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359 lines
11 KiB
Lua
359 lines
11 KiB
Lua
---
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-- Library methods for handling JSON data. It handles JSON encoding and
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-- decoding according to RFC 4627.
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--
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-- There is a test section at the bottom which shows some example
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-- parsing. If you want to parse JSON, you can test it by pasting sample JSON
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-- into the <code>TESTS</code> table and run the <code>test</code> method
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--
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-- There is a straightforward mapping between JSON and Lua data types. One
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-- exception is JSON <code>NULL</code>, which is not the same as Lua
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-- <code>nil</code>. (A better match for Lua <code>nil</code> is JavaScript
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-- <code>undefined</code>.) <code>NULL</code> values in JSON are represented by
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-- the special value <code>json.NULL</code>.
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--
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-- @author Martin Holst Swende (originally), David Fifield, Patrick Donnelly
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-- @copyright Same as Nmap--See http://nmap.org/book/man-legal.html
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-- TODO: Unescape/escape unicode
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-- Version 0.4
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-- Created 01/25/2010 - v0.1 - created by Martin Holst Swende <martin@swende.se>
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-- Heavily modified 02/22/2010 - v0.3. Rewrote the parser into an OO-form, to not have to handle
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-- all kinds of state with parameters and return values.
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-- Modified 02/27/2010 - v0.4 Added unicode handling (written by David Fifield). Renamed toJson
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-- and fromJson into generate() and parse(), implemented more proper numeric parsing and added some more error checking.
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local bit = require "bit";
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local nmap = require "nmap"
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local stdnse = require "stdnse"
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local string = require "string"
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local table = require "table"
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local unicode = require "unicode"
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_ENV = stdnse.module("json", stdnse.seeall)
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local lpeg = require "lpeg";
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local locale = lpeg.locale;
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local P = lpeg.P;
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local R = lpeg.R;
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local S = lpeg.S;
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local V = lpeg.V;
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local C = lpeg.C;
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local Cb = lpeg.Cb;
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local Cc = lpeg.Cc;
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local Cf = lpeg.Cf;
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local Cg = lpeg.Cg;
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local Cp = lpeg.Cp;
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local Cs = lpeg.Cs;
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local Ct = lpeg.Ct;
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local Cmt = lpeg.Cmt;
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-- case sensitive keyword
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local function K (a)
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return P(a) * -(locale().alnum + "_");
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end
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local NULL = {};
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_M.NULL = NULL;
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-- Encode a Unicode code point to UTF-8. See RFC 3629.
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-- Does not check that cp is a real charaacter; that is, doesn't exclude the
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-- surrogate range U+D800 - U+DFFF and a handful of others.
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local function utf8_enc (cp)
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local result = {};
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local n, mask;
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if cp % 1.0 ~= 0.0 or cp < 0 then
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-- Only defined for nonnegative integers.
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error("utf code point defined only for non-negative integers");
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elseif cp <= 0x7F then
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-- Special case of one-byte encoding.
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return string.char(cp);
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elseif cp <= 0x7FF then
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n = 2;
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mask = 0xC0;
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elseif cp <= 0xFFFF then
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n = 3;
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mask = 0xE0;
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elseif cp <= 0x10FFFF then
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n = 4;
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mask = 0xF0;
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else
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assert(false);
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end
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while n > 1 do
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result[n] = 0x80 + bit.band(cp, 0x3F);
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cp = bit.rshift(cp, 6);
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n = n - 1;
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end
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result[1] = mask + cp;
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return string.char(unpack(result));
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end
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-- Decode a Unicode escape, assuming that self.pos starts just after the
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-- initial \u. May consume an additional escape in the case of a UTF-16
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-- surrogate pair. See RFC 2781 for UTF-16.
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local unicode = P [[\u]] * C(locale().xdigit * locale().xdigit * locale().xdigit * locale().xdigit);
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local function unicode16 (subject, position, hex)
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local cp = assert(tonumber(hex, 16));
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if cp < 0xD800 or cp > 0xDFFF then
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return position, utf8_enc(cp);
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elseif cp >= 0xDC00 and cp <= 0xDFFF then
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error(("Not a Unicode character: U+%04X"):format(cp));
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end
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-- Beginning of a UTF-16 surrogate.
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local lowhex = unicode:match(subject, position);
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if not lowhex then
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error(("Bad unicode escape \\u%s (missing low surrogate)"):format(hex))
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else
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local cp2 = assert(tonumber(lowhex, 16));
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if not (cp2 >= 0xDC00 and cp2 <= 0xDFFF) then
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error(("Bad unicode escape \\u%s\\u%s (bad low surrogate)"):format(hex, lowhex))
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end
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position = position+4;
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cp = 0x10000 + bit.band(cp, 0x3FF) * 0x400 + bit.band(cp2, 0x3FF)
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return position, utf8_enc(cp);
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end
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end
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-- call lpeg.locale on the grammar to add V "space"
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local json = locale {
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V "json";
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json = V "space"^0 * V "value" * V "space"^0 * P(-1); -- FIXME should be 'V "object" + V "array"' instead of 'V "value"' ?
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value = V "string" +
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V "number" +
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V "object" +
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V "array" +
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K "true" * Cc(true)+
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K "false" * Cc(false)+
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K "null" * Cc(NULL);
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object = Cf(Ct "" * P "{" * V "space"^0 * (V "members")^-1 * V "space"^0 * P "}", rawset);
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members = V "pair" * (V "space"^0 * P "," * V "space"^0 * V "pair")^0;
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pair = Cg(V "string" * V "space"^0 * P ":" * V "space"^0 * V "value");
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array = Ct(P "[" * V "space"^0 * (V "elements")^-1 * V "space"^0 * P "]");
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elements = V "value" * V "space"^0 * (P "," * V "space"^0 * V "value")^0;
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string = Ct(P [["]] * (V "char")^0 * P [["]]) / table.concat;
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char = P [[\"]] * Cc [["]] +
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P [[\\]] * Cc [[\]] +
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P [[\b]] * Cc "\b" +
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P [[\f]] * Cc "\f" +
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P [[\n]] * Cc "\n" +
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P [[\r]] * Cc "\r" +
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P [[\t]] * Cc "\t" +
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P [[\u]] * Cmt(C(V "xdigit" * V "xdigit" * V "xdigit" * V "xdigit"), unicode16) +
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P [[\]] * C(1) +
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(C(1) - P [["]]);
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number = C((P "-")^-1 * V "space"^0 * (V "hexadecimal" + V "floating" + V "integer")) / function (a) return assert(tonumber(a)) end;
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hexadecimal = P "0x" * V "xdigit"^1;
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floating = (V "digit"^1 * P "." * V "digit"^0 + V "digit"^0 * P "." * V "digit"^1) * (V "exponent")^-1;
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integer = V "digit"^1 * (V "exponent")^-1;
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exponent = S "eE" * (S "-+")^-1 * V "digit"^1;
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};
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json = P(json); -- compile the grammar
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--- Parses JSON data into a Lua object.
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-- This is the method you probably want to use if you use this library from a
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-- script.
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--@param data a json string
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--@return status true if ok, false if bad
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--@return an object representing the json, or error message
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function parse (data)
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local status, object = pcall(json.match, json, data);
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if not status then
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return false, object;
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elseif object then
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return true, object;
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else
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return false, "syntax error";
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end
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end
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--Some local shortcuts
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local function dbg(str,...)
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stdnse.debug1("Json:"..str, ...)
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end
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local function d4(str,...)
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if nmap.debugging() > 3 then dbg(str, ...) end
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end
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local function d3(str,...)
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if nmap.debugging() > 2 then dbg(str, ...) end
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end
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--local dbg =stdnse.debug
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local function dbg_err(str,...)
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stdnse.debug1("json-ERR:"..str, ...)
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end
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-- See section 2.5 for escapes.
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-- For convenience, ESCAPE_TABLE maps to escape sequences complete with
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-- backslash, and REVERSE_ESCAPE_TABLE maps from single escape characters
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-- (no backslash).
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local ESCAPE_TABLE = {}
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local REVERSE_ESCAPE_TABLE = {}
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do
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local escapes = {
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[string.char(0x22)] = "\"",
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[string.char(0x5C)] = "\\",
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[string.char(0x2F)] = "/",
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[string.char(0x08)] = "b",
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[string.char(0x0C)] = "f",
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[string.char(0x0A)] = "n",
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[string.char(0x0D)] = "r",
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[string.char(0x09)] = "t",
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}
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for k, v in pairs(escapes) do
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ESCAPE_TABLE[k] = "\\" .. v
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REVERSE_ESCAPE_TABLE[v] = k
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end
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end
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-- Escapes a string
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--@param str the string
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--@return a string where the special chars have been escaped
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local function escape(str)
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return "\"" .. string.gsub(str, ".", ESCAPE_TABLE) .. "\""
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end
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--- Makes a table be treated as a JSON Array when generating JSON
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--
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-- A table treated as an Array has all non-number indices ignored.
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-- @param t a table to be treated as an array
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function make_array(t)
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local mt = getmetatable(t) or {}
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mt["json"] = "array"
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setmetatable(t, mt)
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end
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--- Makes a table be treated as a JSON Object when generating JSON
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--
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-- A table treated as an Object has all non-number indices ignored.
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-- @param t a table to be treated as an object
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function make_object(t)
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local mt = getmetatable(t) or {}
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mt["json"] = "object"
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setmetatable(t, mt)
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end
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--- Checks what JSON type a variable will be treated as when generating JSON
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-- @param var a variable to inspect
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-- @return a string containing the JSON type. Valid values are "array",
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-- "object", "number", "string", "boolean", and "null"
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function typeof(var)
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local t = type(var)
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if var == NULL then
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return "null"
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elseif t == "table" then
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local mtval = rawget(getmetatable(var) or {}, "json")
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if mtval == "array" or (mtval ~= "object" and #var > 0) then
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return "array"
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else
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return "object"
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end
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else
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return t
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end
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error("Unknown data type in typeof")
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end
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--- Creates json data from an object
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--@param obj a table containing data
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--@return a string containing valid json
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function generate(obj)
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-- NULL-check must be performed before
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-- checking type == table, since the NULL-object
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-- is a table
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if obj == NULL then
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return "null"
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elseif obj == false then
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return "false"
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elseif obj == true then
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return "true"
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elseif type(obj) == "number" then
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return string.format("%g", obj)
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elseif type(obj) == "string" then
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return escape(obj)
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elseif type(obj) == "table" then
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local k, v, elems, jtype
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elems = {}
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jtype = typeof(obj)
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if jtype == "array" then
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for _, v in ipairs(obj) do
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elems[#elems + 1] = generate(v)
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end
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return "[" .. table.concat(elems, ", ") .. "]"
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elseif jtype == "object" then
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for k, v in pairs(obj) do
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elems[#elems + 1] = escape(k) .. ": " .. generate(v)
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end
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return "{" .. table.concat(elems, ", ") .. "}"
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end
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end
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error("Unknown data type in generate")
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end
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----------------------------------------------------------------------------------
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-- Test-code for debugging purposes below
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----------------------------------------------------------------------------------
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local TESTS = {
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'{"a":1}',
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'{"a":true}',
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'{"a": false}',
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'{"a": null \r\n, \t "b" \f:"ehlo"}',
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'{"a\\"a":"a\\"b\\"c\\"d"}',
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'{"foo":"gaz\\"onk", "pi":3.14159,"hello":{ "wo":"rld"}}',
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'{"a":1, "b":2}',
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'{"foo":"gazonk", "pi":3.14159,"hello":{ "wo":"rl\\td"}}',
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'[1,2,3,4,5,null,false,true,"\195\164\195\165\195\182\195\177","bar"]',
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'[]',-- This will yield {} in toJson, since in lua there is only one basic datatype - and no difference when empty
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'{}',
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'', -- error
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'null', -- error
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'"abc"', -- error
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'{a":1}', -- error
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'{"a" bad :1}', -- error
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'["a\\\\t"]', -- Should become Lua {"a\\t"}
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'[0.0.0]', -- error
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'[-1]',
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'[-1.123e-2]',
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'[5e3]',
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'[5e+3]',
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'[5E-3]',
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'[5.5e3]',
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'["a\\\\"]', -- Should become Lua {"a\\"}
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'{"a}": 1}', -- Should become Lua {"a}" = 1}
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'["key": "value"]', -- error
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'["\\u0041"]', -- Should become Lua {"A"}
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'["\\uD800"]', -- error
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'["\\uD834\\uDD1EX"]', -- Should become Lua {"\240\157\132\158X"}
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}
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function test()
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print("Tests running")
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local i,v,res,status
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for i,v in pairs(TESTS) do
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print("----------------------------")
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print(("%q"):format(v))
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status,res = parse(v)
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if not status then print( res) end
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if(status) then
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print(("%q"):format(generate(res)))
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else
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print("Error:".. res)
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end
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end
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end
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return _ENV;
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