1
0
mirror of https://github.com/nmap/nmap.git synced 2025-12-06 04:31:29 +00:00
Files
nmap/nse_init.cc
batrick ac52d97c25 Updated library handling in nse_init, and made
nmap library properly return its library table.
2008-06-21 13:28:03 +00:00

687 lines
20 KiB
C++

#include "nse_init.h"
#include "nse_nmaplib.h"
#include "nse_macros.h"
#include "nse_debug.h"
#include "nse_fs.h"
// 3rd Party libs
#include "nse_pcrelib.h"
#include "nbase.h"
#include "nmap.h"
#include "nmap_error.h"
#include "NmapOps.h"
#include "errno.h"
#include <algorithm>
extern NmapOps o;
extern int current_hosts;
extern int errfunc;
/* TODO: keep?
// Error function if a user script attempts to create a new global
static int global_error(lua_State *L)
{
lua_pushvalue(L, lua_upvalueindex(1));
lua_pushvalue(L, 2);
if (!lua_tostring(L, -1))
{
lua_pushliteral(L, "? (of type ");
lua_pushstring(L, lua_typename(L, lua_type(L, -2)));
lua_pushliteral(L, ")");
lua_concat(L, 3);
lua_replace(L, -2);
}
lua_pushvalue(L, lua_upvalueindex(2));
lua_concat(L, 3);
fprintf(stderr, "%s\n", lua_tostring(L, -1));
return lua_error(L);
} */
/* int error_function (lua_State *L)
*
* Arguments:
* -- error_message (passed by Lua)
*
* This function is for use with lua_pcall as the error handler.
* Because the stack is not unwound when this is called,
* we are able to obtain a traceback of the current stack frame.
* We use debug.traceback (an upvalue set in init_lua) for the real work.
*/
static int error_function (lua_State *L) // for use with lua_pcall
{
luaL_where(L, 1);
lua_insert(L, 1);
lua_pushvalue(L, lua_upvalueindex(1)); // debug.traceback
lua_pushthread(L);
lua_pushliteral(L, "");
lua_pushinteger(L, 2);
lua_call(L, 3, 1);
lua_concat(L, 3);
return 1;
}
/* load an nmap-lua script
* create a new closure to store the script
* tell the closure where to find the standard
* lua libs and the nmap bindings
* we do some error checking to make sure that
* the script is well formed
* the script is then added to either the hostrules
* or the portrules
* */
/* int loadfile (lua_State *L)
*
* Arguments
* -- filename File to load
*
* This function loads a file as a new script.
* The file is loaded with it's own environment that has access to the Global
* Environment. The function is tested to be sure it set a global with a valid
* required_fields[?] ("action", "description", ...), port or host rule.
* If it did, the script's environment (table) is saved in the global PORTTESTS
* or HOSTTESTS table.
*/
static int loadfile (lua_State *L)
{
int i;
const char *filename = luaL_checkstring(L, 1);
static const char *required_fields[] = {ACTION, DESCRIPTION};
lua_settop(L, 1); // removes other arguments
lua_createtable(L, 0, 11); // Environment for script
lua_pushvalue(L, 1); // tell the script about its filename
lua_setfield(L, -2, "filename");
lua_pushnumber(L, 1.0); // set a default RUNLEVEL
lua_setfield(L, -2, RUNLEVEL);
lua_createtable(L, 0, 1); // script gets access to global env
lua_pushvalue(L, LUA_GLOBALSINDEX); // We may want to use G(L)->mainthread
// later if this function becomes
// exposed. See lstate.h
lua_setfield(L, -2, "__index");
lua_setmetatable(L, -2);
// TODO: Allow scripts to modify globals?
/* finally we make sure nobody tampers with the global name space any more
* and prepare for runlevel sorting
*/
/* lua_getmetatable(L, -1);
lua_pushliteral(L, "Attempted to change the global '");
lua_pushliteral(L, "' in ");
lua_pushstring(L, filename);
lua_pushliteral(L, " - use nmap.registry if you really want to share "
"data between scripts.");
lua_concat(L, 3);
lua_pushcclosure(L, global_error, 2);
lua_setfield(L, -2, "__newindex");
lua_pop(L, 1); */
if (luaL_loadfile(L, filename) != 0) // load the file
luaL_error(L, "'%s' could not be loaded!", filename);
lua_pushvalue(L, -2); // push environment table
lua_setfenv(L, -2); // set it
lua_call(L, 0, 0); // Call the function (loads globals)
/* Check some required fields */
for (i = 0; i < ARRAY_LEN(required_fields); i++)
{
lua_pushstring(L, required_fields[i]);
lua_gettable(L, -2);
if (lua_isnil(L, -1))
luaL_error(L, "No '%s' field in script '%s'.", required_fields[i],
filename);
lua_pop(L, 1);
}
/* store the initialized test in either
* the hosttests or the porttests
*/
lua_getfield(L, -1, PORTRULE); // script's portrule
lua_getfield(L, -2, HOSTRULE); // script's hostrule
/* if we are looking at a portrule then store it in the porttestsets table,
* else if it is a hostrule, then it goes into the hosttestsets table,
* otherwise we fail if there.
*/
if (!lua_isnil(L, -2))
{
lua_pop(L, 2); // pop port/host rules
lua_getglobal(L, PORTTESTS); // Get global PORTTESTS table
lua_pushvalue(L, -2); // script's environment
lua_rawseti(L, -2, lua_objlen(L, -2) + 1); // add it
lua_pop(L, 1); // pop the porttests table
}
else if (!lua_isnil(L, -1))
{
lua_pop(L, 2);
lua_getglobal(L, HOSTTESTS);
lua_pushvalue(L, -2);
lua_rawseti(L, -2, lua_objlen(L, -2) + 1);
lua_pop(L, 1); // pop the hosttests table
}
else
luaL_error(L, "No rules in script '%s'.", filename);
return 0;
}
/* int loaddir (lua_State *L)
*
* Arguments
* -- directory Directory (string) to load.
*
* Loads all the scripts (files with a .nse extension), using loadfile.
*/
static int loaddir(lua_State *L)
{
int i;
luaL_checkstring(L, 1); // directory to load
lua_pushcclosure(L, nse_scandir, 0);
lua_pushvalue(L, 1);
lua_pushinteger(L, FILES);
lua_call(L, 2, 1);
lua_pushcclosure(L, loadfile, 0);
for (i = 1; i <= (int) lua_objlen(L, -2); i++)
{
lua_pushvalue(L, -1); // loadfile closure
lua_rawgeti(L, -3, i); // filename
lua_call(L, 1, 0); // load it
}
return 0;
}
/* int init_setpath (lua_State *L)
*
* Sets the search path of require function to include:
* ./nselib/ For Lua Path (.lua files)
* ./nselib-bin/ For C Path (.so files)
*/
static int init_setpath (lua_State *L)
{
char path[MAX_FILENAME_LEN], cpath[MAX_FILENAME_LEN];
/* set the path lua searches for modules*/
if (nmap_fetchfile(path, MAX_FILENAME_LEN, SCRIPT_ENGINE_LIB_DIR) != 2)
luaL_error(L, "'%s' not a directory", SCRIPT_ENGINE_LIB_DIR);
if (nmap_fetchfile(cpath, MAX_FILENAME_LEN, SCRIPT_ENGINE_LIBEXEC_DIR) != 2)
luaL_error(L, "'%s' not a directory", SCRIPT_ENGINE_LIBEXEC_DIR);
lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
lua_getfield(L, -1, LUA_LOADLIBNAME); /* "package" */
lua_pushstring(L, cpath);
#ifdef WIN32
lua_pushliteral(L, "?.dll;");
#else
lua_pushliteral(L, "?.so;");
#endif
lua_getfield(L, -3, "cpath"); /* package.cpath */
lua_concat(L, 3);
lua_setfield(L, -2, "cpath");
lua_pushstring(L, path);
lua_pushliteral(L, "?.lua;");
lua_getfield(L, -3, "path"); /* package.path */
lua_concat(L, 3);
lua_setfield(L, -2, "path");
return 0;
}
/* int init_lua (lua_State *L)
*
* Initializes the Lua State.
* Opens standard libraries as well as nmap and pcre.
* Sets an error function for use by pcall.
* Sets the path for require.
*/
int init_lua (lua_State *L)
{
int i;
static const luaL_Reg libs[] = {
{NSE_PCRELIBNAME, luaopen_pcrelib}, // pcre library
{"nmap", luaopen_nmap} // nmap bindings
};
luaL_openlibs(L); // opens all standard libraries
lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED"); // Loaded libraries
for (i = 0; i < ARRAY_LEN(libs); i++) // for each in libs
{
lua_pushstring(L, libs[i].name);
lua_pushcclosure(L, libs[i].func, 0);
lua_pushvalue(L, -2);
lua_call(L, 1, 1);
if (lua_isnil(L, -1))
{
lua_getglobal(L, libs[i].name); // library?
if (!lua_istable(L, -1))
{
lua_pop(L, 2);
lua_pushboolean(L, true);
}
else
lua_replace(L, -2);
}
lua_settable(L, -3);
}
lua_pop(L, 1); // _LOADED
lua_getglobal(L, -1, "debug"); // _LOADED.debug
lua_getfield(L, -1, "traceback");
lua_pushcclosure(L, error_function, 1);
errfunc = luaL_ref(L, LUA_REGISTRYINDEX);
lua_pushcclosure(L, init_setpath, 0);
lua_call(L, 0, 0);
lua_newtable(L);
current_hosts = luaL_ref(L, LUA_REGISTRYINDEX);
return 0;
}
/* int init_parseargs (lua_State *L)
*
* Arguments
* args Arguments passed through --script-args, or "" if it wasn't used
* Returns
* function Function that returns a table with the arguments, or an error
* message describing why the arguments could not be parsed.
*/
int init_parseargs (lua_State *L)
{
const char *arg;
size_t len;
luaL_checkstring(L, 1);
luaL_getmetafield(L, 1, "__index"); // string library
lua_getfield(L, -1, "gsub"); // string.gsub
lua_pushvalue(L, 1);
lua_pushliteral(L, "=([^{},]+)"); // make strings quoted
lua_pushliteral(L, "=\"%1\"");
lua_call(L, 3, 1);
lua_pushliteral(L, "return {");
lua_insert(L, -2);
lua_pushliteral(L, "}");
lua_concat(L, 3);
arg = lua_tolstring(L, -1, &len);
luaL_loadbuffer(L, arg, len, "Script-Args");
return 1; // return function from luaL_loadbuffer or error message returned
}
/* int init_setargs (lua_State *L)
*
* Takes the function returned by init_parseargs(), calls it, and puts
* the returned table in nmap.registry.args
*/
int init_setargs (lua_State *L)
{
lua_getglobal(L, "nmap");
lua_getfield(L, -1, "registry");
lua_pushcclosure(L, init_parseargs, 0);
lua_pushstring(L, o.scriptargs);
lua_call(L, 1, 1);
if (!lua_isfunction(L, -1))
luaL_error(L, "Bad script arguments!\n\t%s", lua_tostring(L, -1));
lua_call(L, 0, 1); /* get returned table */
lua_setfield(L, -2, "args");
return 0;
}
/* int init_updatedb (lua_State *L)
*
* Loads all the files in ./scripts and puts them in the database.
* Each file is loaded and for each of its categories, an entry in the
* database is made in the following format:
* Entry{ category = "category1", filename = "somefile" }\n"
* Entry{ category = "category2", filename = "somefile" }\n"
* Each file will have an entry per category.
*/
int init_updatedb (lua_State *L)
{
int i;
char path[MAX_FILENAME_LEN];
FILE *scriptdb;
lua_settop(L, 0); // clear all args
if (nmap_fetchfile(path, sizeof(path) - sizeof(SCRIPT_ENGINE_DATABASE),
SCRIPT_ENGINE_LUA_DIR) == 0)
luaL_error(L, "Couldn't find '%s'", SCRIPT_ENGINE_LUA_DIR);
lua_pushcclosure(L, nse_scandir, 0);
lua_pushstring(L, path);
lua_pushinteger(L, FILES);
lua_call(L, 2, 1); // get all the .nse files in ./scripts
// we rely on the fact that nmap_fetchfile returned a string which leaves enough room
// to append the db filename (see call to nmap_fetchfile above)
strncat(path, SCRIPT_ENGINE_DATABASE, MAX_FILENAME_LEN-1);
scriptdb = fopen(path, "w");
if (scriptdb == NULL)
luaL_error(L, "Could not open file '%s' for writing.", path);
SCRIPT_ENGINE_DEBUGGING(
log_write(LOG_STDOUT, "%s: Trying to add %u scripts to the database.\n",
SCRIPT_ENGINE, lua_objlen(L, 1));
)
// give the script global namespace access
lua_createtable(L, 0, 1); // metatable
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_setfield(L, -2, "__index");
for (i = 1; i <= (int) lua_objlen(L, 1); i++)
{
const char *file;
lua_rawgeti(L, 1, i); // integer key from scan_dir() table
file = lua_tostring(L, -1);
if (nse_check_extension(SCRIPT_ENGINE_EXTENSION, file) &&
strstr(file, SCRIPT_ENGINE_DATABASE) == NULL)
{
char *filebase = path_get_basename(file);
lua_newtable(L); // script environment
lua_pushvalue(L, -3); // script metatable
lua_setmetatable(L, -2); // set it
luaL_loadfile(L, file); // load file
lua_pushvalue(L, -2); // push environment
lua_setfenv(L, -2); // set it
lua_call(L, 0, 0);
lua_getfield(L, -1, "categories");
if (lua_isnil(L, -1))
luaL_error(L, "Script, '%s', being added to the database "
"has no categories.", file);
if (filebase == NULL)
luaL_error(L, "filename basename could not be generated");
lua_pushnil(L);
while (lua_next(L, -2) != 0)
{
fprintf(scriptdb, "Entry{ category = \"%s\", filename = \"%s\" }\n",
lua_tostring(L, -1), filebase);
lua_pop(L, 1);
}
lua_pop(L, 2); // script environment and categories
free(filebase);
}
lua_pop(L, 1); // filename
}
if (fclose(scriptdb) != 0)
luaL_error(L, "Could not close script.db: %s.", strerror(errno));
return 0;
}
typedef struct extensional_category {
char *category;
int option;
} extensional_category;
/* int pick_default_categories (lua_State *L)
*
* The function is passed all the scripts/directories/categories passed
* through --scripts argument. For each of these, we check if a reserved
* category (currently "version") has been chosen, and raise a fatal error
* if so. Finally the reserved categories are added. Basically, explicitly
* adding the reserved categories is illegal.
*/
static int pick_default_categories (lua_State *L)
{
int i, top = lua_gettop(L);
extensional_category reserved_categories[] = {
{"version", o.scriptversion},
};
if (top > 0)
{
// if they tried to explicitely select an implicit category, we complain
// ... for each in reserved_categories
for (i = 0; i < ARRAY_LEN(reserved_categories); i++)
{
int j;
lua_pushstring(L, reserved_categories[i].category);
for (j = 1; j <= top; j++)
if (lua_equal(L, j, -1))
{
fatal("%s: specifying the \"%s\" category explicitly is not allowed.",
SCRIPT_ENGINE, lua_tostring(L, -1));
}
lua_pop(L, 1);
}
}
else if (o.script == 1)
{
// default set of categories
lua_pushliteral(L, "default");
}
// for each in reserved_categories
for (i = 0; i < ARRAY_LEN(reserved_categories); i++)
if (reserved_categories[i].option == 1)
lua_pushstring(L, reserved_categories[i].category);
return lua_gettop(L);
}
/* int entry (lua_State *L)
*
* This function is called from the script.db file. It has two upvalues:
* [1] Categories The categories/files/directories passed via --script.
* [2] Files The Files currently loaded (initially an empty table).
* A table is passed from the script database with a category and filename.
* The function tests if either the script's (filename's) category was chosen
* by checking [1]. Or, it loads the file if [1] has the 'category' "all" and
* the script's category is not "version".
*/
static int entry (lua_State *L)
{
char script_path[MAX_FILENAME_LEN];
int not_all;
luaL_checktype(L, 1, LUA_TTABLE); // Sole argument is a table
lua_settop(L, 1);
lua_getfield(L, 1, "category"); // index 2
lua_getfield(L, 1, "filename"); // index 3
if (!(lua_isstring(L, 2) && lua_isstring(L, 3)))
luaL_error(L, "bad entry in script database");
lua_pushvalue(L, 3); // filename
lua_gettable(L, lua_upvalueindex(2)); // already loaded?
if (!lua_isnil(L, -1))
return 0;
lua_pushvalue(L, 2); // category
lua_gettable(L, lua_upvalueindex(1)); // check 1
lua_pushliteral(L, "version"); // check 2
lua_getfield(L, lua_upvalueindex(1), "all"); // check 3
// if category chosen OR category != "version" and [1].all exists
if ((not_all = (!lua_isnil(L, -3))) ||
(!(lua_isnil(L, -1) || lua_equal(L, 2, -2))))
{
if (not_all)
lua_pushvalue(L, 2);
else
lua_pushliteral(L, "all");
lua_pushboolean(L, 1); // set category to true
lua_settable(L, lua_upvalueindex(1));
if (nse_fetchfile(script_path, sizeof(script_path),
lua_tostring(L, 3)) != 1)
luaL_error(L, "%s: %s is not a file!", lua_tostring(L, 3));
lua_pushvalue(L, 3); // filename
lua_pushboolean(L, 1);
lua_settable(L, lua_upvalueindex(2)); // loaded
lua_pushcclosure(L, loadfile, 0);
lua_pushstring(L, script_path);
lua_call(L, 1, 0);
}
return 0;
}
/* int loadcategories (lua_State *L)
*
* This function takes all the categories/scripts/directories
* passed to it and puts them in a table.
* This table along with an empty one are used as upvalues to the
* Entry closure (see entry above). Finally, the ./scripts/script.db
* file is loaded and it's environment set to only include the Entry
* closure. The entry function will do the work to load all script files with
* chosen categories. After the script database is executed. Any remainining
* fields (files/directories and possibly unused categories) are left in the
* table to be handled later.
*/
static int loadcategories (lua_State *L)
{
int i, top = lua_gettop(L);
char c_dbpath[MAX_FILENAME_LEN];
static const char *dbpath = SCRIPT_ENGINE_LUA_DIR SCRIPT_ENGINE_DATABASE;
if (nmap_fetchfile(c_dbpath, sizeof(c_dbpath), dbpath) == 0)
{
lua_pushcclosure(L, init_updatedb, 0);
lua_call(L, 0, 0);
}
lua_createtable(L, 0, top); // categories table
for (i = 1; i <= top; i++)
{
lua_pushvalue(L, i); // category/files/directory
lua_pushboolean(L, 0); // false (not used)
lua_settable(L, -3);
}
luaL_loadfile(L, c_dbpath);
lua_createtable(L, 0, 1);
lua_pushliteral(L, "Entry");
lua_pushvalue(L, -4); // categories table
lua_newtable(L); // files loaded
lua_pushcclosure(L, entry, 2);
lua_settable(L, -3);
lua_setfenv(L, -2);
lua_call(L, 0, 0); // Let errors go through
lua_pushnil(L);
while (lua_next(L, -2) != 0)
{
if (lua_toboolean(L, -1)) // category was used?
{
lua_pushvalue(L, -2);
lua_pushnil(L);
lua_settable(L, -5); // remove the category
}
lua_pop(L, 1);
}
return 1; // unused tags (what's left in categories table)
}
/* int init_rules (lua_State *L)
*
* Arguments
* ... All the categories/scripts/directories passed via --script
*
* This function adds the PORTTESTS and HOSTTESTS globals to the main state.
* Then it calls pick_default_categories to check for illegally passed implicit
* categories (which it will add otherwise). Next, loadcategories is called
* to load all the viable files for which a category was chosen. The unused
* tags (files/directories, and possibly unused or invalid categories) are
* then each loaded (attempted). If any do not load then an error is raised.
*/
int init_rules (lua_State *L)
{
int top = lua_gettop(L); // number of categories/scripts
lua_newtable(L);
lua_setglobal(L, PORTTESTS);
lua_newtable(L);
lua_setglobal(L, HOSTTESTS);
lua_pushcclosure(L, pick_default_categories, 0);
lua_insert(L, 1);
lua_call(L, top, LUA_MULTRET);
top = lua_gettop(L); // new number of categories & scripts
lua_pushcclosure(L, loadcategories, 0);
lua_insert(L, 1);
lua_call(L, top, 1); // returns unused tags table
lua_pushcclosure(L, loadfile, 0);
lua_pushnil(L);
while (lua_next(L, -3) != 0)
{
char path[MAX_FILENAME_LEN];
int type = nse_fetchfile_absolute(path, sizeof(path),
lua_tostring(L, -2));
if (type == 0)
{
lua_pushvalue(L, -2); // copy of key
lua_pushliteral(L, SCRIPT_ENGINE_EXTENSION);
lua_concat(L, 2);
lua_replace(L, -2); // remove value
type = nse_fetchfile_absolute(path, sizeof(path), lua_tostring(L, -1));
}
switch (type)
{
case 0: // no such path
luaL_error(L, "No such category, file or directory: '%s'",
lua_tostring(L, -2));
case 1: // nmap_fetchfile returned a file
if (!nse_check_extension(SCRIPT_ENGINE_EXTENSION, path))
{
error("%s: Warning: Loading '%s' - the recommended file extension is '.nse'.",
SCRIPT_ENGINE, path);
}
lua_pushvalue(L, -3); // loadfile closure
lua_pushstring(L, path);
lua_call(L, 1, 0);
break;
case 2: // nmap_fetchfile returned a dir
lua_pushcclosure(L, loaddir, 0);
lua_pushstring(L, path);
lua_call(L, 1, 0);
break;
default:
fatal("%s: In: %s:%i This should never happen.",
SCRIPT_ENGINE, __FILE__, __LINE__);
}
lua_pop(L, 1);
}
// Compute some stats
SCRIPT_ENGINE_DEBUGGING(
int rules_count;
lua_getglobal(L, HOSTTESTS);
rules_count = lua_objlen(L, -1);
lua_getglobal(L, PORTTESTS);
rules_count += lua_objlen(L, -1);
lua_pop(L, 2);
log_write(LOG_STDOUT, "%s: Initialized %d rules\n", SCRIPT_ENGINE, rules_count);
)
return 0;
}