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Files
nmap/nse_main.cc
batrick 98e51ec007 [NSE] Added Boolean Operators for --script. You may now use a boolean operator
("and", "or", or "not") combined with categories, filenames, and filenames with
a '*', wildcard, to match many files.  This change requires the script database
to be recompiled. Please see the thread at
http://seclists.org/nmap-dev/2009/q2/0100.html for more information.
2009-04-30 05:49:47 +00:00

514 lines
14 KiB
C++

#include "nse_main.h"
#include "nse_fs.h"
#include "nse_nsock.h"
#include "nse_nmaplib.h"
#include "nse_bit.h"
#include "nse_binlib.h"
#include "nse_pcrelib.h"
#include "nse_openssl.h"
#include "nse_debug.h"
#include "nse_macros.h"
#include "nmap.h"
#include "nmap_error.h"
#include "portlist.h"
#include "nsock.h"
#include "NmapOps.h"
#include "timing.h"
#include "Target.h"
#include "nmap_tty.h"
#define NSE_MAIN "NSE_MAIN" /* the main function */
#define NSE_TRACEBACK "NSE_TRACEBACK"
extern NmapOps o;
int current_hosts = LUA_NOREF;
static int timedOut (lua_State *L)
{
Target *target = get_target(L, 1);
lua_pushboolean(L, target->timedOut(NULL));
return 1;
}
static int startTimeOutClock (lua_State *L)
{
Target *target = get_target(L, 1);
if (!target->timeOutClockRunning())
target->startTimeOutClock(NULL);
return 0;
}
static int stopTimeOutClock (lua_State *L)
{
Target *target = get_target(L, 1);
if (target->timeOutClockRunning())
target->stopTimeOutClock(NULL);
return 0;
}
static int next_port (lua_State *L)
{
lua_settop(L, 2);
lua_pushvalue(L, lua_upvalueindex(1));
lua_pushvalue(L, 2);
if (lua_next(L, -2) == 0)
return 0;
else {
lua_pop(L, 1); /* pop boolean value */
return 1;
}
}
static int ports (lua_State *L)
{
static const int states[] = {
PORT_OPEN,
PORT_OPENFILTERED,
PORT_UNFILTERED,
PORT_HIGHEST_STATE /* last one marks end */
};
Target *target = get_target(L, 1);
PortList *plist = &(target->ports);
Port *current = NULL;
lua_newtable(L);
for (int i = 0; states[i] != PORT_HIGHEST_STATE; i++)
while ((current = plist->nextPort(current, TCPANDUDP, states[i])) != NULL)
{
lua_newtable(L);
set_portinfo(L, current);
lua_pushboolean(L, 1);
lua_rawset(L, -3);
}
lua_pushcclosure(L, next_port, 1);
lua_pushnil(L);
lua_pushnil(L);
return 3;
}
static int host_set_output (lua_State *L)
{
ScriptResult sr;
Target *target = get_target(L, 1);
sr.set_id(luaL_checkstring(L, 2));
sr.set_output(luaL_checkstring(L, 3));
target->scriptResults.push_back(sr);
return 0;
}
static int port_set_output (lua_State *L)
{
ScriptResult sr;
Target *target = get_target(L, 1);
Port *port = get_port(L, target, 2);
sr.set_id(luaL_checkstring(L, 3));
sr.set_output(luaL_checkstring(L, 4));
port->scriptResults.push_back(sr);
/* increment host port script results*/
target->ports.numscriptresults++;
return 0;
}
static int fetchfile_absolute (lua_State *L)
{
char path[MAX_FILENAME_LEN];
switch (nse_fetchfile_absolute(path, sizeof(path), luaL_checkstring(L, 1)))
{
case 0: // no such path
lua_pushnil(L);
lua_pushfstring(L, "no path to file/directory: %s", lua_tostring(L, 1));
break;
case 1: // file returned
lua_pushliteral(L, "file");
lua_pushstring(L, path);
break;
case 2: // directory returned
lua_pushliteral(L, "directory");
lua_pushstring(L, path);
break;
default:
return luaL_error(L, "nse_fetchfile_absolute returned bad code");
}
return 2;
}
static int dump_dir (lua_State *L)
{
luaL_checkstring(L, 1);
lua_pushcclosure(L, nse_scandir, 0);
lua_pushvalue(L, 1);
lua_pushinteger(L, FILES);
lua_call(L, 2, 1);
return 1;
}
static int nsock_loop (lua_State *L)
{
if (l_nsock_loop(luaL_checkint(L, 1)) == NSOCK_LOOP_ERROR)
luaL_error(L, "an error occurred in nsock_loop");
return 0;
}
static int key_was_pressed (lua_State *L)
{
lua_pushboolean(L, keyWasPressed());
return 1;
}
static int ref (lua_State *L)
{
lua_settop(L, 1);
lua_pushinteger(L, (lua_Integer) luaL_ref(L, LUA_REGISTRYINDEX));
return 1;
}
static int unref (lua_State *L)
{
luaL_unref(L, LUA_REGISTRYINDEX, luaL_checkint(L, 1));
return 0;
}
static int updatedb (lua_State *L)
{
lua_pushboolean(L, script_updatedb() == SCRIPT_ENGINE_SUCCESS);
return 1;
}
static int scp (lua_State *L)
{
static const char * const ops[] = {"printStats", "printStatsIfNecessary",
"mayBePrinted", "endTask", NULL};
ScanProgressMeter *progress =
(ScanProgressMeter *) lua_touserdata(L, lua_upvalueindex(1));
switch (luaL_checkoption(L, 1, NULL, ops))
{
case 0: /* printStats */
progress->printStats((double) luaL_checknumber(L, 2), NULL);
break;
case 1:
progress->printStatsIfNecessary((double) luaL_checknumber(L, 2), NULL);
break;
case 2: /*mayBePrinted */
lua_pushboolean(L, progress->mayBePrinted(NULL));
return 1;
case 3: /* endTask */
progress->endTask(NULL, NULL);
delete progress;
break;
}
return 0;
}
static int scan_progress_meter (lua_State *L)
{
lua_pushlightuserdata(L, new ScanProgressMeter(luaL_checkstring(L, 1)));
lua_pushcclosure(L, scp, 1);
return 1;
}
static void open_cnse (lua_State *L)
{
static const luaL_Reg nse[] = {
{"fetchfile_absolute", fetchfile_absolute},
{"dump_dir", dump_dir},
{"nsock_loop", nsock_loop},
{"key_was_pressed", key_was_pressed},
{"ref", ref},
{"unref", unref},
{"updatedb", updatedb},
{"scan_progress_meter", scan_progress_meter},
{"timedOut", timedOut},
{"startTimeOutClock", startTimeOutClock},
{"stopTimeOutClock", stopTimeOutClock},
{"ports", ports},
{"host_set_output", host_set_output},
{"port_set_output", port_set_output},
{NULL, NULL}
};
lua_newtable(L);
luaL_register(L, NULL, nse);
/* Add some other fields */
lua_pushboolean(L, o.script == 1); /* default scripts if none enumerated? */
lua_setfield(L, -2, "default");
lua_pushboolean(L, o.scriptversion == 1);
lua_setfield(L, -2, "scriptversion");
lua_pushliteral(L, SCRIPT_ENGINE_LUA_DIR SCRIPT_ENGINE_DATABASE);
lua_setfield(L, -2, "script_dbpath");
lua_pushstring(L, o.scriptargs);
lua_setfield(L, -2, "scriptargs");
}
void ScriptResult::set_output (const char *out)
{
output = std::string(out);
}
std::string ScriptResult::get_output (void)
{
return output;
}
void ScriptResult::set_id (const char *ident)
{
id = std::string(ident);
}
std::string ScriptResult::get_id (void)
{
return id;
}
/* int panic (lua_State *L)
*
* Panic function set via lua_atpanic().
*/
static int panic (lua_State *L)
{
const char *err = lua_tostring(L, 1);
fatal("Unprotected error in Lua:\n%s\n", err);
return 0;
}
static void set_nmap_libraries (lua_State *L)
{
static const luaL_Reg libs[] = {
{NSE_PCRELIBNAME, luaopen_pcrelib}, // pcre library
{"nmap", luaopen_nmap}, // nmap bindings
{NSE_BINLIBNAME, luaopen_binlib},
{BITLIBNAME, luaopen_bit}, // bit library
#ifdef HAVE_OPENSSL
{OPENSSLLIBNAME, luaopen_openssl}, // openssl bindings
#endif
{"stdnse.c", luaopen_stdnse_c},
{NULL, NULL}
};
/* Put our libraries in the package.preload */
lua_getglobal(L, "require"); /* the require function */
lua_getglobal(L, LUA_LOADLIBNAME);
lua_getfield(L, -1, "preload");
for (int i = 0; libs[i].name != NULL; i++)
{
lua_pushstring(L, libs[i].name);
lua_pushcclosure(L, libs[i].func, 0);
lua_settable(L, -3); /* set package.preload */
lua_pushvalue(L, -3); /* the require function */
lua_pushstring(L, libs[i].name);
lua_call(L, 1, 0); /* explicitly require it */
}
lua_pop(L, 3); /* require, package, package.preload */
}
int script_updatedb (void)
{
static const char load_db[] =
"local nse = ...\n"
"local _G, assert, ipairs, loadfile, setfenv, setmetatable, rawget, type ="
" _G, assert, ipairs, loadfile, setfenv, setmetatable, rawget, type\n"
"local lower, match, create, resume, open = \n"
" string.lower, string.match, coroutine.create, coroutine.resume,"
" io.open\n"
/* set the package.path */
"local t, path = assert(nse.fetchfile_absolute('nselib/'))\n"
"assert(t == 'directory', 'could not locate nselib directory!')\n"
"package.path = package.path..';'..path..'?.lua'\n"
/* fetch the scripts directory */
"local t, path = nse.fetchfile_absolute('scripts/')\n"
"assert(t == 'directory', 'could not locate scripts directory')\n"
"local db = assert(open(path..'script.db', 'w'),\n"
" 'could not open database for writing')\n"
/* dump the scripts/categories */
"local scripts = nse.dump_dir(path)\n"
"table.sort(scripts)\n"
"for i, script in ipairs(scripts) do\n"
" local env = setmetatable({}, {__index = _G})\n"
" local thread = create(setfenv(assert(loadfile(script)), env))\n"
" assert(resume(thread))\n"
" local categories = rawget(env, 'categories')\n"
" assert(type(categories) == 'table', script.."
" ' categories field is not a table')\n"
" local basename = assert(match(script, '[/\\\\]?([^/\\\\]-%.nse)$'))\n"
" table.sort(categories)\n"
" db:write('Entry { filename = \"', basename, '\", categories = {')\n"
" for j, category in ipairs(categories) do\n"
" db:write(' \"', lower(category), '\",')\n"
" end\n"
" db:write(' } }\\n')\n"
"end\n"
"db:close()\n";
int status = SCRIPT_ENGINE_SUCCESS;
lua_State *L;
log_write(LOG_STDOUT, "%s: Updating rule database.\n", SCRIPT_ENGINE);
L = luaL_newstate();
if (L == NULL)
fatal("%s: error opening lua for database update\n", SCRIPT_ENGINE);
lua_atpanic(L, panic); /* we let Lua panic if memory error */
luaL_openlibs(L);
set_nmap_libraries(L);
lua_settop(L, 0); // safety, is 0 anyway
lua_getglobal(L, "debug");
lua_getfield(L, -1, "traceback");
lua_replace(L, -2);
if (luaL_loadstring(L, load_db) != 0)
fatal("%s: loading load_db failed %s", SCRIPT_ENGINE, lua_tostring(L, -1));
open_cnse(L);
if (lua_pcall(L, 1, 0, 1) != 0)
{
error("%s: error while updating Script Database:\n%s\n",
SCRIPT_ENGINE, lua_tostring(L, -1));
status = SCRIPT_ENGINE_ERROR;
}
else
log_write(LOG_STDOUT, "NSE script database updated successfully.\n");
lua_close(L);
return status;
}
static int init_main (lua_State *L)
{
char path[MAX_FILENAME_LEN];
std::vector<std::string> *rules = (std::vector<std::string> *)
lua_touserdata(L, 1);
/* Load some basic libraries */
luaL_openlibs(L);
set_nmap_libraries(L);
/* Load current_hosts */
luaL_unref(L, LUA_REGISTRYINDEX, current_hosts);
lua_newtable(L);
current_hosts = luaL_ref(L, LUA_REGISTRYINDEX);
/* Load debug.traceback for collecting any error tracebacks */
lua_settop(L, 0); /* clear the stack */
lua_getglobal(L, "debug");
lua_getfield(L, -1, "traceback");
lua_replace(L, 1); // debug.traceback stack position 1
lua_pushvalue(L, 1);
lua_setfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* save copy */
/* Load main Lua code, stack position 2 */
if (nmap_fetchfile(path, MAX_FILENAME_LEN, "nse_main.lua") != 1)
luaL_error(L, "could not locate nse_main.lua");
if (luaL_loadfile(L, path) != 0)
luaL_error(L, "could not load nse_main.lua: %s", lua_tostring(L, -1));
/* The first argument to the NSE Main Lua code is the private nse
* library table which exposes certain necessary C functions to
* the Lua engine.
*/
open_cnse(L); // stack index 3
/* The second argument is the script rules, including the
* files/directories/categories passed as the userdata to this function.
*/
lua_createtable(L, rules->size(), 0); // stack index 4
for (std::vector<std::string>::iterator si = rules->begin();
si != rules->end(); si++)
{
lua_pushstring(L, si->c_str());
lua_rawseti(L, 4, lua_objlen(L, 4) + 1);
}
/* Get Lua main function */
if (lua_pcall(L, 2, 1, 1) != 0) lua_error(L); /* we wanted a traceback */
lua_setfield(L, LUA_REGISTRYINDEX, NSE_MAIN);
return 0;
}
static int run_main (lua_State *L)
{
std::vector<Target *> *targets = (std::vector<Target*> *)
lua_touserdata(L, 1);
lua_settop(L, 0);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* index 1 */
lua_getfield(L, LUA_REGISTRYINDEX, NSE_MAIN); /* index 2 */
assert(lua_isfunction(L, -1));
/* The first and only argument to main is the list of targets.
* This has all the target names, 1-N, in a list.
*/
lua_createtable(L, targets->size(), 0); // stack index 3
for (std::vector<Target *>::iterator ti = targets->begin();
ti != targets->end(); ti++)
{
lua_newtable(L);
set_hostinfo(L, (Target *) *ti);
lua_rawseti(L, 3, lua_objlen(L, 3) + 1);
lua_rawgeti(L, LUA_REGISTRYINDEX, current_hosts);
lua_pushlightuserdata(L, (void *) *ti);
lua_setfield(L, -2, (*ti)->targetipstr());
lua_pop(L, 1); /* current_hosts */
}
if (lua_pcall(L, 1, 0, 1) != 0) lua_error(L); /* we wanted a traceback */
return 0;
}
void nse_restore (lua_State *L, int number)
{
luaL_checkstack(L, 5, "nse_restore: stack overflow");
lua_pushthread(L);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_WAITING_TO_RUNNING);
lua_insert(L, -(number+2)); /* move WAITING_TO_RUNNING down below the args */
lua_insert(L, -(number+1)); /* move thread above WAITING_TO_RUNNING */
/* Call WAITING_TO_RUNNING (defined in nse_main.lua) on the thread and any
other arguments. */
if (lua_pcall(L, number+1, 0, 0) != 0)
fatal("nse_restore: WAITING_TO_RUNNING error!\n%s", lua_tostring(L, -1));
}
static lua_State *L_NSE = NULL;
int open_nse (void)
{
if (L_NSE != NULL) return SCRIPT_ENGINE_SUCCESS;
if ((L_NSE = luaL_newstate()) == NULL)
fatal("%s: failed to open a Lua state!", SCRIPT_ENGINE);
lua_atpanic(L_NSE, panic);
if (lua_cpcall(L_NSE, init_main, (void *) &o.chosenScripts) != 0)
fatal("%s: failed to initialize the script engine:\n%s\n", SCRIPT_ENGINE,
lua_tostring(L_NSE, -1));
return SCRIPT_ENGINE_SUCCESS;
}
int script_scan (std::vector<Target *> &targets)
{
o.current_scantype = SCRIPT_SCAN;
assert(L_NSE != NULL);
lua_settop(L_NSE, 0); /* clear the stack */
if (lua_cpcall(L_NSE, run_main, (void *) &targets) != 0)
{
error("%s: Script Engine Scan Aborted.\nAn error was thrown by the "
"engine: %s", SCRIPT_ENGINE, lua_tostring(L_NSE, -1));
return SCRIPT_ENGINE_ERROR;
}
else
return SCRIPT_ENGINE_SUCCESS;
}
void close_nse (void)
{
if (L_NSE != NULL)
lua_close(L_NSE);
}