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Files
nmap/nse_utility.cc
batrick de4ba536de Merge from /nmap-exp/patrick/nse-nsock-maintenance.
This is a maintenance fix for the NSE Nsock library binding. The patch focuses
on code correctness and simplicity. The patch also brings some initial updates
with an eye towards the upcoming Lua 5.2 release. See [1] for a post concerning
this branch.

[1] http://seclists.org/nmap-dev/2010/q3/710
2010-09-18 20:35:09 +00:00

181 lines
5.0 KiB
C++

#include <stdlib.h>
#include "Target.h"
#include "portlist.h"
#include "nse_main.h"
#include "nse_utility.h"
/* size_t table_length (lua_State *L, int index)
*
* Returns the length of the table at index index.
* This length is the number of elements, not just array elements.
*/
size_t table_length (lua_State *L, int index)
{
size_t len = 0;
lua_pushvalue(L, index);
lua_pushnil(L);
while (lua_next(L, -2))
{
len++;
lua_pop(L, 1);
}
lua_pop(L, 1);
return len;
}
void setsfield (lua_State *L, int idx, const char *field, const char *what)
{
lua_pushvalue(L, idx);
lua_pushstring(L, what); /* what can be NULL */
lua_setfield(L, -2, field);
lua_pop(L, 1);
}
void setnfield (lua_State *L, int idx, const char *field, lua_Number n)
{
lua_pushvalue(L, idx);
lua_pushnumber(L, n);
lua_setfield(L, -2, field);
lua_pop(L, 1);
}
void setbfield (lua_State *L, int idx, const char *field, int b)
{
lua_pushvalue(L, idx);
lua_pushboolean(L, b);
lua_setfield(L, -2, field);
lua_pop(L, 1);
}
int success (lua_State *L)
{
lua_pushboolean(L, true);
return 1;
}
int safe_error (lua_State *L, const char *message)
{
lua_pushboolean(L, false);
lua_pushstring(L, message);
return 2;
}
void weak_table (lua_State *L, int narr, int nrec, const char *mode)
{
lua_createtable(L, narr, nrec);
lua_createtable(L, 0, 1);
lua_pushstring(L, mode);
lua_setfield(L, -2, "__mode");
lua_setmetatable(L, -2);
}
/* const char *check_target (lua_State *L, int idx)
*
* Check for a valid target specification at index idx.
* This function checks for a string at idx or a table containing
* the typical host table fields, 'ip' and 'targetname' in particular.
*/
void check_target (lua_State *L, int idx, const char **address, const char **targetname)
{
if (lua_istable(L, idx)) {
lua_getfield(L, idx, "ip");
*address = lua_tostring(L, -1);
lua_getfield(L, idx, "targetname");
*targetname = lua_tostring(L, -1);
if (address == NULL && targetname == NULL)
luaL_argerror(L, idx, "host table lacks 'ip' or 'targetname' fields");
*address = *address ? *address : *targetname;
lua_pop(L, 2); /* no point replacing idx, need 2 only have 1 */
} else {
*address = *targetname = luaL_checkstring(L, idx);
}
}
/* unsigned short check_port (lua_State *L, int idx)
*
* Check for a valid port specification at index idx.
*/
unsigned short check_port (lua_State *L, int idx, const char **protocol)
{
unsigned short port;
if (lua_istable(L, idx)) {
lua_getfield(L, idx, "number");
if (!lua_isnumber(L, -1))
luaL_argerror(L, idx, "port table lacks numeric 'number' field");
port = (unsigned short) lua_tointeger(L, -1);
lua_getfield(L, idx, "protocol");
*protocol = lua_tostring(L, -1);
lua_pop(L, 2);
} else {
port = (unsigned short) luaL_checkint(L, idx);
}
return port;
}
/* Target *get_target (lua_State *L, int index)
*
* This function checks the value at index for a valid host table. It locates
* the associated Target (C++) class object associated with the host and
* returns it. If the Target is not being scanned then an error will be raised.
*/
Target *get_target (lua_State *L, int index)
{
int top = lua_gettop(L);
Target *target;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "targetname");
lua_getfield(L, index, "ip");
if (!(lua_isstring(L, -2) || lua_isstring(L, -1)))
luaL_error(L, "host table does not have a 'ip' or 'targetname' field");
if (lua_isstring(L, -2)) /* targetname */
{
nse_gettarget(L, -2); /* use targetname */
if (lua_islightuserdata(L, -1))
goto done;
else
lua_pop(L, 1);
}
if (lua_isstring(L, -1)) /* ip */
nse_gettarget(L, -1); /* use ip */
if (!lua_islightuserdata(L, -1))
luaL_argerror(L, 1, "host is not being processed right now");
done:
target = (Target *) lua_touserdata(L, -1);
lua_settop(L, top); /* reset stack */
return target;
}
/* Target *get_port (lua_State *L, Target *target, Port *port, int index)
*
* This function checks the value at index for a valid port table. It locates
* the associated Port (C++) class object associated with the host and
* returns it.
*/
Port *get_port (lua_State *L, Target *target, Port *port, int index)
{
Port *p = NULL;
int portno, protocol;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "number");
if (!lua_isnumber(L, -1))
luaL_error(L, "port 'number' field must be a number");
lua_getfield(L, index, "protocol");
if (!lua_isstring(L, -1))
luaL_error(L, "port 'protocol' field must be a string");
portno = (int) lua_tointeger(L, -2);
protocol = strcmp(lua_tostring(L, -1), "tcp") == 0 ? IPPROTO_TCP :
strcmp(lua_tostring(L, -1), "udp") == 0 ? IPPROTO_UDP :
strcmp(lua_tostring(L, -1), "sctp") == 0 ? IPPROTO_SCTP :
luaL_error(L, "port 'protocol' field must be \"udp\", \"sctp\" or \"tcp\"");
while ((p = target->ports.nextPort(p, port, protocol, PORT_UNKNOWN)) != NULL)
if (p->portno == portno)
break;
lua_pop(L, 2);
return p;
}