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nmap/nse_main.h
david 69e1295384 Change the way ScriptResult::get_id and ScriptResult::get_output work to avoid
referencing deallocated memory.

The class was defined basically as follows:

class ScriptResult
{
private:
	std::string output;
public:
	std::string get_output() const
	{
		return this->output;
	}
};

The problem was when it was used like this, as in our script output
routines:

const char *s = sr.get_output().c_str();
printf("%s\n", s);

The reason is that the temporary std::string returned by get_output goes
out of scope after the line containing it, which invalidates the memory
pointed to by c_str(). By the time of the printf, s may be pointing to
deallocated memory.

This could have been fixed by returning a const reference that would
remain valid as long as the ScriptResult's output member is valid:

	const std::string& get_output() const
	{
		return this->output;
	}

However I noticed that get_output() was always immediately followed by a
c_str(), so I just had get_output return that instead, which has the
same period of validity.

This problem became visiable when compiling with Visual C++ 2010. The
first four bytes of script output in normal output would be garbage
(probably some kind of free list pointer). It didn't happen in XML
output, because the get_output-returned string happened to remain in
scope during that.
2010-11-09 19:47:18 +00:00

66 lines
1.4 KiB
C++

#ifndef NMAP_LUA_H
#define NMAP_LUA_H
#include <vector>
#include <list>
#include <string>
#include <string.h>
#include <iostream>
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "nmap.h"
#include "global_structures.h"
class ScriptResult
{
private:
std::string output;
std::string id;
public:
void set_output (const char *);
const char *get_output (void) const;
void set_id (const char *);
const char *get_id (void) const;
};
typedef std::list<ScriptResult> ScriptResults;
/* Call this to get a ScriptResults object which can be
* used to store Pre-Scan and Post-Scan script Results */
ScriptResults *get_script_scan_results_obj (void);
class Target;
/* API */
int nse_yield (lua_State *, int, lua_CFunction);
void nse_restore (lua_State *, int);
void nse_destructor (lua_State *, char);
void nse_base (lua_State *);
void nse_selectedbyname (lua_State *);
void nse_gettarget (lua_State *, int);
void open_nse (void);
void script_scan (std::vector<Target *> &targets, stype scantype);
void close_nse (void);
#define SCRIPT_ENGINE "NSE"
#ifdef WIN32
# define SCRIPT_ENGINE_LUA_DIR "scripts\\"
# define SCRIPT_ENGINE_LIB_DIR "nselib\\"
#else
# define SCRIPT_ENGINE_LUA_DIR "scripts/"
# define SCRIPT_ENGINE_LIB_DIR "nselib/"
#endif
#define SCRIPT_ENGINE_DATABASE SCRIPT_ENGINE_LUA_DIR "script.db"
#define SCRIPT_ENGINE_EXTENSION ".nse"
#endif