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121 lines
5.9 KiB
C
121 lines
5.9 KiB
C
/***************************************************************************
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* ncat_lua.c -- ncat lua facilities *
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***********************IMPORTANT NMAP LICENSE TERMS************************
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* *
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* The Nmap Security Scanner is (C) 1996-2022 Nmap Software LLC ("The Nmap *
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* Project"). Nmap is also a registered trademark of the Nmap Project. *
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* *
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* This program is distributed under the terms of the Nmap Public Source *
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* License (NPSL). The exact license text applying to a particular Nmap *
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* release or source code control revision is contained in the LICENSE *
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* file distributed with that version of Nmap or source code control *
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* revision. More Nmap copyright/legal information is available from *
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* https://nmap.org/book/man-legal.html, and further information on the *
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* NPSL license itself can be found at https://nmap.org/npsl/ . This *
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* header summarizes some key points from the Nmap license, but is no *
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* substitute for the actual license text. *
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* *
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* Nmap is generally free for end users to download and use themselves, *
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* including commercial use. It is available from https://nmap.org. *
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* *
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* The Nmap license generally prohibits companies from using and *
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* redistributing Nmap in commercial products, but we sell a special Nmap *
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* OEM Edition with a more permissive license and special features for *
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* this purpose. See https://nmap.org/oem/ *
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* *
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* If you have received a written Nmap license agreement or contract *
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* stating terms other than these (such as an Nmap OEM license), you may *
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* choose to use and redistribute Nmap under those terms instead. *
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* *
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* The official Nmap Windows builds include the Npcap software *
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* (https://npcap.com) for packet capture and transmission. It is under *
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* separate license terms which forbid redistribution without special *
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* permission. So the official Nmap Windows builds may not be *
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* redistributed without special permission (such as an Nmap OEM *
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* license). *
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* *
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* Source is provided to this software because we believe users have a *
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* right to know exactly what a program is going to do before they run it. *
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* This also allows you to audit the software for security holes. *
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* *
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* Source code also allows you to port Nmap to new platforms, fix bugs, *
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* and add new features. You are highly encouraged to submit your *
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* changes as a Github PR or by email to the dev@nmap.org mailing list *
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* for possible incorporation into the main distribution. Unless you *
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* specify otherwise, it is understood that you are offering us very *
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* broad rights to use your submissions as described in the Nmap Public *
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* Source License Contributor Agreement. This is important because we *
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* fund the project by selling licenses with various terms, and also *
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* because the inability to relicense code has caused devastating *
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* problems for other Free Software projects (such as KDE and NASM). *
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* *
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* The free version of Nmap is distributed in the hope that it will be *
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Warranties, *
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* indemnification and commercial support are all available through the *
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* Npcap OEM program--see https://nmap.org/oem/ *
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* *
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***************************************************************************/
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/* $Id$ */
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#include "ncat.h"
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#include "ncat_lua.h"
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static lua_State *L;
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static int last_function_number;
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static void report(char *prefix)
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{
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const char *errormsg;
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errormsg = lua_tostring(L, -1);
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if (errormsg == NULL)
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errormsg = "(error object is not a string)";
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bye("%s: %s.", prefix, errormsg);
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}
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static int traceback (lua_State *LL)
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{
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const char *msg;
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msg = lua_tostring(LL, 1);
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if (msg) {
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luaL_traceback(LL, LL, msg, 1);
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} else {
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if (!lua_isnoneornil(LL, 1)) { /* is there an error object? */
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if (!luaL_callmeta(LL, 1, "__tostring")) /* try its 'tostring' metamethod */
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lua_pushliteral(LL, "(no error message)");
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}
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}
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return 1;
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}
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void lua_setup(void)
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{
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ncat_assert(o.cmdexec != NULL);
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L = luaL_newstate();
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luaL_openlibs(L);
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if (luaL_loadfile(L, o.cmdexec) != 0)
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report("Error loading the Lua script");
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/* install the traceback function */
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last_function_number = lua_gettop(L);
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lua_pushcfunction(L, traceback);
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lua_insert(L, last_function_number);
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}
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void lua_run(void)
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{
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if (lua_pcall(L, 0, 0, last_function_number) != LUA_OK && !lua_isnil(L, -1)) {
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/* handle the error; the code below is taken from lua.c, Lua source code */
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lua_remove(L, last_function_number);
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report("Error running the Lua script");
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} else {
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if (o.debug)
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logdebug("%s returned successfully.\n", o.cmdexec);
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lua_close(L);
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exit(EXIT_SUCCESS);
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}
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}
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