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mirror of https://github.com/nmap/nmap.git synced 2025-12-24 00:19:01 +00:00
Files
nmap/nse_main.cc
batrick b61ed83e14 [NSE] Patch to allow virtual hosts (specified by name on the command line)
which resolve to the same IP to have script output placed under the correct
(virtual) host.  Previously, all script output would be "randomly but
deterministically" placed under one of these hosts.  Other problems include
having port information changed for only one of the virtual hosts.
2009-08-28 02:48:56 +00:00

574 lines
16 KiB
C++

#include "nse_main.h"
#include "nse_fs.h"
#include "nse_nsock.h"
#include "nse_nmaplib.h"
#include "nse_bit.h"
#include "nse_binlib.h"
#include "nse_pcrelib.h"
#include "nse_openssl.h"
#include "nse_debug.h"
#include "nmap.h"
#include "nmap_error.h"
#include "portlist.h"
#include "nsock.h"
#include "NmapOps.h"
#include "timing.h"
#include "Target.h"
#include "nmap_tty.h"
#define NSE_MAIN "NSE_MAIN" /* the main function */
#define NSE_TRACEBACK "NSE_TRACEBACK"
/* These are indices into the registry, for data shared with nse_main.lua. The
definitions here must match those in nse_main.lua. */
#define NSE_YIELD "NSE_YIELD"
#define NSE_BASE "NSE_BASE"
#define NSE_WAITING_TO_RUNNING "NSE_WAITING_TO_RUNNING"
#define NSE_DESTRUCTOR "NSE_DESTRUCTOR"
#define NSE_SELECTED_BY_NAME "NSE_SELECTED_BY_NAME"
#define MAX_FILENAME_LEN 4096
extern NmapOps o;
int current_hosts = LUA_NOREF;
static int timedOut (lua_State *L)
{
Target *target = get_target(L, 1);
lua_pushboolean(L, target->timedOut(NULL));
return 1;
}
static int startTimeOutClock (lua_State *L)
{
Target *target = get_target(L, 1);
if (!target->timeOutClockRunning())
target->startTimeOutClock(NULL);
return 0;
}
static int stopTimeOutClock (lua_State *L)
{
Target *target = get_target(L, 1);
if (target->timeOutClockRunning())
target->stopTimeOutClock(NULL);
return 0;
}
static int next_port (lua_State *L)
{
lua_settop(L, 2);
lua_pushvalue(L, lua_upvalueindex(1));
lua_pushvalue(L, 2);
if (lua_next(L, -2) == 0)
return 0;
else {
lua_pop(L, 1); /* pop boolean value */
return 1;
}
}
static int ports (lua_State *L)
{
static const int states[] = {
PORT_OPEN,
PORT_OPENFILTERED,
PORT_UNFILTERED,
PORT_HIGHEST_STATE /* last one marks end */
};
Target *target = get_target(L, 1);
PortList *plist = &(target->ports);
Port *current = NULL;
lua_newtable(L);
for (int i = 0; states[i] != PORT_HIGHEST_STATE; i++)
while ((current = plist->nextPort(current, TCPANDUDPANDSCTP,
states[i])) != NULL)
{
lua_newtable(L);
set_portinfo(L, current);
lua_pushboolean(L, 1);
lua_rawset(L, -3);
}
lua_pushcclosure(L, next_port, 1);
lua_pushnil(L);
lua_pushnil(L);
return 3;
}
static int host_set_output (lua_State *L)
{
ScriptResult sr;
Target *target = get_target(L, 1);
sr.set_id(luaL_checkstring(L, 2));
sr.set_output(luaL_checkstring(L, 3));
target->scriptResults.push_back(sr);
return 0;
}
static int port_set_output (lua_State *L)
{
ScriptResult sr;
Target *target = get_target(L, 1);
Port *port = get_port(L, target, 2);
sr.set_id(luaL_checkstring(L, 3));
sr.set_output(luaL_checkstring(L, 4));
port->scriptResults.push_back(sr);
/* increment host port script results*/
target->ports.numscriptresults++;
return 0;
}
static int fetchfile_absolute (lua_State *L)
{
char path[MAX_FILENAME_LEN];
switch (nse_fetchfile_absolute(path, sizeof(path), luaL_checkstring(L, 1)))
{
case 0: // no such path
lua_pushnil(L);
lua_pushfstring(L, "no path to file/directory: %s", lua_tostring(L, 1));
break;
case 1: // file returned
lua_pushliteral(L, "file");
lua_pushstring(L, path);
break;
case 2: // directory returned
lua_pushliteral(L, "directory");
lua_pushstring(L, path);
break;
default:
return luaL_error(L, "nse_fetchfile_absolute returned bad code");
}
return 2;
}
static int dump_dir (lua_State *L)
{
luaL_checkstring(L, 1);
lua_pushcclosure(L, nse_scandir, 0);
lua_pushvalue(L, 1);
lua_pushinteger(L, NSE_FILES);
lua_call(L, 2, 1);
return 1;
}
/* This must call the l_nsock_loop function defined in nse_nsock.cc.
* That closure is created in luaopen_nsock in order to allow
* l_nsock_loop to have access to the nsock library environment.
*/
static int nsock_loop (lua_State *L)
{
lua_settop(L, 1);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_NSOCK_LOOP);
lua_pushvalue(L, 1);
lua_call(L, 1, 0);
return 0;
}
static int key_was_pressed (lua_State *L)
{
lua_pushboolean(L, keyWasPressed());
return 1;
}
static int updatedb (lua_State *L)
{
lua_pushboolean(L, script_updatedb());
return 1;
}
static int scp (lua_State *L)
{
static const char * const ops[] = {"printStats", "printStatsIfNecessary",
"mayBePrinted", "endTask", NULL};
ScanProgressMeter *progress =
(ScanProgressMeter *) lua_touserdata(L, lua_upvalueindex(1));
switch (luaL_checkoption(L, 1, NULL, ops))
{
case 0: /* printStats */
progress->printStats((double) luaL_checknumber(L, 2), NULL);
break;
case 1:
progress->printStatsIfNecessary((double) luaL_checknumber(L, 2), NULL);
break;
case 2: /*mayBePrinted */
lua_pushboolean(L, progress->mayBePrinted(NULL));
return 1;
case 3: /* endTask */
progress->endTask(NULL, NULL);
delete progress;
break;
}
return 0;
}
static int scan_progress_meter (lua_State *L)
{
lua_pushlightuserdata(L, new ScanProgressMeter(luaL_checkstring(L, 1)));
lua_pushcclosure(L, scp, 1);
return 1;
}
static void open_cnse (lua_State *L)
{
static const luaL_Reg nse[] = {
{"fetchfile_absolute", fetchfile_absolute},
{"dump_dir", dump_dir},
{"nsock_loop", nsock_loop},
{"key_was_pressed", key_was_pressed},
{"updatedb", updatedb},
{"scan_progress_meter", scan_progress_meter},
{"timedOut", timedOut},
{"startTimeOutClock", startTimeOutClock},
{"stopTimeOutClock", stopTimeOutClock},
{"ports", ports},
{"host_set_output", host_set_output},
{"port_set_output", port_set_output},
{NULL, NULL}
};
lua_newtable(L);
luaL_register(L, NULL, nse);
/* Add some other fields */
lua_pushboolean(L, o.script == 1); /* default scripts if none enumerated? */
lua_setfield(L, -2, "default");
lua_pushboolean(L, o.scriptversion == 1);
lua_setfield(L, -2, "scriptversion");
lua_pushliteral(L, SCRIPT_ENGINE_LUA_DIR SCRIPT_ENGINE_DATABASE);
lua_setfield(L, -2, "script_dbpath");
lua_pushstring(L, o.scriptargs);
lua_setfield(L, -2, "scriptargs");
}
void ScriptResult::set_output (const char *out)
{
output = std::string(out);
}
std::string ScriptResult::get_output (void)
{
return output;
}
void ScriptResult::set_id (const char *ident)
{
id = std::string(ident);
}
std::string ScriptResult::get_id (void)
{
return id;
}
/* int panic (lua_State *L)
*
* Panic function set via lua_atpanic().
*/
static int panic (lua_State *L)
{
const char *err = lua_tostring(L, 1);
fatal("Unprotected error in Lua:\n%s\n", err);
return 0;
}
static void set_nmap_libraries (lua_State *L)
{
static const luaL_Reg libs[] = {
{NSE_PCRELIBNAME, luaopen_pcrelib}, // pcre library
{"nmap", luaopen_nmap}, // nmap bindings
{NSE_BINLIBNAME, luaopen_binlib},
{BITLIBNAME, luaopen_bit}, // bit library
#ifdef HAVE_OPENSSL
{OPENSSLLIBNAME, luaopen_openssl}, // openssl bindings
#endif
{"stdnse.c", luaopen_stdnse_c},
{NULL, NULL}
};
/* Put our libraries in the package.preload */
lua_getglobal(L, "require"); /* the require function */
lua_getglobal(L, LUA_LOADLIBNAME);
lua_getfield(L, -1, "preload");
for (int i = 0; libs[i].name != NULL; i++)
{
lua_pushstring(L, libs[i].name);
lua_pushcclosure(L, libs[i].func, 0);
lua_settable(L, -3); /* set package.preload */
lua_pushvalue(L, -3); /* the require function */
lua_pushstring(L, libs[i].name);
lua_call(L, 1, 0); /* explicitly require it */
}
lua_pop(L, 3); /* require, package, package.preload */
}
int script_updatedb (void)
{
static const char load_db[] =
"local nse = ...\n"
"local _G, assert, ipairs, loadfile, setfenv, setmetatable, rawget, type ="
" _G, assert, ipairs, loadfile, setfenv, setmetatable, rawget, type\n"
"local lower, match, create, resume, open = \n"
" string.lower, string.match, coroutine.create, coroutine.resume,"
" io.open\n"
/* set the package.path */
"local t, path = assert(nse.fetchfile_absolute('nselib/'))\n"
"assert(t == 'directory', 'could not locate nselib directory!')\n"
"package.path = package.path..';'..path..'?.lua'\n"
/* fetch the scripts directory */
"local t, path = nse.fetchfile_absolute('scripts/')\n"
"assert(t == 'directory', 'could not locate scripts directory')\n"
"local db = assert(open(path..'script.db', 'w'),\n"
" 'could not open database for writing')\n"
/* dump the scripts/categories */
"local scripts = nse.dump_dir(path)\n"
"table.sort(scripts)\n"
"for i, script in ipairs(scripts) do\n"
" local env = setmetatable({}, {__index = _G})\n"
" local thread = create(setfenv(assert(loadfile(script)), env))\n"
" assert(resume(thread))\n"
" local categories = rawget(env, 'categories')\n"
" assert(type(categories) == 'table', script.."
" ' categories field is not a table')\n"
" local basename = assert(match(script, '[/\\\\]?([^/\\\\]-%.nse)$'))\n"
" table.sort(categories)\n"
" db:write('Entry { filename = \"', basename, '\", categories = {')\n"
" for j, category in ipairs(categories) do\n"
" db:write(' \"', lower(category), '\",')\n"
" end\n"
" db:write(' } }\\n')\n"
"end\n"
"db:close()\n";
int status = 1;
lua_State *L;
log_write(LOG_STDOUT, "%s: Updating rule database.\n", SCRIPT_ENGINE);
L = luaL_newstate();
if (L == NULL)
fatal("%s: error opening lua for database update\n", SCRIPT_ENGINE);
lua_atpanic(L, panic); /* we let Lua panic if memory error */
luaL_openlibs(L);
set_nmap_libraries(L);
lua_settop(L, 0); // safety, is 0 anyway
lua_getglobal(L, "debug");
lua_getfield(L, -1, "traceback");
lua_replace(L, -2);
if (luaL_loadstring(L, load_db) != 0)
fatal("%s: loading load_db failed %s", SCRIPT_ENGINE, lua_tostring(L, -1));
open_cnse(L);
if (lua_pcall(L, 1, 0, 1) != 0)
{
error("%s: error while updating Script Database:\n%s\n",
SCRIPT_ENGINE, lua_tostring(L, -1));
status = 0;
}
else
log_write(LOG_STDOUT, "NSE script database updated successfully.\n");
lua_close(L);
return status;
}
static int init_main (lua_State *L)
{
char path[MAX_FILENAME_LEN];
std::vector<std::string> *rules = (std::vector<std::string> *)
lua_touserdata(L, 1);
/* Load some basic libraries */
luaL_openlibs(L);
set_nmap_libraries(L);
/* Load current_hosts */
luaL_unref(L, LUA_REGISTRYINDEX, current_hosts);
lua_newtable(L);
current_hosts = luaL_ref(L, LUA_REGISTRYINDEX);
/* Load debug.traceback for collecting any error tracebacks */
lua_settop(L, 0); /* clear the stack */
lua_getglobal(L, "debug");
lua_getfield(L, -1, "traceback");
lua_replace(L, 1); // debug.traceback stack position 1
lua_pushvalue(L, 1);
lua_setfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* save copy */
/* Load main Lua code, stack position 2 */
if (nmap_fetchfile(path, MAX_FILENAME_LEN, "nse_main.lua") != 1)
luaL_error(L, "could not locate nse_main.lua");
if (luaL_loadfile(L, path) != 0)
luaL_error(L, "could not load nse_main.lua: %s", lua_tostring(L, -1));
/* The first argument to the NSE Main Lua code is the private nse
* library table which exposes certain necessary C functions to
* the Lua engine.
*/
open_cnse(L); // stack index 3
/* The second argument is the script rules, including the
* files/directories/categories passed as the userdata to this function.
*/
lua_createtable(L, rules->size(), 0); // stack index 4
for (std::vector<std::string>::iterator si = rules->begin();
si != rules->end(); si++)
{
lua_pushstring(L, si->c_str());
lua_rawseti(L, 4, lua_objlen(L, 4) + 1);
}
/* Get Lua main function */
if (lua_pcall(L, 2, 1, 1) != 0) lua_error(L); /* we wanted a traceback */
lua_setfield(L, LUA_REGISTRYINDEX, NSE_MAIN);
return 0;
}
static int run_main (lua_State *L)
{
std::vector<Target *> *targets = (std::vector<Target*> *)
lua_touserdata(L, 1);
lua_settop(L, 0);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* index 1 */
lua_getfield(L, LUA_REGISTRYINDEX, NSE_MAIN); /* index 2 */
assert(lua_isfunction(L, -1));
/* The first and only argument to main is the list of targets.
* This has all the target names, 1-N, in a list.
*/
lua_createtable(L, targets->size(), 0); // stack index 3
for (std::vector<Target *>::iterator ti = targets->begin();
ti != targets->end(); ti++)
{
Target *target = (Target *) *ti;
const char *TargetName = target->TargetName();
const char *targetipstr = target->targetipstr();
lua_newtable(L);
set_hostinfo(L, target);
lua_rawseti(L, 3, lua_objlen(L, 3) + 1);
lua_rawgeti(L, LUA_REGISTRYINDEX, current_hosts);
if (TargetName != NULL && strcmp(TargetName, "") != 0)
lua_pushstring(L, TargetName);
else
lua_pushstring(L, targetipstr);
lua_pushlightuserdata(L, target);
lua_rawset(L, -3);
lua_pop(L, 1); /* current_hosts */
}
if (lua_pcall(L, 1, 0, 1) != 0) lua_error(L); /* we wanted a traceback */
return 0;
}
int nse_yield (lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_YIELD);
lua_pushthread(L);
lua_call(L, 1, 1); /* returns NSE_YIELD_VALUE */
return lua_yield(L, 1); /* yield with NSE_YIELD_VALUE */
}
void nse_restore (lua_State *L, int number)
{
luaL_checkstack(L, 5, "nse_restore: stack overflow");
lua_pushthread(L);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_WAITING_TO_RUNNING);
lua_insert(L, -(number+2)); /* move WAITING_TO_RUNNING down below the args */
lua_insert(L, -(number+1)); /* move thread above WAITING_TO_RUNNING */
/* Call WAITING_TO_RUNNING (defined in nse_main.lua) on the thread and any
other arguments. */
if (lua_pcall(L, number+1, 0, 0) != 0)
fatal("nse_restore: WAITING_TO_RUNNING error!\n%s", lua_tostring(L, -1));
}
/* This function adds (what = 'a') or removes (what 'r') a destructor
* from the Thread owning the running Lua thread (L). We call the nse_main.lua
* function _R.NSE_DESTRUCTOR in order to add (or remove) the destructor to
* the Thread's close handler table.
*
* what == 'r', destructor key on stack
* what == 'a', destructor key and destructor on stack
*/
void nse_destructor (lua_State *L, char what)
{
assert(what == 'a' || what == 'r');
lua_getfield(L, LUA_REGISTRYINDEX, NSE_DESTRUCTOR);
lua_pushstring(L, what == 'a' ? "add" : "remove");
lua_pushthread(L);
if (what == 'a')
{
lua_pushvalue(L, -5); /* destructor key */
lua_pushvalue(L, -5); /* destructor */
}
else
{
lua_pushvalue(L, -4); /* destructor key */
lua_pushnil(L); /* no destructor, we are removing */
}
if (lua_pcall(L, 4, 0, 0) != 0)
fatal("nse_destructor: NSE_DESTRUCTOR error!\n%s", lua_tostring(L, -1));
lua_pop(L, what == 'a' ? 2 : 1);
}
void nse_base (lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_BASE);
lua_call(L, 0, 1); /* returns base thread */
}
void nse_selectedbyname (lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_SELECTED_BY_NAME);
if (lua_isnil(L, -1)) {
lua_pushboolean(L, 0);
lua_replace(L, -2);
} else {
lua_call(L, 0, 1); /* returns boolean, whether script was selected by name */
}
}
static lua_State *L_NSE = NULL;
void open_nse (void)
{
if (L_NSE == NULL)
{
if ((L_NSE = luaL_newstate()) == NULL)
fatal("%s: failed to open a Lua state!", SCRIPT_ENGINE);
lua_atpanic(L_NSE, panic);
if (lua_cpcall(L_NSE, init_main, (void *) &o.chosenScripts) != 0)
fatal("%s: failed to initialize the script engine:\n%s\n", SCRIPT_ENGINE,
lua_tostring(L_NSE, -1));
}
}
void script_scan (std::vector<Target *> &targets)
{
o.current_scantype = SCRIPT_SCAN;
assert(L_NSE != NULL);
lua_settop(L_NSE, 0); /* clear the stack */
if (lua_cpcall(L_NSE, run_main, (void *) &targets) != 0)
{
error("%s: Script Engine Scan Aborted.\nAn error was thrown by the "
"engine: %s", SCRIPT_ENGINE, lua_tostring(L_NSE, -1));
}
}
void close_nse (void)
{
if (L_NSE != NULL)
{
lua_close(L_NSE);
L_NSE = NULL;
}
}