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changes. The first is that Port objects don't allocate memory for service and RPC results unless that information is set. This reduces the size of a bare Port from 92 to 40 bytes on my machine. The second change is that PortList now has the notion of a "default port state," which is the state of any ports that didn't receive a response. These ports don't need an allocated Port object, which saves a lot of memory in scans where most ports didn't get a response.
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#ifndef NMAP_LUA_H
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#define NMAP_LUA_H
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#include <vector>
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#include <list>
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#include <string>
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#include <string.h>
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#include <iostream>
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extern "C" {
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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class ScriptResult
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{
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private:
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std::string output;
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std::string id;
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public:
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void set_output (const char *);
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std::string get_output (void) const;
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void set_id (const char *);
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std::string get_id (void) const;
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};
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typedef std::vector<ScriptResult> ScriptResults;
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class Target;
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/* API */
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int nse_yield (lua_State *);
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void nse_restore (lua_State *, int);
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void nse_destructor (lua_State *, char);
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void nse_base (lua_State *);
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void nse_selectedbyname (lua_State *);
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void nse_gettarget (lua_State *, int);
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void open_nse (void);
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void script_scan (std::vector<Target *> &targets);
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void close_nse (void);
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int script_updatedb (void);
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#define SCRIPT_ENGINE "NSE"
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#ifdef WIN32
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# define SCRIPT_ENGINE_LUA_DIR "scripts\\"
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# define SCRIPT_ENGINE_LIB_DIR "nselib\\"
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#else
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# define SCRIPT_ENGINE_LUA_DIR "scripts/"
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# define SCRIPT_ENGINE_LIB_DIR "nselib/"
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#endif
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#define SCRIPT_ENGINE_DATABASE "script.db"
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#define SCRIPT_ENGINE_EXTENSION ".nse"
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#endif
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