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nmap/nsock/include/nsock.h
henri b55ff2d68f Don't associate nsock logging info to a nspool.
Make current loglevel and current log callback global
to the library. Attaching them to the nsock pool doesn't
bring any benefit and prevents from logging activity in
code sections that don't have access to a pool (such as
proxy chain specification parsing).

Updated external calls and nsock tests accordingly.
2015-06-27 08:21:53 +00:00

681 lines
33 KiB
C

/***************************************************************************
* nsock.h -- public interface definitions for the nsock parallel socket *
* event library *
* *
***********************IMPORTANT NSOCK LICENSE TERMS***********************
* *
* The nsock parallel socket event library is (C) 1999-2015 Insecure.Com *
* LLC This library is free software; you may redistribute and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; Version 2. This guarantees *
* your right to use, modify, and redistribute this software under certain *
* conditions. If this license is unacceptable to you, Insecure.Com LLC *
* may be willing to sell alternative licenses (contact *
* sales@insecure.com ). *
* *
* As a special exception to the GPL terms, Insecure.Com LLC grants *
* permission to link the code of this program with any version of the *
* OpenSSL library which is distributed under a license identical to that *
* listed in the included docs/licenses/OpenSSL.txt file, and distribute *
* linked combinations including the two. You must obey the GNU GPL in all *
* respects for all of the code used other than OpenSSL. If you modify *
* this file, you may extend this exception to your version of the file, *
* but you are not obligated to do so. *
* *
* If you received these files with a written license agreement stating *
* terms other than the (GPL) terms above, then that alternative license *
* agreement takes precedence over this comment. *
* *
* Source is provided to this software because we believe users have a *
* right to know exactly what a program is going to do before they run it. *
* This also allows you to audit the software for security holes. *
* *
* Source code also allows you to port Nmap to new platforms, fix bugs, *
* and add new features. You are highly encouraged to send your changes *
* to the dev@nmap.org mailing list for possible incorporation into the *
* main distribution. By sending these changes to Fyodor or one of the *
* Insecure.Org development mailing lists, or checking them into the Nmap *
* source code repository, it is understood (unless you specify otherwise) *
* that you are offering the Nmap Project (Insecure.Com LLC) the *
* unlimited, non-exclusive right to reuse, modify, and relicense the *
* code. Nmap will always be available Open Source, but this is important *
* because the inability to relicense code has caused devastating problems *
* for other Free Software projects (such as KDE and NASM). We also *
* occasionally relicense the code to third parties as discussed above. *
* If you wish to specify special license conditions of your *
* contributions, just say so when you send them. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License v2.0 for more details *
* (http://www.gnu.org/licenses/gpl-2.0.html). *
* *
***************************************************************************/
/* $Id$ */
#ifndef NSOCK_H
#define NSOCK_H
/* Keep assert() defined for security reasons */
#undef NDEBUG
#ifndef WIN32
#include "nsock_config.h"
#else
#include "nsock_winconfig.h"
#endif
#include <stdio.h>
#include <sys/types.h>
#ifndef WIN32
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/time.h>
#else
#include <winsock2.h> /* for struct timeval... */
#endif
#if HAVE_SYS_UN_H
#include <sys/un.h>
#ifndef SUN_LEN
#include <string.h>
#define SUN_LEN(ptr) ((sizeof(*(ptr)) - sizeof((ptr)->sun_path)) \
+ strlen((ptr)->sun_path))
#endif
#endif /* HAVE_SYS_UN_H */
#ifdef __cplusplus
extern "C" {
#endif
/* The read calls will generally return after reading at least this
* much data so that the caller can process it and so that the
* connection spewing data doesn't monopolize resources. The caller
* can always initiate another read request to ask for more. */
#define NSOCK_READ_CHUNK_SIZE 0x8FFFF
struct npool;
struct niod;
struct nevent;
struct proxy_chain;
/* ------------------- TYPEDEFS ------------------- */
/* nsock_pool, nsock_iod, and nsock_event are opaque objects that should
* only be accessed using the appropriate accessor functions (described below). */
/* An nsock_pool aggregates and manages events and i/o descriptors */
typedef struct npool *nsock_pool;
/* nsock_iod is an I/O descriptor -- you create it and then use it to
* make calls to do connect()s, read()s, write()s, etc. A single IOD can handle
* multiple event calls, but only one at a time. Also the event calls must be in
* a "reasonable" order. For example, you might start with nsock_connect_tcp()
* followed by a bunch of nsock_read* and nsock_write* calls. Then you either
* destroy the iod for good with nsock_iod_delete() and allocate a new one via
* nsock_iod_new for your next connection. */
typedef struct niod *nsock_iod;
/* An event is created when you do various calls (for reading, writing,
* connecting, timers, etc) and is provided back to you in the callback when the
* call completes/fails. It is automatically destroyed after the callback */
typedef struct nevent *nsock_event;
/* Provided by calls which (internally) create an nsock_event. This allows you
* to cancel the event */
typedef unsigned long nsock_event_id;
/* This is used to save SSL sessionids between SSL connections */
typedef void *nsock_ssl_session;
typedef void *nsock_ssl_ctx;
typedef void *nsock_ssl;
typedef struct proxy_chain *nsock_proxychain;
/* Logging-related data structures */
typedef enum {
/* --
* Actual message priority values */
NSOCK_LOG_DBG_ALL,
NSOCK_LOG_DBG,
NSOCK_LOG_INFO,
NSOCK_LOG_ERROR,
/* --
* No messages are issued by nsock with this value.
* Users can therefore set loglevel to NSOCK_LOG_NONE
* to disable logging */
NSOCK_LOG_NONE
} nsock_loglevel_t;
struct nsock_log_rec {
/* Message emission time */
struct timeval time;
/* Message log level */
nsock_loglevel_t level;
/* Source file */
const char *file;
/* Statement line in nsock source */
int line;
/* Function that emitted the message */
const char *func;
/* Actual log message */
char *msg;
};
/* Nsock logging function. This function receives all nsock log records whose
* level is greater than or equal to nsp loglevel. The rec structure is
* allocated and freed by nsock. */
typedef void (*nsock_logger_t)(const struct nsock_log_rec *rec);
/* ------------------- PROTOTYPES ------------------- */
/* Here is the all important looping function that tells the event
* engine to start up and begin processing events. It will continue until all
* events have been delivered (including new ones started from event handlers),
* or the msec_timeout is reached, or a major error has occurred. Use -1 if you
* don't want to set a maximum time for it to run. A timeout of 0 will return
* after 1 non-blocking loop. The nsock loop can be restarted again after it
* returns. For example you could do a series of 15 second runs, allowing you
* to do other stuff between them. Or you could just schedule a timer to call
* you back every 15 seconds. */
enum nsock_loopstatus {
NSOCK_LOOP_NOEVENTS = 2,
NSOCK_LOOP_TIMEOUT,
NSOCK_LOOP_ERROR,
NSOCK_LOOP_QUIT
};
enum nsock_loopstatus nsock_loop(nsock_pool nsp, int msec_timeout);
/* Calling this function will cause nsock_loop to quit on its next iteration
* with a return value of NSOCK_LOOP_QUIT. */
void nsock_loop_quit(nsock_pool nsp);
/* This next function returns the errno style error code -- which is only valid
* if the status is NSOCK_LOOP_ERROR was returned by nsock_loop() */
int nsock_pool_get_error(nsock_pool nsp);
nsock_ssl nsock_iod_get_ssl(nsock_iod nsockiod);
/* Note that nsock_iod_get_ssl_session will increment the usage count of the
* SSL_SESSION if inc_ref is not zero, since nsock does a free when the IOD
* is destroyed. It's up to any calling function/etc to do a SSL_SESSION_free()
* on it. Passing in inc_ref=0 doesn't increment, and is for informational
* purposes only. */
nsock_ssl_session nsock_iod_get_ssl_session(nsock_iod nsockiod, int inc_ref);
/* Sometimes it is useful to store a pointer to information inside the NSP so
* you can retrieve it during a callback. */
void nsock_pool_set_udata(nsock_pool nsp, void *data);
/* And the function above wouldn't make much sense if we didn't have a way to
* retrieve that data ... */
void *nsock_pool_get_udata(nsock_pool nsp);
/* Turns on or off broadcast support on new sockets. Default is off (0, false)
* set in nsock_pool_new(). Any non-zero (true) value sets SO_BROADCAST on all
* new sockets (value of optval will be used directly in the setsockopt() call). */
void nsock_pool_set_broadcast(nsock_pool nsp, int optval);
/* Sets the name of the interface for new sockets to bind to. */
void nsock_pool_set_device(nsock_pool nsp, const char *device);
/* Initializes an Nsock pool to create SSL connections. This sets an internal
* SSL_CTX, which is like a template that sets options for all connections that
* are made from it. Returns the SSL_CTX so you can set your own options.
*
* Use the NSOCK_SSL_MAX_SPEED to emphasize speed over security.
* Insecure ciphers are used when they are faster and no certificate
* verification is done.
*
* Returns the SSL_CTX so you can set your own options.
* By default, do no server certificate verification. To enable it, do
* something like:
* SSL_CTX_set_verify(ctx, SSL_VERIFY_PEER, NULL);
*
* on the SSL_CTX returned. If you do, it is then up to the application to
* load trusted certificates with SSL_CTX_load_verify_locations or
* SSL_CTX_set_default_verify_paths, or else every connection will fail. It
* is also up to the application to do any further checks such as domain name
* validation. */
#define NSOCK_SSL_MAX_SPEED (1 << 0)
nsock_ssl_ctx nsock_pool_ssl_init(nsock_pool ms_pool, int flags);
/* Enforce use of a given IO engine.
* The engine parameter is a zero-terminated string that will be
* strup()'ed by the library. No validity check is performed by this function,
* beware nsock_pool_new() will fatal() if an invalid/unavailable engine name was
* supplied before.
* Pass NULL to reset to default (use most efficient engine available).
*
* Function returns 0 on success and -1 on error. */
int nsock_set_default_engine(char *engine);
/* Get a comma-separated list of available engines. */
const char *nsock_list_engines(void);
/* And here is how you create an nsock_pool. This allocates, initializes, and
* returns an nsock_pool event aggregator. In the case of error, NULL will be
* returned. If you do not wish to immediately associate any userdata, pass in
* NULL. */
nsock_pool nsock_pool_new(void *udata);
/* If nsock_pool_new returned success, you must free the nsp when you are done with it
* to conserve memory (and in some cases, sockets). After this call, nsp may no
* longer be used. Any pending events are sent an NSE_STATUS_KILL callback and
* all outstanding iods are deleted. */
void nsock_pool_delete(nsock_pool nsp);
/* Logging subsystem: set custom logging function.
* A NULL logger will reset the default (stderr) logger.
* (See nsock_logger_t type definition). */
void nsock_set_log_function(nsock_logger_t logger);
nsock_loglevel_t nsock_get_loglevel(void);
void nsock_set_loglevel(nsock_loglevel_t loglevel);
/* Parse a proxy chain description string and build a nsock_proxychain object
* accordingly. If the optional nsock_pool parameter is passed in, it gets
* associated to the chain object. The alternative is to pass nsp=NULL and call
* nsock_pool_set_proxychain() manually. Whatever is done, the chain object has
* to be deleted by the caller, using proxychain_delete(). */
int nsock_proxychain_new(const char *proxystr, nsock_proxychain *chain, nsock_pool nspool);
/* If nsock_proxychain_new() returned success, caller has to free the chain
* object using this function. */
void nsock_proxychain_delete(nsock_proxychain chain);
/* Assign a previously created proxychain object to a nsock pool. After this,
* new connections requests will be issued through the chain of proxies (if
* possible). */
int nsock_pool_set_proxychain(nsock_pool nspool, nsock_proxychain chain);
/* nsock_event handles a single event. Its ID is generally returned when the
* event is created, and the event itself is included in callbacks
*
* ---------------------------------------------------------------------------
* IF YOU ADD NEW NSE_TYPES YOU MUST INCREASE TYPE_CODE_NUM_BITS SO THAT IT IS
* ALWAYS log2(maximum_nse_type_value + 1)
* --------------------------------------------------------------------------- */
#define TYPE_CODE_NUM_BITS 3
enum nse_type {
NSE_TYPE_CONNECT = 0,
NSE_TYPE_CONNECT_SSL = 1,
NSE_TYPE_READ = 2,
NSE_TYPE_WRITE = 3,
NSE_TYPE_TIMER = 4,
NSE_TYPE_PCAP_READ = 5,
NSE_TYPE_MAX = 6,
}; /* At some point I was considering a NSE_TYPE_START and NSE_TYPE_CUSTOM */
/* Find the type of an event that spawned a callback */
enum nse_type nse_type(nsock_event nse);
/* Takes an nse_type (as returned by nse_type()) and returns a static string name
* that you can use for printing, etc. */
const char *nse_type2str(enum nse_type type);
/* Did the event succeed? What is the status? */
enum nse_status {
NSE_STATUS_NONE = 0, /* User should never see this */
NSE_STATUS_SUCCESS, /* Everything went A-OK! */
NSE_STATUS_ERROR, /* Uh-oh! Problem, check the nse_errorcode() */
NSE_STATUS_TIMEOUT, /* The async call surpassed the timeout you specified */
NSE_STATUS_CANCELLED, /* Someone cancelled the event. (by calling nsock_event_cancel()). */
NSE_STATUS_KILL, /* The event has been killed, this generally means the
nspool is being deleted -- you should free up any
resources you have allocated and exit. Don't you
dare make any more async nsock calls! */
NSE_STATUS_EOF, /* We got EOF and NO DATA -- if we got data first,
SUCCESS is reported (see nse_eof()). */
NSE_STATUS_PROXYERROR
};
enum nse_status nse_status(nsock_event nse);
/* Takes an nse_status (as returned by nse_status() and returns a static string
* name that you can use for printing, etc. */
const char *nse_status2str(enum nse_status status);
/* This next function tells whether we received an EOF when we were reading. It
* is generally a better way to check for EOF than looking at the status because
* sometimes we read some data before getting the EOF, in which SUCCESS is
* returned (although another read attempt would return a status of EOF).
* nse_eof returns nonzero if we have reached EOF, zero if we have NOT reach
* EOF. */
int nse_eof(nsock_event nse);
/* This next function returns the errno style error code -- which is only valid
* if the status is NSE_STATUS_ERROR (this is a normal errno style error code). */
int nse_errorcode(nsock_event nse);
/* Every event has an ID which will be unique throughout the program's execution
* (for a given nsock_pool) unless you blow through 500,000,000 of them */
nsock_event_id nse_id(nsock_event nse);
/* If you did a read request, and the result was STATUS_SUCCESS, this function
* provides the buffer that was read in as well as the number of chars read.
* The buffer should not be modified or free'd . It is not guaranteed to be
* NUL-terminated and it may even contain nuls */
char *nse_readbuf(nsock_event nse, int *nbytes);
/* Obtains the nsock_iod (see below) associated with the event. Note that some
* events (such as timers) don't have an nsock_iod associated with them */
nsock_iod nse_iod(nsock_event nse);
/* nsock_iod is like a "file descriptor" for the nsock library. You use it to
* request events. And here is how you create an nsock_iod. nsock_iod_new
* returns NULL if the iod cannot be allocated. Pass NULL as udata if you
* don't want to immediately associate any user data with the IOD. */
nsock_iod nsock_iod_new(nsock_pool nsockp, void *udata);
/* This version allows you to associate an existing sd with the msi so that you
* can read/write it using the nsock infrastructure. For example, you may want
* to watch for data from STDIN_FILENO at the same time as you read/write
* various sockets. STDIN_FILENO is a special case, however. Any other sd is
* dup()ed, so you may close or otherwise manipulate your copy. The duped copy
* will be destroyed when the IOD is destroyed */
nsock_iod nsock_iod_new2(nsock_pool nsockp, int sd, void *udata);
/* If nsock_iod_new returned success, you must free the iod when you are done
* with it to conserve memory (and in some cases, sockets). After this call,
* nsockiod may no longer be used -- you need to create a new one with
* nsock_iod_new(). pending_response tells what to do with any events that are
* pending on this nsock_iod. This can be NSOCK_PENDING_NOTIFY (send a KILL
* notification to each event), NSOCK_PENDING_SILENT (do not send notification
* to the killed events), or NSOCK_PENDING_ERROR (print an error message and
* quit the program) */
enum nsock_del_mode {
NSOCK_PENDING_NOTIFY,
NSOCK_PENDING_SILENT,
NSOCK_PENDING_ERROR,
};
void nsock_iod_delete(nsock_iod iod, enum nsock_del_mode pending_response);
/* Sometimes it is useful to store a pointer to information inside
* the nsiod so you can retrieve it during a callback. */
void nsock_iod_set_udata(nsock_iod iod, void *udata);
/* And the function above wouldn't make much sense if we didn't have a way to
* retrieve that data ... */
void *nsock_iod_get_udata(nsock_iod iod);
/* I didn't want to do this. Its an ugly hack, but I suspect it will be
* necessary. I certainly can't reproduce in nsock EVERYTHING you might want
* to do with a socket. So I'm offering you this function to obtain the socket
* descriptor which is (usually) wrapped in a nsock_iod). You can do
* "reasonable" things with it, like setting socket receive buffers. But don't
* create havok by closing the descriptor! If the descriptor you get back is
* -1, the iod does not currently possess a valid descriptor */
int nsock_iod_get_sd(nsock_iod iod);
/* Returns the ID of an nsock_iod . This ID is always unique amongst ids for a
* given nspool (unless you blow through billions of them). */
unsigned long nsock_iod_id(nsock_iod iod);
/* Returns Packets received in bytes */
unsigned long nsock_iod_get_read_count(nsock_iod iod);
/* Returns Packets sent in bytes */
unsigned long nsock_iod_get_write_count(nsock_iod iod);
/* Returns 1 if an NSI is communicating via SSL, 0 otherwise */
int nsock_iod_check_ssl(nsock_iod iod);
/* Returns the remote peer port (or -1 if unavailable). Note the return value
* is a whole int so that -1 can be distinguished from 65535. Port is returned
* in host byte order. */
int nsock_iod_get_peerport(nsock_iod iod);
/* Sets the local address to bind to before connect() */
int nsock_iod_set_localaddr(nsock_iod iod, struct sockaddr_storage *ss, size_t sslen);
/* Sets IPv4 options to apply before connect(). It makes a copy of the options,
* so you can free() yours if necessary. This copy is freed when the iod is
* destroyed */
int nsock_iod_set_ipoptions(nsock_iod iod, void *ipopts, size_t ipoptslen);
/* Returns that host/port/protocol information for the last communication (or
* comm. attempt) this nsi has been involved with. By "involved" with I mean
* interactions like establishing (or trying to) a connection or sending a UDP
* datagram through an unconnected nsock_iod. AF is the address family (AF_INET
* or AF_INET6), Protocol is IPPROTO_TCP or IPPROTO_UDP. Pass NULL for
* information you do not need. If ANY of the information you requested is not
* available, 0 will be returned and the unavailable sockets are zeroed. If
* protocol or af is requested but not available, it will be set to -1 (and 0
* returned). The pointers you pass in must be NULL or point to allocated
* address space. The sockaddr members should actually be sockaddr_storage,
* sockaddr_in6, or sockaddr_in with the socklen of them set appropriately (eg
* sizeof(sockaddr_storage) if that is what you are passing). */
int nsock_iod_get_communication_info(nsock_iod iod, int *protocol, int *af,
struct sockaddr *local,
struct sockaddr *remote, size_t socklen);
/* Set the hostname of the remote host, for when that matters. This is currently
* only used for Server Name Indication in SSL connections. */
int nsock_iod_set_hostname(nsock_iod iod, const char *hostname);
/* EVENT CREATION FUNCTIONS
* ---
* These functions request asynchronous
* notification of completion of an event. The handler will never be
* synchronously called back during the event creation call (that causes too
* many hard to debug errors and plus we don't want people to have to deal with
* callbacks until they actually call nsock_loop). */
/* These functions generally take a common 5 initial parameters:
*
* nsock_pool mst:
* The is the nsock_pool describing the events you have scheduled, etc
*
* nsock_iod nsiod:
* The I/O Descriptor that should be used in the request. Note that timer
* events don't have this argument since they don't use an iod. You can
* obtain it in the callback from the nsock_event.
*
* nsock_ev_handler handler:
* This is the function you want the system to call when your event is
* triggered (or times out, or hits an error, etc.). The function should be
* of this form: void funcname(nsock_pool nsp, nsock_event nse, void *userdata)
*
* int timeout_msecs:
* The timeout for the request in milliseconds. If the request hasn't
* completed (or in a few cases started) within the timeout specified, the
* handler will be called with a TIMEOUT status and the request will be
* aborted.
*
* void *userdata:
* The nsock_event that comes back can optionally have a pointer associated
* with it. You can set that pointer here. If you don't want one, just
* pass NULL.
*
* These functions return an nsock_event_id which can be used to cancel the
* event if necessary.
*/
typedef void (*nsock_ev_handler)(nsock_pool, nsock_event, void *);
/* Initialize an unconnected UDP socket. */
int nsock_setup_udp(nsock_pool nsp, nsock_iod ms_iod, int af);
#if HAVE_SYS_UN_H
/* Request a UNIX domain sockets connection to the same system (by path to socket).
* This function connects to the socket of type SOCK_STREAM. ss should be a
* sockaddr_storage, sockaddr_un as appropriate (just like what you would pass to
* connect). sslen should be the sizeof the structure you are passing in. */
nsock_event_id nsock_connect_unixsock_stream(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler,
int timeout_msecs, void *userdata, struct sockaddr *ss,
size_t sslen);
/* Request a UNIX domain sockets connection to the same system (by path to socket).
* This function connects to the socket of type SOCK_DGRAM. ss should be a
* sockaddr_storage, sockaddr_un as appropriate (just like what you would pass to
* connect). sslen should be the sizeof the structure you are passing in. */
nsock_event_id nsock_connect_unixsock_datagram(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler,
void *userdata, struct sockaddr *ss, size_t sslen);
#endif /* HAVE_SYS_UN_H */
/* Request a TCP connection to another system (by IP address). The in_addr is
* normal network byte order, but the port number should be given in HOST BYTE
* ORDER. ss should be a sockaddr_storage, sockaddr_in6, or sockaddr_in as
* appropriate (just like what you would pass to connect). sslen should be the
* sizeof the structure you are passing in. */
nsock_event_id nsock_connect_tcp(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler, int timeout_msecs,
void *userdata, struct sockaddr *ss, size_t sslen, unsigned short port);
nsock_event_id nsock_connect_tcp_direct(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler,
int timeout_msecs, void *userdata, struct sockaddr *ss,
size_t sslen, unsigned short port);
/* Request an SCTP association to another system (by IP address). The in_addr is
* normal network byte order, but the port number should be given in HOST BYTE
* ORDER. ss should be a sockaddr_storage, sockaddr_in6, or sockaddr_in as
* appropriate (just like what you would pass to connect). sslen should be the
* sizeof the structure you are passing in. */
nsock_event_id nsock_connect_sctp(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler, int timeout_msecs,
void *userdata, struct sockaddr *ss, size_t sslen, unsigned short port);
/* Request a UDP "connection" to another system (by IP address). The in_addr is
* normal network byte order, but the port number should be given in HOST BYTE
* ORDER. Since this is UDP, no packets are actually sent. The destination IP
* and port are just associated with the nsiod (an actual OS connect() call is
* made). You can then use the normal nsock write calls on the socket. There
* is no timeout since this call always calls your callback at the next
* opportunity. The advantages to having a connected UDP socket (as opposed to
* just specifying an address with sendto()) are that we can now use a consistent
* set of write/read calls for TCP/UDP, received packets from the non-partner
* are automatically dropped by the OS, and the OS can provide asynchronous
* errors (see Unix Network Programming pp224). ss should be a
* sockaddr_storage, sockaddr_in6, or sockaddr_in as appropriate (just like what
* you would pass to connect). sslen should be the sizeof the structure you are
* passing in. */
nsock_event_id nsock_connect_udp(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler, void *userdata,
struct sockaddr *ss, size_t sslen, unsigned short port);
/* Request an SSL over TCP/SCTP connection to another system (by IP address).
* The in_addr is normal network byte order, but the port number should be given
* in HOST BYTE ORDER. This function will call back only after it has made the
* connection AND done the initial SSL negotiation. From that point on, you use
* the normal read/write calls and decryption will happen transparently. ss
* should be a sockaddr_storage, sockaddr_in6, or sockaddr_in as appropriate
* (just like what you would pass to connect). sslen should be the sizeof the
* structure you are passing in. */
nsock_event_id nsock_connect_ssl(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler, int timeout_msecs,
void *userdata, struct sockaddr *ss, size_t sslen, int proto, unsigned short port, nsock_ssl_session ssl_session);
/* Request ssl connection over already established TCP/SCTP connection. nsiod
* must be socket that is already connected to target using nsock_connect_tcp or
* nsock_connect_sctp. All parameters have the same meaning as in
* 'nsock_connect_ssl' */
nsock_event_id nsock_reconnect_ssl(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler, int timeout_msecs, void *userdata, nsock_ssl_session ssl_session);
/* Read up to nlines lines (terminated with \n, which of course inclues \r\n),
* or until EOF, or until the timeout, whichever comes first. Note that
* NSE_STATUS_SUCCESS will be returned in the case of EOF or timeout if at least
* 1 char has been read. Also note that you may get more than 'nlines' back --
* we just stop once "at least" 'nlines' is read */
nsock_event_id nsock_readlines(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler, int timeout_msecs, void *userdata, int nlines);
/* Same as above, except it tries to read at least 'nbytes' instead of 'nlines'. */
nsock_event_id nsock_readbytes(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler, int timeout_msecs, void *userdata, int nbytes);
/* The simplest read function -- returns NSE_STATUS_SUCCESS when it reads
* anything, otherwise it returns timeout, eof, or error as appropriate */
nsock_event_id nsock_read(nsock_pool nsp, nsock_iod nsiod, nsock_ev_handler handler, int timeout_msecs, void *userdata);
/* Write some data to the socket. If the write is not COMPLETED within
* timeout_msecs , NSE_STATUS_TIMEOUT will be returned. If you are supplying
* NUL-terminated data, you can optionally pass -1 for datalen and nsock_write
* will figure out the length itself */
nsock_event_id nsock_write(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler, int timeout_msecs, void *userdata, const char *data, int datalen);
nsock_event_id nsock_sendto(nsock_pool ms_pool, nsock_iod ms_iod, nsock_ev_handler handler, int timeout_msecs,
void *userdata, struct sockaddr *saddr, size_t sslen, unsigned short port, const char *data, int datalen);
/* Same as nsock_write except you can use a printf-style format and you can only
* use this for ASCII strings */
nsock_event_id nsock_printf(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler, int timeout_msecs, void *userdata, char *format, ... );
/* Send back an NSE_TYPE_TIMER after the number of milliseconds specified. Of
* course it can also return due to error, cancellation, etc. */
nsock_event_id nsock_timer_create(nsock_pool nsp, nsock_ev_handler handler, int timeout_msecs, void *userdata);
/* Cancel an event (such as a timer or read request). If notify is nonzero, the
* requester will be sent an event CANCELLED status back to the given handler.
* But in some cases there is no need to do this (like if the function deleting
* it is the one which created it), in which case 0 can be passed to skip the
* step. This function returns zero if the event is not found, nonzero
* otherwise */
int nsock_event_cancel(nsock_pool ms_pool, nsock_event_id id, int notify );
/* Grab the latest time as recorded by the nsock library, which does so at least
* once per event loop (in main_loop). Not only does this function (generally)
* avoid a system call, but in many circumstances it is better to use nsock's
* time rather than the system time. If nsock has never obtained the time when
* you call it, it will do so before returning */
const struct timeval *nsock_gettimeofday();
#ifdef HAVE_PCAP
/* Open pcap device and connect it to nsp. Other parameters have the
* same meaning as for pcap_open_live in pcap(3).
*
* device: pcap-style device name
* snaplen: size of packet to be copied to handler
* promisc: whether to open device in promiscuous mode
* bpf_fmt: berkeley filter
*
* return value: 0 if everything was okay, or error code if error occurred.
* */
int nsock_pcap_open(nsock_pool nsp, nsock_iod nsiod, const char *pcap_device,
int snaplen, int promisc, const char *bpf_fmt, ...);
/* Requests exactly one packet to be captured.from pcap.
* See nsock_read() for parameters description. */
nsock_event_id nsock_pcap_read_packet(nsock_pool nsp, nsock_iod nsiod,
nsock_ev_handler handler,
int timeout_msecs, void *userdata);
/* Gets packet data. This should be called after successful receipt of packet
* to get packet. If you're not interested in some values, just pass NULL
* instead of valid pointer.
* l3_data is just after l2_data in buffer. Feel free to treat l2_data as one
* buffer with size of (l2_len + l3_len).
* Ts time is fixed for systems that don't support proper timing, like Windows.
* So TS is pointing to time when packet was received or to the time _after_.
* As a result you'll get longer times than you should, but it's safer to
* think that host is a bit further.
* */
void nse_readpcap(nsock_event nsee, const unsigned char **l2_data,
size_t *l2_len, const unsigned char **l3_data, size_t *l3_len,
size_t *packet_len, struct timeval *ts);
/* Well. Just pcap-style datalink.
* Like DLT_EN10MB or DLT_SLIP. Check in pcap(3) manpage. */
int nsock_iod_linktype(nsock_iod iod);
/* Is this nsiod a pcap descriptor? */
int nsock_iod_is_pcap(nsock_iod iod);
#endif /* HAVE_PCAP */
#ifdef __cplusplus
} /* End of 'extern "C"' */
#endif
#endif /* NSOCK_H */