClock(NULL);
return SCRIPT_ENGINE_SUCCESS;
}
int process_waiting2running(lua_State* L, int resume_arguments) {
std::list<struct thread_record>::iterator iter;
// find the lua state which has received i/o
for(iter = waiting_scripts.begin(); (*iter).thread != L; iter++) {
// It is very unlikely that a thread which
// is not in the waiting queue tries to
// continue
// it does happen when they try to do socket i/o
// inside a pcall
// This also happens when we timeout a script
// In this case, the script is still in the waiting
// queue and we will have manually removed it from
// the waiting queue so we just return.
if(iter == waiting_scripts.end())
return SCRIPT_ENGINE_SUCCESS;
}
(*iter).resume_arguments = resume_arguments;
// put the thread back into the running
// queue
//running_scripts.push_front((*iter));
running_scripts.push_back((*iter));
waiting_scripts.erase(iter);
return SCRIPT_ENGINE_SUCCESS;
}
/* try all host and all port rules against the
* state of the current target
* make a list with run records for the scripts
* which want to run
* process all scripts in the list
* */
int process_preparehost(lua_State* L, Target* target, std::list<struct thread_record>& torun_threads) {
PortList* plist = &(target->ports);
Port* current = NULL;
/* find the matching hostrules */
lua_getfield(L, LUA_REGISTRYINDEX, HOSTTESTS);
lua_pushnil(L);
while (lua_next(L, -2) != 0)
{
// Hostrule function & file closure on stack
lua_pushvalue(L, -2); // hostrule function (key)
lua_newtable(L);
set_hostinfo(L, target); // hostrule argument
SCRIPT_ENGINE_LUA_TRY(lua_pcall(L, 1, 1, 0));
if (lua_isboolean(L, -1) && lua_toboolean(L, -1))
{
struct thread_record tr;
tr.rr.type = 0;
tr.rr.port = NULL;
tr.rr.host = target;
SCRIPT_ENGINE_TRY(process_preparethread(L, &tr));
torun_threads.push_back(tr);
}
lua_pop(L, 2); // boolean and file closure
}
/* find the matching port rules */
lua_getfield(L, LUA_REGISTRYINDEX, PORTTESTS);
/* because of the port iteration API we need to awkwardly iterate
* over the kinds of ports we're interested in explictely. */
current = NULL;
while((current = plist->nextPort(current, TCPANDUDP, PORT_OPEN)) != NULL) {
SCRIPT_ENGINE_TRY(process_pickScriptsForPort(L, target, current, torun_threads));
}
while((current = plist->nextPort(current, TCPANDUDP, PORT_OPENFILTERED)) != NULL) {
SCRIPT_ENGINE_TRY(process_pickScriptsForPort(L, target, current, torun_threads));
}
while((current = plist->nextPort(current, TCPANDUDP, PORT_UNFILTERED)) != NULL) {
SCRIPT_ENGINE_TRY(process_pickScriptsForPort(L, target, current, torun_threads));
}
lua_pop(L, 2); // Hostrules, Portrules
return SCRIPT_ENGINE_SUCCESS;
}
int process_preparerunlevels(std::list<struct thread_record> torun_threads) {
std::list<struct thread_record> current_runlevel;
std::list<struct thread_record>::iterator runlevel_iter;
double runlevel_idx = 0.0;
torun_threads.sort(CompareRunlevels());
for( runlevel_iter = torun_threads.begin();
runlevel_iter != torun_threads.end();
runlevel_iter++) {
if(runlevel_idx < (*runlevel_iter).runlevel) {
runlevel_idx = (*runlevel_iter).runlevel;
current_runlevel.clear();
//push_back an empty list in which we store all scripts of the
//current runlevel...
torun_scripts.push_back(current_runlevel);
}
torun_scripts.back().push_back(*runlevel_iter);
}
return SCRIPT_ENGINE_SUCCESS;
}
/* Because we can't iterate over all ports of interest in one go
* we need to do port matching in a separate function (unlike host
* rule matching)
* Note that we assume that at -1 on the stack we can find the portrules
* */
int process_pickScriptsForPort(lua_State* L, Target* target, Port* port, std::list<thread_record>& torun_threads) {
lua_pushnil(L);
while (lua_next(L, -2) != 0)
{
// Portrule function & file closure on stack
lua_pushvalue(L, -2); // portrule function (key)
lua_newtable(L);
set_hostinfo(L, target); // portrule argument 1
lua_newtable(L);
set_portinfo(L, port); // portrule argument 2
SCRIPT_ENGINE_LUA_TRY(lua_pcall(L, 2, 1, 0));
if (lua_isboolean(L, -1) && lua_toboolean(L, -1))
{
struct thread_record tr;
tr.rr.type = 1;
tr.rr.port = port;
tr.rr.host = target;
SCRIPT_ENGINE_TRY(process_preparethread(L, &tr));
torun_threads.push_back(tr);
}
lua_pop(L, 2); // boolean and file closure
}
return SCRIPT_ENGINE_SUCCESS;
}
/* Create a new lua thread and prepare it for execution we store target info in
* the thread so that the mainloop knows where to put the script result. File
* closure is expected at stack index -2. (Index -1 has the boolean result of
* the hostrule or portrule, not used here.)
*
* The thread will have on its stack 3 values if it is a host script, or 4 if it
* is a port script:
* 1: environment table
* 2: action closure
* 3: host table
* 4: port table (port scripts only)
* */
int process_preparethread(lua_State* L, struct thread_record *tr){
lua_State *thread = lua_newthread(L);
tr->registry_idx = luaL_ref(L, LUA_REGISTRYINDEX); // store thread
tr->thread = thread;
lua_pushvalue(L, -2); // File closure
lua_getfenv(L, -1); // get script file environment
lua_getfield(L, -1, FILENAME); // get its filename
tr->filename = lua_tostring(L, -1); // cache it in the thread structure
lua_createtable(L, 0, 11); // new environment
lua_pushvalue(L, -2); // script filename
lua_setfield(L, -2, FILENAME);
lua_pushnumber(L, 1.0); // set a default RUNLEVEL
lua_setfield(L, -2, RUNLEVEL);
lua_createtable(L, 0, 1); // metatable for env
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_setfield(L, -2, "__index"); // global access
lua_setmetatable(L, -2);
lua_pushvalue(L, -4); // script file closure
lua_pushvalue(L, -2); // script env
lua_setfenv(L, -2);
SCRIPT_ENGINE_LUA_TRY(
lua_pcall(L, 0, 0, 0) // file closure loads globals (action, id, etc.)
);
lua_getfield(L, -1, RUNLEVEL);
tr->runlevel = lua_tonumber(L, -1);
lua_pop(L, 1);
// move the environment table and script action closure into the thread
lua_getfield(L, -1, ACTION); // action closure
lua_xmove(L, thread, 2); // env, action
lua_pop(L, 1); // filename
lua_setfenv(L, -2); // reset old env
lua_pop(L, 1); // file closure
// make the info table
lua_newtable(thread);
set_hostinfo(thread, tr->rr.host);
/* if this is a host rule we don't have a port state */
if(tr->rr.port != NULL) {
lua_newtable(thread);
set_portinfo(thread, tr->rr.port);
tr->resume_arguments = 2;
} else
tr->resume_arguments = 1;
return SCRIPT_ENGINE_SUCCESS;
}