mirror of
https://github.com/nmap/nmap.git
synced 2025-12-20 14:39:02 +00:00
232 lines
5.6 KiB
Lua
232 lines
5.6 KiB
Lua
description = [[
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Extracts information from a Quake3-like game server.
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]]
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---
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-- @usage
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-- nmap -sU -sV -Pn --script quake3-info.nse -p <port> <target>
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--
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-- @output
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-- PORT STATE SERVICE VERSION
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-- 27960/udp open quake3 Quake 3 dedicated server
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-- | quake3-info:
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-- | PLAYERS:
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-- | 1. cyberix (frags: 0/20, ping: 4)
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-- | BASIC OPTIONS:
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-- | capturelimit: 8
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-- | dmflags: 0
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-- | elimflags: 0
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-- | fraglimit: 20
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-- | gamename: baseoa
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-- | mapname: oa_dm1
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-- | protocol: 71
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-- | timelimit: 0
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-- | version: ioq3 1.36+svn1933-1/Ubuntu linux-x86_64 Apr 4 2011
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-- | videoflags: 7
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-- | voteflags: 767
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-- | OTHER OPTIONS:
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-- | bot_minplayers: 0
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-- | elimination_roundtime: 120
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-- | g_allowVote: 1
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-- | g_altExcellent: 0
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-- | g_delagHitscan: 0
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-- | g_doWarmup: 0
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-- | g_enableBreath: 0
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-- | g_enableDust: 0
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-- | g_gametype: 0
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-- | g_instantgib: 0
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-- | g_lms_mode: 0
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-- | g_maxGameClients: 0
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-- | g_needpass: 0
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-- | g_obeliskRespawnDelay: 10
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-- | g_rockets: 0
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-- | g_voteGametypes: /0/1/3/4/5/6/7/8/9/10/11/12/
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-- | g_voteMaxFraglimit: 0
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-- | g_voteMaxTimelimit: 0
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-- | g_voteMinFraglimit: 0
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-- | g_voteMinTimelimit: 0
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-- | sv_allowDownload: 0
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-- | sv_floodProtect: 1
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-- | sv_hostname: noname
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-- | sv_maxPing: 0
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-- | sv_maxRate: 0
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-- | sv_maxclients: 8
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-- | sv_minPing: 0
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-- | sv_minRate: 0
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-- |_ sv_privateClients: 0
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author = "Toni Ruottu"
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license = "Same as Nmap--See http://nmap.org/book/man-legal.html"
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categories = {"default", "discovery", "safe"}
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require "shortport"
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require "stdnse"
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require "comm"
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require "bin"
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local function range(first, last)
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local list = {}
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for i = first, last do
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table.insert(list, i)
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end
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return list
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end
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portrule = shortport.port_or_service(range(27960, 27970), {'quake3'}, 'udp')
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local function parsefields(data)
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local fields = {}
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local parts = stdnse.strsplit("\\", data)
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local nullprefix = table.remove(parts, 1)
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if nullprefix ~= "" then
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stdnse.print_debug(2, "unrecognized field format, skipping options")
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return {}
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end
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for i = 1, #parts, 2 do
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local key = parts[i]
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local value = parts[i + 1]
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fields[key] = value
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end
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return fields
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end
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local function parsename(data)
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parts = stdnse.strsplit('"', data)
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if #parts ~= 3 then
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return nil
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end
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local e1 = parts[1]
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local name = parts[2]
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local e2 = parts[3]
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local extra = e1 .. e2
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if extra ~= "" then
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return nil
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end
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return name
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end
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local function parseplayer(data)
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local parts = stdnse.strsplit(" ", data)
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if #parts < 3 then
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stdnse.print_debug(2, "player info line is missing elements, skipping a player")
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return nil
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end
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if #parts > 3 then
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stdnse.print_debug(2, "player info line has unknown elements, skipping a player")
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return nil
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end
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local player = {}
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player.frags = parts[1]
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player.ping = parts[2]
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player.name = parsename(parts[3])
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if player.name == nil then
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stdnse.print_debug(2, "invalid player name serialization, skipping a player")
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return nil
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end
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return player
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end
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local function parseplayers(data)
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local players = {}
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for _, p in ipairs(data) do
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local player = parseplayer(p)
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if player then
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table.insert(players, player)
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end
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end
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return players
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end
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local function is_leader(a, b)
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local collide = a.name == b.name
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local even = a.frags == b.frags
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local leads = a.frags > b.frags
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local alphab = a.name > b.name
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local faster = a.ping > b.ping
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return leads or (even and alphab) or (even and collide and faster)
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end
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local function formatplayers(players, fraglimit)
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table.sort(players, is_leader)
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local printable = {}
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for i, player in ipairs(players) do
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local name = player.name
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local ping = player.ping
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local frags = player.frags
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if fraglimit then
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frags = string.format("%s/%s", frags, fraglimit)
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end
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table.insert(printable, string.format("%d. %s (frags: %s, ping: %s)", i, name, frags, ping))
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end
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printable["name"] = "PLAYERS:"
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return printable
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end
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local function formatfields(fields, title)
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local printable = {}
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for key, value in pairs(fields) do
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local kv = string.format("%s: %s", key, value)
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table.insert(printable, kv)
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end
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table.sort(printable)
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printable["name"] = title
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return printable
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end
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local function assorted(fields)
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local basic = {}
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local other = {}
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for key, value in pairs(fields) do
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if string.find(key, "_") == nil then
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basic[key] = value
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else
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other[key] = value
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end
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end
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return basic, other
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end
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action = function(host, port)
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local GETSTATUS = bin.pack("CCCCA", 0xff, 0xff, 0xff, 0xff, "getstatus\n")
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local STATUSRESP = bin.pack("CCCCA", 0xff, 0xff, 0xff, 0xff, "statusResponse")
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local status, data = comm.exchange(host, port, GETSTATUS, {["proto"] = "udp"})
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if not status then
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return
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end
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local parts = stdnse.strsplit("\n", data)
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local header = table.remove(parts, 1)
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if header ~= STATUSRESP then
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return
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end
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if #parts < 2 then
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stdnse.print_debug(2, "incomplete status response, script abort")
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return
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end
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local nullend = table.remove(parts)
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if nullend ~= "" then
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stdnse.print_debug(2, "missing terminating endline, script abort")
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return
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end
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local field_data = table.remove(parts, 1)
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local player_data = parts
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local fields = parsefields(field_data)
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local players = parseplayers(player_data)
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local basic, other = assorted(fields)
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local fraglimit = fields["fraglimit"]
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if not fraglimit then
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fraglimit = "?"
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end
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local response = {}
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table.insert(response, formatplayers(players, fraglimit))
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table.insert(response, formatfields(basic, "BASIC OPTIONS:"))
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if nmap.verbosity() > 0 then
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table.insert(response, formatfields(other, "OTHER OPTIONS:"))
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end
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return stdnse.format_output(true, response)
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end
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