mirror of
https://github.com/nmap/nmap.git
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This is a maintenance fix for the NSE Nsock library binding. The patch focuses on code correctness and simplicity. The patch also brings some initial updates with an eye towards the upcoming Lua 5.2 release. See [1] for a post concerning this branch. [1] http://seclists.org/nmap-dev/2010/q3/710
573 lines
16 KiB
C++
573 lines
16 KiB
C++
#include "nmap.h"
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#include "nmap_error.h"
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#include "portlist.h"
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#include "nsock.h"
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#include "NmapOps.h"
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#include "timing.h"
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#include "Target.h"
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#include "nmap_tty.h"
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#include "nse_main.h"
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#include "nse_utility.h"
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#include "nse_fs.h"
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#include "nse_nsock.h"
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#include "nse_nmaplib.h"
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#include "nse_bit.h"
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#include "nse_binlib.h"
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#include "nse_pcrelib.h"
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#include "nse_openssl.h"
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#include "nse_debug.h"
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#define NSE_MAIN "NSE_MAIN" /* the main function */
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#define NSE_TRACEBACK "NSE_TRACEBACK"
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/* Script Scan phases */
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#define NSE_PRE_SCAN "NSE_PRE_SCAN"
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#define NSE_SCAN "NSE_SCAN"
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#define NSE_POST_SCAN "NSE_POST_SCAN"
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/* These are indices into the registry, for data shared with nse_main.lua. The
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definitions here must match those in nse_main.lua. */
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#define NSE_YIELD "NSE_YIELD"
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#define NSE_BASE "NSE_BASE"
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#define NSE_WAITING_TO_RUNNING "NSE_WAITING_TO_RUNNING"
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#define NSE_DESTRUCTOR "NSE_DESTRUCTOR"
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#define NSE_SELECTED_BY_NAME "NSE_SELECTED_BY_NAME"
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#define NSE_CURRENT_HOSTS "NSE_CURRENT_HOSTS"
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#ifndef MAXPATHLEN
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# define MAXPATHLEN 2048
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#endif
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extern NmapOps o;
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/* global object to store Pre-Scan and Post-Scan script results */
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static ScriptResults script_scan_results;
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static int timedOut (lua_State *L)
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{
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Target *target = get_target(L, 1);
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lua_pushboolean(L, target->timedOut(NULL));
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return 1;
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}
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static int startTimeOutClock (lua_State *L)
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{
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Target *target = get_target(L, 1);
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if (!target->timeOutClockRunning())
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target->startTimeOutClock(NULL);
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return 0;
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}
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static int stopTimeOutClock (lua_State *L)
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{
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Target *target = get_target(L, 1);
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if (target->timeOutClockRunning())
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target->stopTimeOutClock(NULL);
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return 0;
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}
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static int next_port (lua_State *L)
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{
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lua_settop(L, 2);
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lua_pushvalue(L, lua_upvalueindex(1));
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lua_pushvalue(L, 2);
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if (lua_next(L, -2) == 0)
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return 0;
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else {
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lua_pop(L, 1); /* pop boolean value */
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return 1;
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}
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}
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static int ports (lua_State *L)
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{
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static const int states[] = {
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PORT_OPEN,
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PORT_OPENFILTERED,
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PORT_UNFILTERED,
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PORT_HIGHEST_STATE /* last one marks end */
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};
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Target *target = get_target(L, 1);
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PortList *plist = &(target->ports);
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Port *current = NULL;
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Port port;
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lua_newtable(L);
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for (int i = 0; states[i] != PORT_HIGHEST_STATE; i++)
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while ((current = plist->nextPort(current, &port, TCPANDUDPANDSCTP,
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states[i])) != NULL)
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{
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lua_newtable(L);
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set_portinfo(L, target, current);
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lua_pushboolean(L, 1);
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lua_rawset(L, -3);
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}
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lua_pushcclosure(L, next_port, 1);
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lua_pushnil(L);
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lua_pushnil(L);
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return 3;
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}
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static int script_set_output (lua_State *L)
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{
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ScriptResult sr;
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sr.set_id(luaL_checkstring(L, 1));
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sr.set_output(luaL_checkstring(L, 2));
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script_scan_results.push_back(sr);
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return 0;
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}
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static int host_set_output (lua_State *L)
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{
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ScriptResult sr;
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Target *target = get_target(L, 1);
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sr.set_id(luaL_checkstring(L, 2));
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sr.set_output(luaL_checkstring(L, 3));
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target->scriptResults.push_back(sr);
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return 0;
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}
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static int port_set_output (lua_State *L)
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{
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Port *p;
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Port port;
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ScriptResult sr;
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Target *target = get_target(L, 1);
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p = get_port(L, target, &port, 2);
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sr.set_id(luaL_checkstring(L, 3));
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sr.set_output(luaL_checkstring(L, 4));
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target->ports.addScriptResult(p->portno, p->proto, sr);
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/* increment host port script results*/
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target->ports.numscriptresults++;
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return 0;
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}
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/* This must call the l_nsock_loop function defined in nse_nsock.cc.
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* That closure is created in luaopen_nsock in order to allow
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* l_nsock_loop to have access to the nsock library environment.
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*/
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static int nsock_loop (lua_State *L)
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{
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lua_settop(L, 1);
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_NSOCK_LOOP);
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lua_pushvalue(L, 1);
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lua_call(L, 1, 0);
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return 0;
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}
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static int key_was_pressed (lua_State *L)
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{
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lua_pushboolean(L, keyWasPressed());
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return 1;
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}
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static int scp (lua_State *L)
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{
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static const char * const ops[] = {"printStats", "printStatsIfNecessary",
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"mayBePrinted", "endTask", NULL};
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ScanProgressMeter *progress =
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(ScanProgressMeter *) lua_touserdata(L, lua_upvalueindex(1));
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switch (luaL_checkoption(L, 1, NULL, ops))
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{
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case 0: /* printStats */
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progress->printStats((double) luaL_checknumber(L, 2), NULL);
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break;
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case 1:
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progress->printStatsIfNecessary((double) luaL_checknumber(L, 2), NULL);
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break;
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case 2: /*mayBePrinted */
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lua_pushboolean(L, progress->mayBePrinted(NULL));
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return 1;
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case 3: /* endTask */
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progress->endTask(NULL, NULL);
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delete progress;
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break;
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}
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return 0;
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}
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static int scan_progress_meter (lua_State *L)
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{
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lua_pushlightuserdata(L, new ScanProgressMeter(luaL_checkstring(L, 1)));
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lua_pushcclosure(L, scp, 1);
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return 1;
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}
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static void open_cnse (lua_State *L)
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{
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static const luaL_Reg nse[] = {
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{"fetchfile_absolute", fetchfile_absolute},
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{"dir", nse_readdir},
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{"nsock_loop", nsock_loop},
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{"key_was_pressed", key_was_pressed},
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{"scan_progress_meter", scan_progress_meter},
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{"timedOut", timedOut},
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{"startTimeOutClock", startTimeOutClock},
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{"stopTimeOutClock", stopTimeOutClock},
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{"ports", ports},
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{"script_set_output", script_set_output},
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{"host_set_output", host_set_output},
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{"port_set_output", port_set_output},
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{NULL, NULL}
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};
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/* create dir metatable */
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luaopen_fs(L);
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lua_newtable(L);
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luaL_register(L, NULL, nse);
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/* Add some other fields */
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lua_pushboolean(L, o.script == 1); /* default scripts if none enumerated? */
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lua_setfield(L, -2, "default");
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lua_pushboolean(L, o.scriptversion == 1);
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lua_setfield(L, -2, "scriptversion");
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lua_pushboolean(L, o.scriptupdatedb == 1);
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lua_setfield(L, -2, "scriptupdatedb");
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lua_pushliteral(L, SCRIPT_ENGINE_LUA_DIR SCRIPT_ENGINE_DATABASE);
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lua_setfield(L, -2, "script_dbpath");
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lua_pushstring(L, o.scriptargs);
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lua_setfield(L, -2, "scriptargs");
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}
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void ScriptResult::set_output (const char *out)
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{
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output = std::string(out);
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}
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std::string ScriptResult::get_output (void) const
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{
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return output;
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}
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void ScriptResult::set_id (const char *ident)
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{
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id = std::string(ident);
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}
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std::string ScriptResult::get_id (void) const
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{
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return id;
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}
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ScriptResults *get_script_scan_results_obj (void)
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{
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return &script_scan_results;
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}
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/* int panic (lua_State *L)
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*
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* Panic function set via lua_atpanic().
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*/
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static int panic (lua_State *L)
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{
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const char *err = lua_tostring(L, 1);
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fatal("Unprotected error in Lua:\n%s\n", err);
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return 0;
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}
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static void set_nmap_libraries (lua_State *L)
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{
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static const luaL_Reg libs[] = {
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{NSE_PCRELIBNAME, luaopen_pcrelib}, // pcre library
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{NSE_NMAPLIBNAME, luaopen_nmap}, // nmap bindings
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{NSE_BINLIBNAME, luaopen_binlib},
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{BITLIBNAME, luaopen_bit}, // bit library
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#ifdef HAVE_OPENSSL
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{OPENSSLLIBNAME, luaopen_openssl}, // openssl bindings
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#endif
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{NSE_STDNSELIBNAME, luaopen_stdnse_c},
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{NULL, NULL}
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};
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/* Put our libraries in the package.preload */
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lua_getglobal(L, "require"); /* the require function */
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lua_getglobal(L, LUA_LOADLIBNAME);
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lua_getfield(L, -1, "preload");
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for (int i = 0; libs[i].name != NULL; i++)
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{
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lua_pushstring(L, libs[i].name);
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lua_pushcclosure(L, libs[i].func, 0);
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lua_settable(L, -3); /* set package.preload */
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lua_pushvalue(L, -3); /* the require function */
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lua_pushstring(L, libs[i].name);
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lua_call(L, 1, 0); /* explicitly require it */
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}
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lua_pop(L, 3); /* require, package, package.preload */
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}
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static int init_main (lua_State *L)
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{
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char path[MAXPATHLEN];
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std::vector<std::string> *rules = (std::vector<std::string> *)
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lua_touserdata(L, 1);
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/* Load some basic libraries */
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luaL_openlibs(L);
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set_nmap_libraries(L);
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lua_newtable(L);
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lua_setfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
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/* Load debug.traceback for collecting any error tracebacks */
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lua_settop(L, 0); /* clear the stack */
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lua_getglobal(L, "debug");
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lua_getfield(L, -1, "traceback");
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lua_replace(L, 1); // debug.traceback stack position 1
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lua_pushvalue(L, 1);
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lua_setfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* save copy */
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/* Load main Lua code, stack position 2 */
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if (nmap_fetchfile(path, sizeof(path), "nse_main.lua") != 1)
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luaL_error(L, "could not locate nse_main.lua");
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if (luaL_loadfile(L, path) != 0)
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luaL_error(L, "could not load nse_main.lua: %s", lua_tostring(L, -1));
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/* The first argument to the NSE Main Lua code is the private nse
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* library table which exposes certain necessary C functions to
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* the Lua engine.
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*/
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open_cnse(L); // stack index 3
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/* The second argument is the script rules, including the
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* files/directories/categories passed as the userdata to this function.
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*/
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lua_createtable(L, rules->size(), 0); // stack index 4
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for (std::vector<std::string>::iterator si = rules->begin();
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si != rules->end(); si++)
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{
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lua_pushstring(L, si->c_str());
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lua_rawseti(L, 4, lua_objlen(L, 4) + 1);
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}
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/* Get Lua main function */
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if (lua_pcall(L, 2, 1, 1) != 0) lua_error(L); /* we wanted a traceback */
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lua_setfield(L, LUA_REGISTRYINDEX, NSE_MAIN);
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return 0;
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}
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static int run_main (lua_State *L)
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{
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std::vector<Target *> *targets = (std::vector<Target*> *)
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lua_touserdata(L, 1);
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lua_settop(L, 0);
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/* New host group */
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lua_newtable(L);
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lua_setfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* index 1 */
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_MAIN); /* index 2 */
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assert(lua_isfunction(L, -1));
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/* The first and only argument to main is the list of targets.
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* This has all the target names, 1-N, in a list.
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*/
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lua_createtable(L, targets->size(), 0); // stack index 3
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS); /* index 4 */
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for (std::vector<Target *>::iterator ti = targets->begin();
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ti != targets->end(); ti++)
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{
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Target *target = (Target *) *ti;
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const char *TargetName = target->TargetName();
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const char *targetipstr = target->targetipstr();
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lua_newtable(L);
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set_hostinfo(L, target);
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lua_rawseti(L, 3, lua_objlen(L, 3) + 1);
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if (TargetName != NULL && strcmp(TargetName, "") != 0)
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lua_pushstring(L, TargetName);
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else
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lua_pushstring(L, targetipstr);
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lua_pushlightuserdata(L, target);
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lua_rawset(L, 4); /* add to NSE_CURRENT_HOSTS */
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}
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lua_pop(L, 1); /* pop NSE_CURRENT_HOSTS */
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/* push script scan type phase */
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switch (o.current_scantype)
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{
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case SCRIPT_PRE_SCAN:
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lua_pushstring(L, NSE_PRE_SCAN);
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break;
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case SCRIPT_SCAN:
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lua_pushstring(L, NSE_SCAN);
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break;
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case SCRIPT_POST_SCAN:
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lua_pushstring(L, NSE_POST_SCAN);
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break;
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default:
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fatal("%s: failed to set the script scan phase.\n", SCRIPT_ENGINE);
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}
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if (lua_pcall(L, 2, 0, 1) != 0) lua_error(L); /* we wanted a traceback */
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return 0;
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}
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/* Lua 5.2 compatibility macro */
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#define lua_yieldk(L,n,ctx,k) lua_yield(L,n)
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/* int nse_yield (lua_State *L) [-?, +?, e]
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*
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* This function will yield the running thread back to NSE, even across script
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* auxiliary coroutines. All NSE initiated yields must use this function. The
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* correct and only way to call is as a tail call:
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* return nse_yield(L);
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*/
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int nse_yield (lua_State *L, int ctx, lua_CFunction k)
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{
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_YIELD);
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lua_pushthread(L);
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lua_call(L, 1, 1); /* returns NSE_YIELD_VALUE */
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return lua_yieldk(L, 1, ctx, k); /* yield with NSE_YIELD_VALUE */
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}
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/* void nse_restore (lua_State *L, int number) [-, -, e]
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*
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* Restore the thread 'L' back into the running NSE queue. 'number' is the
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* number of values on the stack to be passed when the thread is resumed. This
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* function may cause a panic due to extraordinary and unavoidable
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* circumstances.
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*/
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void nse_restore (lua_State *L, int number)
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{
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luaL_checkstack(L, 5, "nse_restore: stack overflow");
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lua_pushthread(L);
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_WAITING_TO_RUNNING);
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lua_insert(L, -(number+2)); /* move WAITING_TO_RUNNING down below the args */
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lua_insert(L, -(number+1)); /* move thread above WAITING_TO_RUNNING */
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/* Call WAITING_TO_RUNNING (defined in nse_main.lua) on the thread and any
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other arguments. */
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if (lua_pcall(L, number+1, 0, 0) != 0)
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fatal("%s: WAITING_TO_RUNNING error!\n%s", __func__, lua_tostring(L, -1));
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}
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/* void nse_destructor (lua_State *L, char what) [-(1|2), +0, e]
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*
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* This function adds (what = 'a') or removes (what = 'r') a destructor from
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* the Thread owning the running Lua thread (L). A destructor is called when
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* the thread finishes for any reason (including error). A unique key is used
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* to associate with the destructor so it is removable later.
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*
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* what == 'r', destructor key on stack
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* what == 'a', destructor key and destructor function on stack
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*/
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void nse_destructor (lua_State *L, char what)
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{
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assert(what == 'a' || what == 'r');
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lua_getfield(L, LUA_REGISTRYINDEX, NSE_DESTRUCTOR);
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lua_pushstring(L, what == 'a' ? "add" : "remove");
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lua_pushthread(L);
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if (what == 'a')
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{
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lua_pushvalue(L, -5); /* destructor key */
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lua_pushvalue(L, -5); /* destructor */
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}
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else
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{
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lua_pushvalue(L, -4); /* destructor key */
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lua_pushnil(L); /* no destructor, we are removing */
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}
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if (lua_pcall(L, 4, 0, 0) != 0)
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fatal("%s: NSE_DESTRUCTOR error!\n%s", __func__, lua_tostring(L, -1));
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lua_pop(L, what == 'a' ? 2 : 1);
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}
|
|
|
|
/* void nse_base (lua_State *L) [-0, +1, e]
|
|
*
|
|
* Returns the base Lua thread (coroutine) for the running thread. The base
|
|
* thread is resumed by NSE (runs the action function). Other coroutines being
|
|
* used by the base thread may be in a chain of resumes, we use the base thread
|
|
* as the "holder" of resources (for the Nsock binding in particular).
|
|
*/
|
|
void nse_base (lua_State *L)
|
|
{
|
|
lua_getfield(L, LUA_REGISTRYINDEX, NSE_BASE);
|
|
lua_call(L, 0, 1); /* returns base thread */
|
|
}
|
|
|
|
/* void nse_selectedbyname (lua_State *L) [-0, +1, e]
|
|
*
|
|
* Returns a boolean signaling whether the running script was selected by name
|
|
* on the command line (--script).
|
|
*/
|
|
void nse_selectedbyname (lua_State *L)
|
|
{
|
|
lua_getfield(L, LUA_REGISTRYINDEX, NSE_SELECTED_BY_NAME);
|
|
if (lua_isnil(L, -1)) {
|
|
lua_pushboolean(L, 0);
|
|
lua_replace(L, -2);
|
|
} else {
|
|
lua_call(L, 0, 1);
|
|
}
|
|
}
|
|
|
|
/* void nse_gettarget (lua_State *L) [-0, +1, -]
|
|
*
|
|
* Given the index to a string on the stack identifying the host, an ip or a
|
|
* targetname (host name specified on the command line, see Target.h), returns
|
|
* a lightuserdatum that points to the host's Target (see Target.h). If the
|
|
* host cannot be found, nil is returned.
|
|
*/
|
|
void nse_gettarget (lua_State *L, int index)
|
|
{
|
|
lua_pushvalue(L, index);
|
|
lua_getfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
|
|
lua_insert(L, -2);
|
|
lua_rawget(L, -2);
|
|
lua_replace(L, -2);
|
|
}
|
|
|
|
static lua_State *L_NSE = NULL;
|
|
|
|
void open_nse (void)
|
|
{
|
|
if (L_NSE == NULL)
|
|
{
|
|
if ((L_NSE = luaL_newstate()) == NULL)
|
|
fatal("%s: failed to open a Lua state!", SCRIPT_ENGINE);
|
|
lua_atpanic(L_NSE, panic);
|
|
|
|
#if 0
|
|
/* Lua 5.2 */
|
|
lua_pushcfunction(L_NSE, init_main);
|
|
lua_pushlightuserdata(L_NSE, &o.chosenScripts);
|
|
if (lua_pcall(L_NSE, 1, 0, 0))
|
|
#else
|
|
if (lua_cpcall(L_NSE, init_main, &o.chosenScripts))
|
|
#endif
|
|
fatal("%s: failed to initialize the script engine:\n%s\n", SCRIPT_ENGINE,
|
|
lua_tostring(L_NSE, -1));
|
|
}
|
|
}
|
|
|
|
void script_scan (std::vector<Target *> &targets, stype scantype)
|
|
{
|
|
o.current_scantype = scantype;
|
|
|
|
assert(L_NSE != NULL);
|
|
lua_settop(L_NSE, 0); /* clear the stack */
|
|
|
|
#if 0
|
|
/* Lua 5.2 */
|
|
lua_pushcfunction(L_NSE, run_main);
|
|
lua_pushlightuserdata(L_NSE, &targets);
|
|
if (lua_pcall(L_NSE, 1, 0, 0))
|
|
#else
|
|
if (lua_cpcall(L_NSE, run_main, &targets))
|
|
#endif
|
|
error("%s: Script Engine Scan Aborted.\nAn error was thrown by the "
|
|
"engine: %s", SCRIPT_ENGINE, lua_tostring(L_NSE, -1));
|
|
}
|
|
|
|
void close_nse (void)
|
|
{
|
|
if (L_NSE != NULL)
|
|
{
|
|
lua_close(L_NSE);
|
|
L_NSE = NULL;
|
|
}
|
|
}
|