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mirror of https://github.com/nmap/nmap.git synced 2025-12-06 04:31:29 +00:00
Files
nmap/nse_main.cc
batrick 68bf664db6 [NSE] Applied change to remove the old nse_macros.h header file.
Here is a mostly exhaustive list of the changes:

o Removes the SCRIPT_ENGINE_* status defines and replaces the
  instances with regular boolean integer returns or changes the
  procedure to return void. The latter case is better generally because
  the caller ignores any status return (e.g. nmap.cc calling open_nse)
  and/or the procedure raises a fatal error when unsuccessful.

o Moves the SCRIPT_ENGINE_LUA_DIR and the like to the nse_main.h header file.

o Removes the use of the SCRIPT_ENGINE_TRY (there was only one left)
  and thus changes the call to l_dnet_open to a void function called
  directly by luaopen_nsock (in nse_nsock.cc) instead of luaopen_nmap
  (in nse_nmaplib.cc). I felt moving the function was also an
  appropriate (but somewhat unrelated to the intent of the patch) change
  as opening the dnet metatable is very related to opening up the
  nsock library. This confines errors in opening the nsock library, including
  opening the dnet metatable, to the call to luaopen_nsock.

o The FILES and DIRS defines are moved in to nse_fs.h where they are
  more appropriate and localalized.
2009-06-07 01:25:53 +00:00

545 lines
15 KiB
C++

#include "nse_main.h"
#include "nse_fs.h"
#include "nse_nsock.h"
#include "nse_nmaplib.h"
#include "nse_bit.h"
#include "nse_binlib.h"
#include "nse_pcrelib.h"
#include "nse_openssl.h"
#include "nse_debug.h"
#include "nmap.h"
#include "nmap_error.h"
#include "portlist.h"
#include "nsock.h"
#include "NmapOps.h"
#include "timing.h"
#include "Target.h"
#include "nmap_tty.h"
#define NSE_MAIN "NSE_MAIN" /* the main function */
#define NSE_TRACEBACK "NSE_TRACEBACK"
/* string keys used in interface with nse_main.lua */
#define NSE_WAITING_TO_RUNNING "NSE_WAITING_TO_RUNNING"
#define NSE_DESTRUCTOR "NSE_DESTRUCTOR"
#define MAX_FILENAME_LEN 4096
extern NmapOps o;
int current_hosts = LUA_NOREF;
static int timedOut (lua_State *L)
{
Target *target = get_target(L, 1);
lua_pushboolean(L, target->timedOut(NULL));
return 1;
}
static int startTimeOutClock (lua_State *L)
{
Target *target = get_target(L, 1);
if (!target->timeOutClockRunning())
target->startTimeOutClock(NULL);
return 0;
}
static int stopTimeOutClock (lua_State *L)
{
Target *target = get_target(L, 1);
if (target->timeOutClockRunning())
target->stopTimeOutClock(NULL);
return 0;
}
static int next_port (lua_State *L)
{
lua_settop(L, 2);
lua_pushvalue(L, lua_upvalueindex(1));
lua_pushvalue(L, 2);
if (lua_next(L, -2) == 0)
return 0;
else {
lua_pop(L, 1); /* pop boolean value */
return 1;
}
}
static int ports (lua_State *L)
{
static const int states[] = {
PORT_OPEN,
PORT_OPENFILTERED,
PORT_UNFILTERED,
PORT_HIGHEST_STATE /* last one marks end */
};
Target *target = get_target(L, 1);
PortList *plist = &(target->ports);
Port *current = NULL;
lua_newtable(L);
for (int i = 0; states[i] != PORT_HIGHEST_STATE; i++)
while ((current = plist->nextPort(current, TCPANDUDPANDSCTP,
states[i])) != NULL)
{
lua_newtable(L);
set_portinfo(L, current);
lua_pushboolean(L, 1);
lua_rawset(L, -3);
}
lua_pushcclosure(L, next_port, 1);
lua_pushnil(L);
lua_pushnil(L);
return 3;
}
static int host_set_output (lua_State *L)
{
ScriptResult sr;
Target *target = get_target(L, 1);
sr.set_id(luaL_checkstring(L, 2));
sr.set_output(luaL_checkstring(L, 3));
target->scriptResults.push_back(sr);
return 0;
}
static int port_set_output (lua_State *L)
{
ScriptResult sr;
Target *target = get_target(L, 1);
Port *port = get_port(L, target, 2);
sr.set_id(luaL_checkstring(L, 3));
sr.set_output(luaL_checkstring(L, 4));
port->scriptResults.push_back(sr);
/* increment host port script results*/
target->ports.numscriptresults++;
return 0;
}
static int fetchfile_absolute (lua_State *L)
{
char path[MAX_FILENAME_LEN];
switch (nse_fetchfile_absolute(path, sizeof(path), luaL_checkstring(L, 1)))
{
case 0: // no such path
lua_pushnil(L);
lua_pushfstring(L, "no path to file/directory: %s", lua_tostring(L, 1));
break;
case 1: // file returned
lua_pushliteral(L, "file");
lua_pushstring(L, path);
break;
case 2: // directory returned
lua_pushliteral(L, "directory");
lua_pushstring(L, path);
break;
default:
return luaL_error(L, "nse_fetchfile_absolute returned bad code");
}
return 2;
}
static int dump_dir (lua_State *L)
{
luaL_checkstring(L, 1);
lua_pushcclosure(L, nse_scandir, 0);
lua_pushvalue(L, 1);
lua_pushinteger(L, NSE_FILES);
lua_call(L, 2, 1);
return 1;
}
static int nsock_loop (lua_State *L)
{
if (l_nsock_loop(luaL_checkint(L, 1)) == NSOCK_LOOP_ERROR)
luaL_error(L, "an error occurred in nsock_loop");
return 0;
}
static int key_was_pressed (lua_State *L)
{
lua_pushboolean(L, keyWasPressed());
return 1;
}
static int ref (lua_State *L)
{
lua_settop(L, 1);
lua_pushinteger(L, (lua_Integer) luaL_ref(L, LUA_REGISTRYINDEX));
return 1;
}
static int unref (lua_State *L)
{
luaL_unref(L, LUA_REGISTRYINDEX, luaL_checkint(L, 1));
return 0;
}
static int updatedb (lua_State *L)
{
lua_pushboolean(L, script_updatedb());
return 1;
}
static int scp (lua_State *L)
{
static const char * const ops[] = {"printStats", "printStatsIfNecessary",
"mayBePrinted", "endTask", NULL};
ScanProgressMeter *progress =
(ScanProgressMeter *) lua_touserdata(L, lua_upvalueindex(1));
switch (luaL_checkoption(L, 1, NULL, ops))
{
case 0: /* printStats */
progress->printStats((double) luaL_checknumber(L, 2), NULL);
break;
case 1:
progress->printStatsIfNecessary((double) luaL_checknumber(L, 2), NULL);
break;
case 2: /*mayBePrinted */
lua_pushboolean(L, progress->mayBePrinted(NULL));
return 1;
case 3: /* endTask */
progress->endTask(NULL, NULL);
delete progress;
break;
}
return 0;
}
static int scan_progress_meter (lua_State *L)
{
lua_pushlightuserdata(L, new ScanProgressMeter(luaL_checkstring(L, 1)));
lua_pushcclosure(L, scp, 1);
return 1;
}
static void open_cnse (lua_State *L)
{
static const luaL_Reg nse[] = {
{"fetchfile_absolute", fetchfile_absolute},
{"dump_dir", dump_dir},
{"nsock_loop", nsock_loop},
{"key_was_pressed", key_was_pressed},
{"ref", ref},
{"unref", unref},
{"updatedb", updatedb},
{"scan_progress_meter", scan_progress_meter},
{"timedOut", timedOut},
{"startTimeOutClock", startTimeOutClock},
{"stopTimeOutClock", stopTimeOutClock},
{"ports", ports},
{"host_set_output", host_set_output},
{"port_set_output", port_set_output},
{NULL, NULL}
};
lua_newtable(L);
luaL_register(L, NULL, nse);
/* Add some other fields */
lua_pushboolean(L, o.script == 1); /* default scripts if none enumerated? */
lua_setfield(L, -2, "default");
lua_pushboolean(L, o.scriptversion == 1);
lua_setfield(L, -2, "scriptversion");
lua_pushliteral(L, SCRIPT_ENGINE_LUA_DIR SCRIPT_ENGINE_DATABASE);
lua_setfield(L, -2, "script_dbpath");
lua_pushstring(L, o.scriptargs);
lua_setfield(L, -2, "scriptargs");
}
void ScriptResult::set_output (const char *out)
{
output = std::string(out);
}
std::string ScriptResult::get_output (void)
{
return output;
}
void ScriptResult::set_id (const char *ident)
{
id = std::string(ident);
}
std::string ScriptResult::get_id (void)
{
return id;
}
/* int panic (lua_State *L)
*
* Panic function set via lua_atpanic().
*/
static int panic (lua_State *L)
{
const char *err = lua_tostring(L, 1);
fatal("Unprotected error in Lua:\n%s\n", err);
return 0;
}
static void set_nmap_libraries (lua_State *L)
{
static const luaL_Reg libs[] = {
{NSE_PCRELIBNAME, luaopen_pcrelib}, // pcre library
{"nmap", luaopen_nmap}, // nmap bindings
{NSE_BINLIBNAME, luaopen_binlib},
{BITLIBNAME, luaopen_bit}, // bit library
#ifdef HAVE_OPENSSL
{OPENSSLLIBNAME, luaopen_openssl}, // openssl bindings
#endif
{"stdnse.c", luaopen_stdnse_c},
{NULL, NULL}
};
/* Put our libraries in the package.preload */
lua_getglobal(L, "require"); /* the require function */
lua_getglobal(L, LUA_LOADLIBNAME);
lua_getfield(L, -1, "preload");
for (int i = 0; libs[i].name != NULL; i++)
{
lua_pushstring(L, libs[i].name);
lua_pushcclosure(L, libs[i].func, 0);
lua_settable(L, -3); /* set package.preload */
lua_pushvalue(L, -3); /* the require function */
lua_pushstring(L, libs[i].name);
lua_call(L, 1, 0); /* explicitly require it */
}
lua_pop(L, 3); /* require, package, package.preload */
}
int script_updatedb (void)
{
static const char load_db[] =
"local nse = ...\n"
"local _G, assert, ipairs, loadfile, setfenv, setmetatable, rawget, type ="
" _G, assert, ipairs, loadfile, setfenv, setmetatable, rawget, type\n"
"local lower, match, create, resume, open = \n"
" string.lower, string.match, coroutine.create, coroutine.resume,"
" io.open\n"
/* set the package.path */
"local t, path = assert(nse.fetchfile_absolute('nselib/'))\n"
"assert(t == 'directory', 'could not locate nselib directory!')\n"
"package.path = package.path..';'..path..'?.lua'\n"
/* fetch the scripts directory */
"local t, path = nse.fetchfile_absolute('scripts/')\n"
"assert(t == 'directory', 'could not locate scripts directory')\n"
"local db = assert(open(path..'script.db', 'w'),\n"
" 'could not open database for writing')\n"
/* dump the scripts/categories */
"local scripts = nse.dump_dir(path)\n"
"table.sort(scripts)\n"
"for i, script in ipairs(scripts) do\n"
" local env = setmetatable({}, {__index = _G})\n"
" local thread = create(setfenv(assert(loadfile(script)), env))\n"
" assert(resume(thread))\n"
" local categories = rawget(env, 'categories')\n"
" assert(type(categories) == 'table', script.."
" ' categories field is not a table')\n"
" local basename = assert(match(script, '[/\\\\]?([^/\\\\]-%.nse)$'))\n"
" table.sort(categories)\n"
" db:write('Entry { filename = \"', basename, '\", categories = {')\n"
" for j, category in ipairs(categories) do\n"
" db:write(' \"', lower(category), '\",')\n"
" end\n"
" db:write(' } }\\n')\n"
"end\n"
"db:close()\n";
int status = 1;
lua_State *L;
log_write(LOG_STDOUT, "%s: Updating rule database.\n", SCRIPT_ENGINE);
L = luaL_newstate();
if (L == NULL)
fatal("%s: error opening lua for database update\n", SCRIPT_ENGINE);
lua_atpanic(L, panic); /* we let Lua panic if memory error */
luaL_openlibs(L);
set_nmap_libraries(L);
lua_settop(L, 0); // safety, is 0 anyway
lua_getglobal(L, "debug");
lua_getfield(L, -1, "traceback");
lua_replace(L, -2);
if (luaL_loadstring(L, load_db) != 0)
fatal("%s: loading load_db failed %s", SCRIPT_ENGINE, lua_tostring(L, -1));
open_cnse(L);
if (lua_pcall(L, 1, 0, 1) != 0)
{
error("%s: error while updating Script Database:\n%s\n",
SCRIPT_ENGINE, lua_tostring(L, -1));
status = 0;
}
else
log_write(LOG_STDOUT, "NSE script database updated successfully.\n");
lua_close(L);
return status;
}
static int init_main (lua_State *L)
{
char path[MAX_FILENAME_LEN];
std::vector<std::string> *rules = (std::vector<std::string> *)
lua_touserdata(L, 1);
/* Load some basic libraries */
luaL_openlibs(L);
set_nmap_libraries(L);
/* Load current_hosts */
luaL_unref(L, LUA_REGISTRYINDEX, current_hosts);
lua_newtable(L);
current_hosts = luaL_ref(L, LUA_REGISTRYINDEX);
/* Load debug.traceback for collecting any error tracebacks */
lua_settop(L, 0); /* clear the stack */
lua_getglobal(L, "debug");
lua_getfield(L, -1, "traceback");
lua_replace(L, 1); // debug.traceback stack position 1
lua_pushvalue(L, 1);
lua_setfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* save copy */
/* Load main Lua code, stack position 2 */
if (nmap_fetchfile(path, MAX_FILENAME_LEN, "nse_main.lua") != 1)
luaL_error(L, "could not locate nse_main.lua");
if (luaL_loadfile(L, path) != 0)
luaL_error(L, "could not load nse_main.lua: %s", lua_tostring(L, -1));
/* The first argument to the NSE Main Lua code is the private nse
* library table which exposes certain necessary C functions to
* the Lua engine.
*/
open_cnse(L); // stack index 3
/* The second argument is the script rules, including the
* files/directories/categories passed as the userdata to this function.
*/
lua_createtable(L, rules->size(), 0); // stack index 4
for (std::vector<std::string>::iterator si = rules->begin();
si != rules->end(); si++)
{
lua_pushstring(L, si->c_str());
lua_rawseti(L, 4, lua_objlen(L, 4) + 1);
}
/* Get Lua main function */
if (lua_pcall(L, 2, 1, 1) != 0) lua_error(L); /* we wanted a traceback */
lua_setfield(L, LUA_REGISTRYINDEX, NSE_MAIN);
return 0;
}
static int run_main (lua_State *L)
{
std::vector<Target *> *targets = (std::vector<Target*> *)
lua_touserdata(L, 1);
lua_settop(L, 0);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* index 1 */
lua_getfield(L, LUA_REGISTRYINDEX, NSE_MAIN); /* index 2 */
assert(lua_isfunction(L, -1));
/* The first and only argument to main is the list of targets.
* This has all the target names, 1-N, in a list.
*/
lua_createtable(L, targets->size(), 0); // stack index 3
for (std::vector<Target *>::iterator ti = targets->begin();
ti != targets->end(); ti++)
{
lua_newtable(L);
set_hostinfo(L, (Target *) *ti);
lua_rawseti(L, 3, lua_objlen(L, 3) + 1);
lua_rawgeti(L, LUA_REGISTRYINDEX, current_hosts);
lua_pushlightuserdata(L, (void *) *ti);
lua_setfield(L, -2, (*ti)->targetipstr());
lua_pop(L, 1); /* current_hosts */
}
if (lua_pcall(L, 1, 0, 1) != 0) lua_error(L); /* we wanted a traceback */
return 0;
}
void nse_restore (lua_State *L, int number)
{
luaL_checkstack(L, 5, "nse_restore: stack overflow");
lua_pushthread(L);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_WAITING_TO_RUNNING);
lua_insert(L, -(number+2)); /* move WAITING_TO_RUNNING down below the args */
lua_insert(L, -(number+1)); /* move thread above WAITING_TO_RUNNING */
/* Call WAITING_TO_RUNNING (defined in nse_main.lua) on the thread and any
other arguments. */
if (lua_pcall(L, number+1, 0, 0) != 0)
fatal("nse_restore: WAITING_TO_RUNNING error!\n%s", lua_tostring(L, -1));
}
/* This function adds (what = 'a') or removes (what 'r') a destructor
* from the Thread owning the running Lua thread (L). We call the nse_main.lua
* function _R.NSE_DESTRUCTOR in order to add (or remove) the destructor to
* the Thread's close handler table.
*
* what == 'r', destructor key on stack
* what == 'a', destructor key and destructor on stack
*/
void nse_destructor (lua_State *L, char what)
{
assert(what == 'a' || what == 'r');
lua_getfield(L, LUA_REGISTRYINDEX, NSE_DESTRUCTOR);
lua_pushstring(L, what == 'a' ? "add" : "remove");
lua_pushthread(L);
if (what == 'a')
{
lua_pushvalue(L, -5); /* destructor key */
lua_pushvalue(L, -5); /* destructor */
}
else
{
lua_pushvalue(L, -4); /* destructor key */
lua_pushnil(L); /* no destructor, we are removing */
}
if (lua_pcall(L, 4, 0, 0) != 0)
fatal("nse_destructor: NSE_DESTRUCTOR error!\n%s", lua_tostring(L, -1));
lua_pop(L, what == 'a' ? 2 : 1);
}
static lua_State *L_NSE = NULL;
void open_nse (void)
{
if (L_NSE == NULL)
{
if ((L_NSE = luaL_newstate()) == NULL)
fatal("%s: failed to open a Lua state!", SCRIPT_ENGINE);
lua_atpanic(L_NSE, panic);
if (lua_cpcall(L_NSE, init_main, (void *) &o.chosenScripts) != 0)
fatal("%s: failed to initialize the script engine:\n%s\n", SCRIPT_ENGINE,
lua_tostring(L_NSE, -1));
}
}
void script_scan (std::vector<Target *> &targets)
{
o.current_scantype = SCRIPT_SCAN;
assert(L_NSE != NULL);
lua_settop(L_NSE, 0); /* clear the stack */
if (lua_cpcall(L_NSE, run_main, (void *) &targets) != 0)
{
error("%s: Script Engine Scan Aborted.\nAn error was thrown by the "
"engine: %s", SCRIPT_ENGINE, lua_tostring(L_NSE, -1));
}
}
void close_nse (void)
{
if (L_NSE != NULL)
lua_close(L_NSE);
}