mirror of
https://github.com/nmap/nmap.git
synced 2025-12-06 04:31:29 +00:00
520 lines
14 KiB
C++
520 lines
14 KiB
C++
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#include "nse_main.h"
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#include "nse_fs.h"
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#include "nse_nsock.h"
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#include "nse_nmaplib.h"
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#include "nse_bit.h"
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#include "nse_binlib.h"
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#include "nse_pcrelib.h"
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#include "nse_openssl.h"
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#include "nse_debug.h"
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#include "nmap.h"
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#include "nmap_error.h"
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#include "portlist.h"
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#include "nsock.h"
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#include "NmapOps.h"
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#include "timing.h"
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#include "Target.h"
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#include "nmap_tty.h"
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#define NSE_MAIN "NSE_MAIN" /* the main function */
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#define NSE_TRACEBACK "NSE_TRACEBACK"
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/* These are indices into the registry, for data shared with nse_main.lua. The
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definitions here must match those in nse_main.lua. */
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#define NSE_YIELD "NSE_YIELD"
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#define NSE_BASE "NSE_BASE"
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#define NSE_WAITING_TO_RUNNING "NSE_WAITING_TO_RUNNING"
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#define NSE_DESTRUCTOR "NSE_DESTRUCTOR"
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#define NSE_SELECTED_BY_NAME "NSE_SELECTED_BY_NAME"
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#define NSE_CURRENT_HOSTS "NSE_CURRENT_HOSTS"
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#ifndef MAXPATHLEN
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# define MAXPATHLEN 2048
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#endif
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extern NmapOps o;
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static int timedOut (lua_State *L)
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{
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Target *target = get_target(L, 1);
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lua_pushboolean(L, target->timedOut(NULL));
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return 1;
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}
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static int startTimeOutClock (lua_State *L)
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{
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Target *target = get_target(L, 1);
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if (!target->timeOutClockRunning())
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target->startTimeOutClock(NULL);
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return 0;
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}
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static int stopTimeOutClock (lua_State *L)
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{
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Target *target = get_target(L, 1);
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if (target->timeOutClockRunning())
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target->stopTimeOutClock(NULL);
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return 0;
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}
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static int next_port (lua_State *L)
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{
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lua_settop(L, 2);
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lua_pushvalue(L, lua_upvalueindex(1));
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lua_pushvalue(L, 2);
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if (lua_next(L, -2) == 0)
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return 0;
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else {
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lua_pop(L, 1); /* pop boolean value */
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return 1;
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}
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}
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static int ports (lua_State *L)
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{
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static const int states[] = {
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PORT_OPEN,
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PORT_OPENFILTERED,
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PORT_UNFILTERED,
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PORT_HIGHEST_STATE /* last one marks end */
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};
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Target *target = get_target(L, 1);
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PortList *plist = &(target->ports);
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Port *current = NULL;
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Port port;
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lua_newtable(L);
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for (int i = 0; states[i] != PORT_HIGHEST_STATE; i++)
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while ((current = plist->nextPort(current, &port, TCPANDUDPANDSCTP,
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states[i])) != NULL)
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{
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lua_newtable(L);
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set_portinfo(L, target, current);
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lua_pushboolean(L, 1);
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lua_rawset(L, -3);
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}
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lua_pushcclosure(L, next_port, 1);
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lua_pushnil(L);
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lua_pushnil(L);
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return 3;
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}
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static int host_set_output (lua_State *L)
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{
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ScriptResult sr;
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Target *target = get_target(L, 1);
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sr.set_id(luaL_checkstring(L, 2));
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sr.set_output(luaL_checkstring(L, 3));
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target->scriptResults.push_back(sr);
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return 0;
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}
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static int port_set_output (lua_State *L)
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{
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Port port, *p;
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ScriptResult sr;
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Target *target = get_target(L, 1);
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p = get_port(L, target, &port, 2);
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sr.set_id(luaL_checkstring(L, 3));
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sr.set_output(luaL_checkstring(L, 4));
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target->ports.addScriptResult(p->portno, p->proto, sr);
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/* increment host port script results*/
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target->ports.numscriptresults++;
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return 0;
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}
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/* This must call the l_nsock_loop function defined in nse_nsock.cc.
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* That closure is created in luaopen_nsock in order to allow
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* l_nsock_loop to have access to the nsock library environment.
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*/
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static int nsock_loop (lua_State *L)
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{
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lua_settop(L, 1);
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_NSOCK_LOOP);
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lua_pushvalue(L, 1);
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lua_call(L, 1, 0);
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return 0;
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}
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static int key_was_pressed (lua_State *L)
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{
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lua_pushboolean(L, keyWasPressed());
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return 1;
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}
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static int scp (lua_State *L)
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{
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static const char * const ops[] = {"printStats", "printStatsIfNecessary",
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"mayBePrinted", "endTask", NULL};
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ScanProgressMeter *progress =
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(ScanProgressMeter *) lua_touserdata(L, lua_upvalueindex(1));
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switch (luaL_checkoption(L, 1, NULL, ops))
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{
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case 0: /* printStats */
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progress->printStats((double) luaL_checknumber(L, 2), NULL);
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break;
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case 1:
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progress->printStatsIfNecessary((double) luaL_checknumber(L, 2), NULL);
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break;
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case 2: /*mayBePrinted */
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lua_pushboolean(L, progress->mayBePrinted(NULL));
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return 1;
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case 3: /* endTask */
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progress->endTask(NULL, NULL);
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delete progress;
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break;
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}
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return 0;
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}
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static int scan_progress_meter (lua_State *L)
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{
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lua_pushlightuserdata(L, new ScanProgressMeter(luaL_checkstring(L, 1)));
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lua_pushcclosure(L, scp, 1);
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return 1;
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}
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static void open_cnse (lua_State *L)
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{
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static const luaL_Reg nse[] = {
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{"fetchfile_absolute", fetchfile_absolute},
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{"dir", nse_readdir},
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{"nsock_loop", nsock_loop},
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{"key_was_pressed", key_was_pressed},
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{"scan_progress_meter", scan_progress_meter},
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{"timedOut", timedOut},
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{"startTimeOutClock", startTimeOutClock},
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{"stopTimeOutClock", stopTimeOutClock},
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{"ports", ports},
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{"host_set_output", host_set_output},
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{"port_set_output", port_set_output},
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{NULL, NULL}
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};
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/* create dir metatable */
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luaopen_fs(L);
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lua_newtable(L);
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luaL_register(L, NULL, nse);
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/* Add some other fields */
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lua_pushboolean(L, o.script == 1); /* default scripts if none enumerated? */
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lua_setfield(L, -2, "default");
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lua_pushboolean(L, o.scriptversion == 1);
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lua_setfield(L, -2, "scriptversion");
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lua_pushboolean(L, o.scriptupdatedb == 1);
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lua_setfield(L, -2, "scriptupdatedb");
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lua_pushliteral(L, SCRIPT_ENGINE_LUA_DIR SCRIPT_ENGINE_DATABASE);
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lua_setfield(L, -2, "script_dbpath");
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lua_pushstring(L, o.scriptargs);
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lua_setfield(L, -2, "scriptargs");
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}
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void ScriptResult::set_output (const char *out)
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{
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output = std::string(out);
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}
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std::string ScriptResult::get_output (void) const
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{
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return output;
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}
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void ScriptResult::set_id (const char *ident)
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{
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id = std::string(ident);
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}
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std::string ScriptResult::get_id (void) const
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{
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return id;
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}
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/* int panic (lua_State *L)
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*
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* Panic function set via lua_atpanic().
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*/
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static int panic (lua_State *L)
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{
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const char *err = lua_tostring(L, 1);
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fatal("Unprotected error in Lua:\n%s\n", err);
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return 0;
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}
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static void set_nmap_libraries (lua_State *L)
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{
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static const luaL_Reg libs[] = {
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{NSE_PCRELIBNAME, luaopen_pcrelib}, // pcre library
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{NSE_NMAPLIBNAME, luaopen_nmap}, // nmap bindings
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{NSE_BINLIBNAME, luaopen_binlib},
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{BITLIBNAME, luaopen_bit}, // bit library
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#ifdef HAVE_OPENSSL
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{OPENSSLLIBNAME, luaopen_openssl}, // openssl bindings
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#endif
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{NSE_STDNSELIBNAME, luaopen_stdnse_c},
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{NULL, NULL}
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};
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/* Put our libraries in the package.preload */
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lua_getglobal(L, "require"); /* the require function */
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lua_getglobal(L, LUA_LOADLIBNAME);
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lua_getfield(L, -1, "preload");
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for (int i = 0; libs[i].name != NULL; i++)
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{
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lua_pushstring(L, libs[i].name);
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lua_pushcclosure(L, libs[i].func, 0);
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lua_settable(L, -3); /* set package.preload */
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lua_pushvalue(L, -3); /* the require function */
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lua_pushstring(L, libs[i].name);
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lua_call(L, 1, 0); /* explicitly require it */
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}
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lua_pop(L, 3); /* require, package, package.preload */
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}
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static int init_main (lua_State *L)
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{
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char path[MAXPATHLEN];
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std::vector<std::string> *rules = (std::vector<std::string> *)
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lua_touserdata(L, 1);
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/* Load some basic libraries */
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luaL_openlibs(L);
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set_nmap_libraries(L);
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lua_newtable(L);
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lua_setfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
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/* Load debug.traceback for collecting any error tracebacks */
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lua_settop(L, 0); /* clear the stack */
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lua_getglobal(L, "debug");
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lua_getfield(L, -1, "traceback");
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lua_replace(L, 1); // debug.traceback stack position 1
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lua_pushvalue(L, 1);
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lua_setfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* save copy */
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/* Load main Lua code, stack position 2 */
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if (nmap_fetchfile(path, sizeof(path), "nse_main.lua") != 1)
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luaL_error(L, "could not locate nse_main.lua");
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if (luaL_loadfile(L, path) != 0)
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luaL_error(L, "could not load nse_main.lua: %s", lua_tostring(L, -1));
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/* The first argument to the NSE Main Lua code is the private nse
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* library table which exposes certain necessary C functions to
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* the Lua engine.
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*/
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open_cnse(L); // stack index 3
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/* The second argument is the script rules, including the
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* files/directories/categories passed as the userdata to this function.
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*/
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lua_createtable(L, rules->size(), 0); // stack index 4
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for (std::vector<std::string>::iterator si = rules->begin();
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si != rules->end(); si++)
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{
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lua_pushstring(L, si->c_str());
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lua_rawseti(L, 4, lua_objlen(L, 4) + 1);
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}
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/* Get Lua main function */
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if (lua_pcall(L, 2, 1, 1) != 0) lua_error(L); /* we wanted a traceback */
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lua_setfield(L, LUA_REGISTRYINDEX, NSE_MAIN);
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return 0;
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}
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static int run_main (lua_State *L)
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{
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std::vector<Target *> *targets = (std::vector<Target*> *)
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lua_touserdata(L, 1);
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lua_settop(L, 0);
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/* New host group */
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lua_newtable(L);
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lua_setfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* index 1 */
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_MAIN); /* index 2 */
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assert(lua_isfunction(L, -1));
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/* The first and only argument to main is the list of targets.
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* This has all the target names, 1-N, in a list.
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*/
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lua_createtable(L, targets->size(), 0); // stack index 3
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS); /* index 4 */
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for (std::vector<Target *>::iterator ti = targets->begin();
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ti != targets->end(); ti++)
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{
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Target *target = (Target *) *ti;
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const char *TargetName = target->TargetName();
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const char *targetipstr = target->targetipstr();
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lua_newtable(L);
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set_hostinfo(L, target);
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lua_rawseti(L, 3, lua_objlen(L, 3) + 1);
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if (TargetName != NULL && strcmp(TargetName, "") != 0)
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lua_pushstring(L, TargetName);
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else
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lua_pushstring(L, targetipstr);
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lua_pushlightuserdata(L, target);
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lua_rawset(L, 4); /* add to NSE_CURRENT_HOSTS */
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}
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lua_pop(L, 1); /* pop NSE_CURRENT_HOSTS */
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if (lua_pcall(L, 1, 0, 1) != 0) lua_error(L); /* we wanted a traceback */
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return 0;
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}
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/* int nse_yield (lua_State *L) [-?, +?, e]
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*
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* This function will yield the running thread back to NSE, even across script
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* auxiliary coroutines. All NSE initiated yields must use this function. The
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* correct and only way to call is as a tail call:
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* return nse_yield(L);
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*/
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int nse_yield (lua_State *L)
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{
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_YIELD);
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lua_pushthread(L);
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lua_call(L, 1, 1); /* returns NSE_YIELD_VALUE */
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return lua_yield(L, 1); /* yield with NSE_YIELD_VALUE */
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}
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/* void nse_restore (lua_State *L, int number) [-, -, e]
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*
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* Restore the thread 'L' back into the running NSE queue. 'number' is the
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* number of values on the stack to be passed when the thread is resumed. This
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* function may cause a panic due to extraordinary and unavoidable
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* circumstances.
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*/
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void nse_restore (lua_State *L, int number)
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{
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luaL_checkstack(L, 5, "nse_restore: stack overflow");
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lua_pushthread(L);
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_WAITING_TO_RUNNING);
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lua_insert(L, -(number+2)); /* move WAITING_TO_RUNNING down below the args */
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lua_insert(L, -(number+1)); /* move thread above WAITING_TO_RUNNING */
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/* Call WAITING_TO_RUNNING (defined in nse_main.lua) on the thread and any
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other arguments. */
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if (lua_pcall(L, number+1, 0, 0) != 0)
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fatal("%s: WAITING_TO_RUNNING error!\n%s", __func__, lua_tostring(L, -1));
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}
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/* void nse_destructor (lua_State *L, char what) [-(1|2), +0, e]
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*
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* This function adds (what = 'a') or removes (what = 'r') a destructor from
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* the Thread owning the running Lua thread (L). A destructor is called when
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* the thread finishes for any reason (including error). A unique key is used
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* to associate with the destructor so it is removable later.
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*
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* what == 'r', destructor key on stack
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* what == 'a', destructor key and destructor function on stack
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*/
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void nse_destructor (lua_State *L, char what)
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{
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assert(what == 'a' || what == 'r');
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_DESTRUCTOR);
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lua_pushstring(L, what == 'a' ? "add" : "remove");
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lua_pushthread(L);
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if (what == 'a')
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{
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lua_pushvalue(L, -5); /* destructor key */
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lua_pushvalue(L, -5); /* destructor */
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}
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else
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{
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lua_pushvalue(L, -4); /* destructor key */
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lua_pushnil(L); /* no destructor, we are removing */
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}
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if (lua_pcall(L, 4, 0, 0) != 0)
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fatal("%s: NSE_DESTRUCTOR error!\n%s", __func__, lua_tostring(L, -1));
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lua_pop(L, what == 'a' ? 2 : 1);
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}
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/* void nse_base (lua_State *L) [-0, +1, e]
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*
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* Returns the base Lua thread (coroutine) for the running thread. The base
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* thread is resumed by NSE (runs the action function). Other coroutines being
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* used by the base thread may be in a chain of resumes, we use the base thread
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* as the "holder" of resources (for the Nsock binding in particular).
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*/
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void nse_base (lua_State *L)
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{
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_BASE);
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lua_call(L, 0, 1); /* returns base thread */
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}
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/* void nse_selectedbyname (lua_State *L) [-0, +1, e]
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*
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* Returns a boolean signaling whether the running script was selected by name
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* on the command line (--script).
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*/
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void nse_selectedbyname (lua_State *L)
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{
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_SELECTED_BY_NAME);
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if (lua_isnil(L, -1)) {
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lua_pushboolean(L, 0);
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lua_replace(L, -2);
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} else {
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lua_call(L, 0, 1);
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}
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}
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/* void nse_gettarget (lua_State *L) [-0, +1, -]
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*
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* Given the index to a string on the stack identifying the host, an ip or a
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* targetname (host name specified on the command line, see Target.h), returns
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* a lightuserdatum that points to the host's Target (see Target.h). If the
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* host cannot be found, nil is returned.
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*/
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void nse_gettarget (lua_State *L, int index)
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{
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lua_pushvalue(L, index);
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
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lua_insert(L, -2);
|
|
lua_rawget(L, -2);
|
|
lua_replace(L, -2);
|
|
}
|
|
|
|
static lua_State *L_NSE = NULL;
|
|
|
|
void open_nse (void)
|
|
{
|
|
if (L_NSE == NULL)
|
|
{
|
|
if ((L_NSE = luaL_newstate()) == NULL)
|
|
fatal("%s: failed to open a Lua state!", SCRIPT_ENGINE);
|
|
lua_atpanic(L_NSE, panic);
|
|
|
|
if (lua_cpcall(L_NSE, init_main, (void *) &o.chosenScripts) != 0)
|
|
fatal("%s: failed to initialize the script engine:\n%s\n", SCRIPT_ENGINE,
|
|
lua_tostring(L_NSE, -1));
|
|
}
|
|
}
|
|
|
|
void script_scan (std::vector<Target *> &targets)
|
|
{
|
|
o.current_scantype = SCRIPT_SCAN;
|
|
|
|
assert(L_NSE != NULL);
|
|
lua_settop(L_NSE, 0); /* clear the stack */
|
|
|
|
if (lua_cpcall(L_NSE, run_main, (void *) &targets) != 0)
|
|
{
|
|
error("%s: Script Engine Scan Aborted.\nAn error was thrown by the "
|
|
"engine: %s", SCRIPT_ENGINE, lua_tostring(L_NSE, -1));
|
|
}
|
|
}
|
|
|
|
void close_nse (void)
|
|
{
|
|
if (L_NSE != NULL)
|
|
{
|
|
lua_close(L_NSE);
|
|
L_NSE = NULL;
|
|
}
|
|
}
|