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Lua 5.3 adds several awesome features of particular interest to nmap including bitwise operators and integers, a utf8 library, and standard binary pack/unpack functions. In addition to adding Lua 5.3, this branch changes: o Complete removal of the NSE bit library (in C), It has been replaced with a new Lua library wrapping Lua 5.3's bit-wise operators. o Complete removal of the NSE bin library (in C). It has been replaced with a new Lua library wrapping Lua 5.3's string.pack|unpack functions. o The bin.pack "B" format specifier (which has never worked correctly) is unimplemented. All scripts/libraries which use it have been updated. Most usage of this option was to allow string based bit-wise operations which are no longer necessary now that Lua 5.3 provides integers and bit-wise operators. o The base32/base64 libraries have been reimplemented using Lua 5.3's new bitwise operators. (This library was the main user of the bin.pack "B" format specifier.) o A new "bits" library has been added for common bit hacks. Currently only has a reverse function. Thanks to David Fifield, Daniel Miller, Jacek Wielemborek, and Paulino Calderon for testing this branch.
69 lines
1.7 KiB
C
69 lines
1.7 KiB
C
/*
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** $Id: linit.c,v 1.38 2015/01/05 13:48:33 roberto Exp $
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** Initialization of libraries for lua.c and other clients
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** See Copyright Notice in lua.h
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*/
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#define linit_c
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#define LUA_LIB
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/*
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** If you embed Lua in your program and need to open the standard
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** libraries, call luaL_openlibs in your program. If you need a
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** different set of libraries, copy this file to your project and edit
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** it to suit your needs.
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**
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** You can also *preload* libraries, so that a later 'require' can
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** open the library, which is already linked to the application.
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** For that, do the following code:
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**
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** luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
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** lua_pushcfunction(L, luaopen_modname);
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** lua_setfield(L, -2, modname);
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** lua_pop(L, 1); // remove _PRELOAD table
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*/
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#include "lprefix.h"
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#include <stddef.h>
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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/*
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** these libs are loaded by lua.c and are readily available to any Lua
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** program
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*/
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static const luaL_Reg loadedlibs[] = {
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{"_G", luaopen_base},
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{LUA_LOADLIBNAME, luaopen_package},
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{LUA_COLIBNAME, luaopen_coroutine},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_IOLIBNAME, luaopen_io},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_UTF8LIBNAME, luaopen_utf8},
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{LUA_DBLIBNAME, luaopen_debug},
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#if defined(LUA_COMPAT_BITLIB)
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{LUA_BITLIBNAME, luaopen_bit32},
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#endif
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{NULL, NULL}
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};
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LUALIB_API void luaL_openlibs (lua_State *L) {
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const luaL_Reg *lib;
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/* "require" functions from 'loadedlibs' and set results to global table */
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for (lib = loadedlibs; lib->func; lib++) {
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luaL_requiref(L, lib->name, lib->func, 1);
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lua_pop(L, 1); /* remove lib */
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}
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}
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