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nmap/scripts/vnc-brute.nse
dmiller 6139ed22e7 Replace host.ip, port.number with host, port
In most cases (e.g. any of the nmap.socket operations), functions can
take full host and port tables instead of just host.ip and port.number.
This makes for cleaner-looking code and easier extensibility if we
decide to check for a protocol on both TCP and UDP, for instance.
2015-02-18 14:38:42 +00:00

147 lines
3.6 KiB
Lua

local brute = require "brute"
local creds = require "creds"
local shortport = require "shortport"
local stdnse = require "stdnse"
local vnc = require "vnc"
description = [[
Performs brute force password auditing against VNC servers.
]]
---
-- @usage
-- nmap --script vnc-brute -p 5900 <host>
--
-- @output
-- PORT STATE SERVICE REASON
-- 5900/tcp open vnc syn-ack
-- | vnc-brute:
-- | Accounts
-- |_ 123456 => Valid credentials
--
-- Summary
-- -------
-- x The Driver class contains the driver implementation used by the brute
-- library
--
--
--
-- Version 0.1
-- Created 07/12/2010 - v0.1 - created by Patrik Karlsson <patrik@cqure.net>
--
author = "Patrik Karlsson"
license = "Same as Nmap--See http://nmap.org/book/man-legal.html"
categories = {"intrusive", "brute"}
portrule = shortport.port_or_service(5901, "vnc", "tcp", "open")
Driver =
{
new = function(self, host, port)
local o = {}
setmetatable(o, self)
self.__index = self
o.host = host
o.port = port
return o
end,
connect = function( self )
local status, data
self.vnc = vnc.VNC:new( self.host, self.port )
status, data = self.vnc:connect()
if ( not(status) ) then
local err = brute.Error:new( "VNC connect failed" )
-- This might be temporary, set the retry flag
err:setRetry( true )
return false, err
end
return true
end,
--- Attempts to login to the VNC server
--
-- @param username string containing the login username
-- @param password string containing the login password
-- @return status, true on success, false on failure
-- @return brute.Error object on failure
-- creds.Account object on success
login = function( self, username, password )
local status, data = self.vnc:handshake()
if ( not(status) and ( data:match("Too many authentication failures") or
data:match("Your connection has been rejected.") ) ) then
local err = brute.Error:new( data )
err:setAbort( true )
return false, err
elseif ( not(status) ) then
local err = brute.Error:new( "VNC handshake failed" )
-- This might be temporary, set the retry flag
err:setRetry( true )
return false, err
end
status, data = self.vnc:login( nil, password )
if ( status ) then
return true, creds.Account:new("", password, creds.State.VALID)
elseif ( not( data:match("Authentication failed") ) ) then
local err = brute.Error:new( data )
-- This might be temporary, set the retry flag
err:setRetry( true )
return false, err
end
return false, brute.Error:new( "Incorrect password" )
end,
disconnect = function( self )
self.vnc:disconnect()
end,
check = function( self )
local vnc = vnc.VNC:new( self.host, self.port )
local status, data
status, data = vnc:connect()
if ( not(status) ) then
return stdnse.format_output( false, data )
end
status, data = vnc:handshake()
if ( not(status) ) then
return stdnse.format_output( false, data )
end
if ( vnc:supportsSecType(vnc.sectypes.NONE) ) then
return false, "No authentication required"
end
status, data = vnc:login( nil, "is_sec_mec_supported?" )
if ( data:match("The server does not support.*security type") ) then
return stdnse.format_output( false, " \n " .. data )
end
return true
end,
}
action = function(host, port)
local status, result
local engine = brute.Engine:new(Driver, host, port )
engine.options.script_name = SCRIPT_NAME
engine.options.firstonly = true
engine.options:setOption( "passonly", true )
status, result = engine:start()
return result
end