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mirror of https://github.com/nmap/nmap.git synced 2025-12-06 04:31:29 +00:00
Files
nmap/nse_main.cc
d33tah e3d1c178e3 Add newlines at the EOF in conformance to Daniel's coding standards
proposal. This only affects Nmap's root directory. We might also need to
modify the code which autogenerates Nmap's source code files such as IPv6
fingerprinting code.
2014-06-18 10:18:58 +00:00

820 lines
22 KiB
C++

#include "nmap.h"
#include "nbase.h"
#include "nmap_error.h"
#include "portlist.h"
#include "nsock.h"
#include "NmapOps.h"
#include "timing.h"
#include "Target.h"
#include "nmap_tty.h"
#include "xml.h"
#include "nse_main.h"
#include "nse_utility.h"
#include "nse_fs.h"
#include "nse_nsock.h"
#include "nse_nmaplib.h"
#include "nse_bit.h"
#include "nse_binlib.h"
#include "nse_pcrelib.h"
#include "nse_openssl.h"
#include "nse_debug.h"
#define NSE_MAIN "NSE_MAIN" /* the main function */
/* Script Scan phases */
#define NSE_PRE_SCAN "NSE_PRE_SCAN"
#define NSE_SCAN "NSE_SCAN"
#define NSE_POST_SCAN "NSE_POST_SCAN"
/* These are indices into the registry, for data shared with nse_main.lua. The
definitions here must match those in nse_main.lua. */
#define NSE_YIELD "NSE_YIELD"
#define NSE_BASE "NSE_BASE"
#define NSE_WAITING_TO_RUNNING "NSE_WAITING_TO_RUNNING"
#define NSE_DESTRUCTOR "NSE_DESTRUCTOR"
#define NSE_SELECTED_BY_NAME "NSE_SELECTED_BY_NAME"
#define NSE_CURRENT_HOSTS "NSE_CURRENT_HOSTS"
#define NSE_FORMAT_TABLE "NSE_FORMAT_TABLE"
#define NSE_FORMAT_XML "NSE_FORMAT_XML"
#ifndef MAXPATHLEN
# define MAXPATHLEN 2048
#endif
extern NmapOps o;
/* global object to store Pre-Scan and Post-Scan script results */
static ScriptResults script_scan_results;
static int timedOut (lua_State *L)
{
Target *target = nseU_gettarget(L, 1);
lua_pushboolean(L, target->timedOut(NULL));
return 1;
}
static int startTimeOutClock (lua_State *L)
{
Target *target = nseU_gettarget(L, 1);
if (!target->timeOutClockRunning())
target->startTimeOutClock(NULL);
return 0;
}
static int stopTimeOutClock (lua_State *L)
{
Target *target = nseU_gettarget(L, 1);
if (target->timeOutClockRunning())
target->stopTimeOutClock(NULL);
return 0;
}
static int next_port (lua_State *L)
{
lua_settop(L, 2);
lua_pushvalue(L, lua_upvalueindex(1));
lua_pushvalue(L, 2);
if (lua_next(L, -2) == 0)
return 0;
else {
lua_pop(L, 1); /* pop boolean value */
return 1;
}
}
static int ports (lua_State *L)
{
static const int states[] = {
PORT_OPEN,
PORT_OPENFILTERED,
PORT_UNFILTERED,
PORT_HIGHEST_STATE /* last one marks end */
};
Target *target = nseU_gettarget(L, 1);
PortList *plist = &(target->ports);
Port *current = NULL;
Port port;
lua_newtable(L);
for (int i = 0; states[i] != PORT_HIGHEST_STATE; i++)
while ((current = plist->nextPort(current, &port, TCPANDUDPANDSCTP,
states[i])) != NULL)
{
lua_newtable(L);
set_portinfo(L, target, current);
lua_pushboolean(L, 1);
lua_rawset(L, -3);
}
lua_pushcclosure(L, next_port, 1);
lua_pushnil(L);
lua_pushnil(L);
return 3;
}
static int script_set_output (lua_State *L)
{
ScriptResult sr;
sr.set_id(luaL_checkstring(L, 1));
sr.set_output_tab(L, 2);
if (!lua_isnil(L, 3)) {
lua_len(L, 3);
sr.set_output_str(luaL_checkstring(L, 3), luaL_checkint(L,-1));
}
script_scan_results.push_back(sr);
return 0;
}
static int host_set_output (lua_State *L)
{
ScriptResult sr;
Target *target = nseU_gettarget(L, 1);
sr.set_id(luaL_checkstring(L, 2));
sr.set_output_tab(L, 3);
if (!lua_isnil(L, 4)) {
lua_len(L, 4);
sr.set_output_str(luaL_checkstring(L, 4), luaL_checkint(L,-1));
}
target->scriptResults.push_back(sr);
return 0;
}
static int port_set_output (lua_State *L)
{
Port *p;
Port port;
ScriptResult sr;
Target *target = nseU_gettarget(L, 1);
p = nseU_getport(L, target, &port, 2);
sr.set_id(luaL_checkstring(L, 3));
sr.set_output_tab(L, 4);
if (!lua_isnil(L, 5)) {
lua_len(L, 5);
sr.set_output_str(luaL_checkstring(L, 5), luaL_checkint(L,-1));
}
target->ports.addScriptResult(p->portno, p->proto, sr);
target->ports.numscriptresults++;
return 0;
}
static int key_was_pressed (lua_State *L)
{
lua_pushboolean(L, keyWasPressed());
return 1;
}
static int scp (lua_State *L)
{
static const char * const ops[] = {"printStats", "printStatsIfNecessary",
"mayBePrinted", "endTask", NULL};
ScanProgressMeter *progress =
(ScanProgressMeter *) lua_touserdata(L, lua_upvalueindex(1));
switch (luaL_checkoption(L, 1, NULL, ops))
{
case 0: /* printStats */
progress->printStats((double) luaL_checknumber(L, 2), NULL);
break;
case 1:
progress->printStatsIfNecessary((double) luaL_checknumber(L, 2), NULL);
break;
case 2: /*mayBePrinted */
lua_pushboolean(L, progress->mayBePrinted(NULL));
return 1;
case 3: /* endTask */
progress->endTask(NULL, NULL);
delete progress;
break;
}
return 0;
}
static int scan_progress_meter (lua_State *L)
{
lua_pushlightuserdata(L, new ScanProgressMeter(luaL_checkstring(L, 1)));
lua_pushcclosure(L, scp, 1);
return 1;
}
/* This is like nmap.log_write, but doesn't append "NSE:" to the beginning of
messages. It is only used internally by nse_main.lua and is not available to
scripts. */
static int l_log_write(lua_State *L)
{
static const char *const ops[] = {"stdout", "stderr", NULL};
static const int logs[] = {LOG_STDOUT, LOG_STDERR};
int log = logs[luaL_checkoption(L, 1, NULL, ops)];
log_write(log, "%s", luaL_checkstring(L, 2));
return 0;
}
static int l_xml_start_tag(lua_State *L)
{
const char *name;
name = luaL_checkstring(L, 1);
xml_open_start_tag(name);
if (lua_isnoneornil(L, 2)) {
lua_newtable(L);
lua_replace(L, 2);
}
for (lua_pushnil(L); lua_next(L, 2); lua_pop(L, 1))
xml_attribute(luaL_checkstring(L, -2), "%s", luaL_checkstring(L, -1));
xml_close_start_tag();
return 0;
}
static int l_xml_end_tag(lua_State *L)
{
xml_end_tag();
return 0;
}
static int l_xml_write_escaped(lua_State *L)
{
const char *text;
text = luaL_checkstring(L, 1);
xml_write_escaped("%s", text);
return 0;
}
static int l_xml_newline(lua_State *L)
{
xml_newline();
return 0;
}
static int l_protect_xml(lua_State *L)
{
const char *text;
size_t len;
std::string output;
text = luaL_checklstring(L, 1, &len);
output = protect_xml(std::string(text, len));
lua_pushlstring(L, output.c_str(), output.size());
return 1;
}
static int nse_fetch (lua_State *L, int (*fetch)(char *, size_t, const char *))
{
char path[MAXPATHLEN];
switch (fetch(path, sizeof(path), luaL_checkstring(L, 1)))
{
case 0: // no such path
lua_pushnil(L);
lua_pushfstring(L, "no path to file/directory: %s", lua_tostring(L, 1));
break;
case 1: // file returned
lua_pushliteral(L, "file");
lua_pushstring(L, path);
break;
case 2: // directory returned
lua_pushliteral(L, "directory");
lua_pushstring(L, path);
break;
default:
return luaL_error(L, "nse_fetch returned bad code");
}
return 2;
}
static bool filename_is_absolute(const char *file) {
if (file[0] == '/')
return true;
#ifdef WIN32
if ((file[0] != '\0' && file[1] == ':') || file[0] == '\\')
return true;
#endif
return false;
}
/* This is a modification of nmap_fetchfile that first looks for an
* absolute file name.
*/
static int nse_fetchfile_absolute(char *path, size_t path_len, const char *file) {
if (filename_is_absolute(file)) {
if (o.debugging > 1)
log_write(LOG_STDOUT, "%s: Trying absolute path %s\n", SCRIPT_ENGINE, file);
Strncpy(path, file, path_len);
return file_is_readable(file);
}
return nmap_fetchfile(path, path_len, file);
}
/* This is a modification of nmap_fetchfile specialized to look for files
* in the scripts subdirectory. If the path is absolute, it is always tried
* verbatim. Otherwise, the file is looked for under scripts/, and then finally
* in the current directory.
*/
static int nse_fetchscript(char *path, size_t path_len, const char *file) {
std::string scripts_path = std::string(SCRIPT_ENGINE_LUA_DIR) + std::string(file);
int type;
if (filename_is_absolute(file)) {
if (o.debugging > 1)
log_write(LOG_STDOUT, "%s: Trying absolute path %s\n", SCRIPT_ENGINE, file);
Strncpy(path, file, path_len);
return file_is_readable(file);
}
// lets look in <path>/scripts
type = nmap_fetchfile(path, path_len, scripts_path.c_str());
if (type == 0) {
// current directory
Strncpy(path, file, path_len);
return file_is_readable(file);
}
return type;
}
static int fetchscript (lua_State *L)
{
return nse_fetch(L, nse_fetchscript);
}
static int fetchfile_absolute (lua_State *L)
{
return nse_fetch(L, nse_fetchfile_absolute);
}
static void open_cnse (lua_State *L)
{
static const luaL_Reg nse[] = {
{"fetchfile_absolute", fetchfile_absolute},
{"fetchscript", fetchscript},
{"key_was_pressed", key_was_pressed},
{"scan_progress_meter", scan_progress_meter},
{"timedOut", timedOut},
{"startTimeOutClock", startTimeOutClock},
{"stopTimeOutClock", stopTimeOutClock},
{"ports", ports},
{"script_set_output", script_set_output},
{"host_set_output", host_set_output},
{"port_set_output", port_set_output},
{"log_write", l_log_write},
{"xml_start_tag", l_xml_start_tag},
{"xml_end_tag", l_xml_end_tag},
{"xml_write_escaped", l_xml_write_escaped},
{"xml_newline", l_xml_newline},
{"protect_xml", l_protect_xml},
{NULL, NULL}
};
luaL_newlib(L, nse);
/* Add some other fields */
nseU_setbfield(L, -1, "default", o.script == 1);
nseU_setbfield(L, -1, "scriptversion", o.scriptversion == 1);
nseU_setbfield(L, -1, "scriptupdatedb", o.scriptupdatedb == 1);
nseU_setbfield(L, -1, "scripthelp", o.scripthelp);
nseU_setsfield(L, -1, "script_dbpath", SCRIPT_ENGINE_DATABASE);
nseU_setsfield(L, -1, "scriptargs", o.scriptargs);
nseU_setsfield(L, -1, "scriptargsfile", o.scriptargsfile);
nseU_setsfield(L, -1, "NMAP_URL", NMAP_URL);
}
/* Global persistent Lua state used by the engine. */
static lua_State *L_NSE = NULL;
void ScriptResult::clear (void)
{
if (o.debugging > 3)
log_write(LOG_STDOUT, "ScriptResult::clear %d id %s\n", output_ref, get_id());
luaL_unref(L_NSE, LUA_REGISTRYINDEX, output_ref);
output_ref = LUA_NOREF;
}
void ScriptResult::set_output_tab (lua_State *L, int pos)
{
clear();
lua_pushvalue(L, pos);
output_ref = luaL_ref(L_NSE, LUA_REGISTRYINDEX);
if (o.debugging > 3)
log_write(LOG_STDOUT, "ScriptResult::set_output_tab %d id %s\n", output_ref, get_id());
}
void ScriptResult::set_output_str (const char *out)
{
output_str = std::string(out);
}
void ScriptResult::set_output_str (const char *out, size_t len)
{
output_str = std::string(out, len);
}
static std::string format_obj(lua_State *L, int pos)
{
std::string output;
pos = lua_absindex(L, pos);
/* Look up the FORMAT_TABLE function from nse_main.lua and call it. */
lua_getfield(L, LUA_REGISTRYINDEX, NSE_FORMAT_TABLE);
if (lua_isnil(L, -1)) {
log_write(LOG_STDOUT, "%s: Cannot find function _R[\"%s\"] that should be in nse_main.lua\n",
SCRIPT_ENGINE, NSE_FORMAT_TABLE);
lua_pop(L, 1);
return output;
}
lua_pushvalue(L, pos);
if (lua_pcall(L, 1, 1, 0) != 0) {
if (o.debugging)
log_write(LOG_STDOUT, "%s: Error in FORMAT_TABLE: %s\n", SCRIPT_ENGINE, lua_tostring(L, -1));
lua_pop(L, 1);
return output;
}
lua_len(L, -1);
output = std::string(lua_tostring(L, -2), luaL_checkint(L, -1));
lua_pop(L, 1);
return output;
}
std::string ScriptResult::get_output_str (void) const
{
std::string output;
/* Explicit string output? */
if (!output_str.empty())
return output_str;
/* Auto-formatted table output? */
lua_rawgeti(L_NSE, LUA_REGISTRYINDEX, output_ref);
if (!lua_isnil(L_NSE, -1))
output = format_obj(L_NSE, -1);
lua_pop(L_NSE, 1);
return output;
}
void ScriptResult::set_id (const char *ident)
{
id = std::string(ident);
}
const char *ScriptResult::get_id (void) const
{
return id.c_str();
}
ScriptResults *get_script_scan_results_obj (void)
{
return &script_scan_results;
}
static void format_xml(lua_State *L, int pos)
{
pos = lua_absindex(L, pos);
/* Look up the FORMAT_XML function from nse_main.lua and call it. */
lua_getfield(L, LUA_REGISTRYINDEX, NSE_FORMAT_XML);
if (lua_isnil(L, -1)) {
log_write(LOG_STDOUT, "%s: Cannot find function _R[\"%s\"] that should be in nse_main.lua\n",
SCRIPT_ENGINE, NSE_FORMAT_XML);
lua_pop(L, 1);
return;
}
lua_pushvalue(L, pos);
if (lua_pcall(L, 1, 1, 0) != 0) {
if (o.debugging)
log_write(LOG_STDOUT, "%s: Error in FORMAT_XML: %s\n", SCRIPT_ENGINE, lua_tostring(L, -1));
lua_pop(L, 1);
return;
}
}
void ScriptResult::write_xml() const
{
std::string output_str;
xml_open_start_tag("script");
xml_attribute("id", "%s", get_id());
output_str = get_output_str();
if (!output_str.empty())
xml_attribute("output", "%s", protect_xml(output_str).c_str());
/* Any table output? */
lua_rawgeti(L_NSE, LUA_REGISTRYINDEX, output_ref);
if (!lua_isnil(L_NSE, -1)) {
xml_close_start_tag();
format_xml(L_NSE, -1);
xml_end_tag();
} else {
xml_close_empty_tag();
}
lua_pop(L_NSE, 1);
}
/* int panic (lua_State *L)
*
* Panic function set via lua_atpanic().
*/
static int panic (lua_State *L)
{
const char *err = lua_tostring(L, 1);
fatal("Unprotected error in Lua:\n%s\n", err);
return 0;
}
static void set_nmap_libraries (lua_State *L)
{
static const luaL_Reg libs[] = {
{NSE_PCRELIBNAME, luaopen_pcrelib},
{NSE_NMAPLIBNAME, luaopen_nmap},
{NSE_BINLIBNAME, luaopen_binlib},
{BITLIBNAME, luaopen_bit},
{LFSLIBNAME, luaopen_lfs},
#ifdef HAVE_OPENSSL
{OPENSSLLIBNAME, luaopen_openssl},
#endif
{NULL, NULL}
};
for (int i = 0; libs[i].name; i++) {
luaL_requiref(L, libs[i].name, libs[i].func, 1);
lua_pop(L, 1);
}
}
static int init_main (lua_State *L)
{
char path[MAXPATHLEN];
std::vector<std::string> *rules = (std::vector<std::string> *)
lua_touserdata(L, 1);
/* Load some basic libraries */
luaL_openlibs(L);
set_nmap_libraries(L);
lua_newtable(L);
lua_setfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
if (nmap_fetchfile(path, sizeof(path), "nse_main.lua") != 1)
luaL_error(L, "could not locate nse_main.lua");
if (luaL_loadfile(L, path) != 0)
luaL_error(L, "could not load nse_main.lua: %s", lua_tostring(L, -1));
/* The first argument to the NSE Main Lua code is the private nse
* library table which exposes certain necessary C functions to
* the Lua engine.
*/
open_cnse(L); /* first argument */
/* The second argument is the script rules, including the
* files/directories/categories passed as the userdata to this function.
*/
lua_createtable(L, rules->size(), 0); /* second argument */
for (std::vector<std::string>::iterator si = rules->begin(); si != rules->end(); si++)
nseU_appendfstr(L, -1, "%s", si->c_str());
lua_call(L, 2, 1); /* returns the NSE main function */
lua_setfield(L, LUA_REGISTRYINDEX, NSE_MAIN);
return 0;
}
static int run_main (lua_State *L)
{
std::vector<Target *> *targets = (std::vector<Target*> *)
lua_touserdata(L, 1);
/* New host group */
lua_newtable(L);
lua_setfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_MAIN);
assert(lua_isfunction(L, -1));
/* The first argument to the NSE main function is the list of targets. This
* has all the target names, 1-N, in a list.
*/
lua_createtable(L, targets->size(), 0);
int targets_table = lua_gettop(L);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
int current_hosts = lua_gettop(L);
for (std::vector<Target *>::iterator ti = targets->begin(); ti != targets->end(); ti++)
{
Target *target = (Target *) *ti;
const char *TargetName = target->TargetName();
const char *targetipstr = target->targetipstr();
lua_newtable(L);
set_hostinfo(L, target);
lua_rawseti(L, targets_table, lua_rawlen(L, targets_table) + 1);
if (TargetName != NULL && strcmp(TargetName, "") != 0)
lua_pushstring(L, TargetName);
else
lua_pushstring(L, targetipstr);
lua_pushlightuserdata(L, target);
lua_rawset(L, current_hosts); /* add to NSE_CURRENT_HOSTS */
}
lua_settop(L, targets_table);
/* Push script scan phase type. Second argument to NSE main function */
switch (o.current_scantype)
{
case SCRIPT_PRE_SCAN:
lua_pushliteral(L, NSE_PRE_SCAN);
break;
case SCRIPT_SCAN:
lua_pushliteral(L, NSE_SCAN);
break;
case SCRIPT_POST_SCAN:
lua_pushliteral(L, NSE_POST_SCAN);
break;
default:
fatal("%s: failed to set the script scan phase.\n", SCRIPT_ENGINE);
}
lua_call(L, 2, 0);
return 0;
}
/* int nse_yield (lua_State *L, int ctx, lua_CFunction k) [-?, +?, e]
*
* This function will yield the running thread back to NSE, even across script
* auxiliary coroutines. All NSE initiated yields must use this function. The
* correct and only way to call is as a tail call:
* return nse_yield(L, 0, NULL);
*/
int nse_yield (lua_State *L, int ctx, lua_CFunction k)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_YIELD);
lua_pushthread(L);
lua_call(L, 1, 1); /* returns NSE_YIELD_VALUE */
return lua_yieldk(L, 1, ctx, k); /* yield with NSE_YIELD_VALUE */
}
/* void nse_restore (lua_State *L, int number) [-, -, e]
*
* Restore the thread 'L' back into the running NSE queue. 'number' is the
* number of values on the stack to be passed when the thread is resumed. This
* function may cause a panic due to extraordinary and unavoidable
* circumstances.
*/
void nse_restore (lua_State *L, int number)
{
luaL_checkstack(L, 5, "nse_restore: stack overflow");
lua_pushthread(L);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_WAITING_TO_RUNNING);
lua_insert(L, -(number+2)); /* move WAITING_TO_RUNNING down below the args */
lua_insert(L, -(number+1)); /* move thread above WAITING_TO_RUNNING */
/* Call WAITING_TO_RUNNING (defined in nse_main.lua) on the thread and any
other arguments. */
if (lua_pcall(L, number+1, 0, 0) != 0)
fatal("%s: WAITING_TO_RUNNING error!\n%s", __func__, lua_tostring(L, -1));
}
/* void nse_destructor (lua_State *L, char what) [-(1|2), +0, e]
*
* This function adds (what = 'a') or removes (what = 'r') a destructor from
* the Thread owning the running Lua thread (L). A destructor is called when
* the thread finishes for any reason (including error). A unique key is used
* to associate with the destructor so it is removable later.
*
* what == 'r', destructor key on stack
* what == 'a', destructor key and destructor function on stack
*/
void nse_destructor (lua_State *L, char what)
{
assert(what == 'a' || what == 'r');
lua_getfield(L, LUA_REGISTRYINDEX, NSE_DESTRUCTOR);
lua_pushstring(L, what == 'a' ? "add" : "remove");
lua_pushthread(L);
if (what == 'a')
{
lua_pushvalue(L, -5); /* destructor key */
lua_pushvalue(L, -5); /* destructor */
}
else
{
lua_pushvalue(L, -4); /* destructor key */
lua_pushnil(L); /* no destructor, we are removing */
}
if (lua_pcall(L, 4, 0, 0) != 0)
fatal("%s: NSE_DESTRUCTOR error!\n%s", __func__, lua_tostring(L, -1));
lua_pop(L, what == 'a' ? 2 : 1);
}
/* void nse_base (lua_State *L) [-0, +1, e]
*
* Returns the base Lua thread (coroutine) for the running thread. The base
* thread is resumed by NSE (runs the action function). Other coroutines being
* used by the base thread may be in a chain of resumes, we use the base thread
* as the "holder" of resources (for the Nsock binding in particular).
*/
void nse_base (lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_BASE);
lua_call(L, 0, 1); /* returns base thread */
}
/* void nse_selectedbyname (lua_State *L) [-0, +1, e]
*
* Returns a boolean signaling whether the running script was selected by name
* on the command line (--script).
*/
void nse_selectedbyname (lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_SELECTED_BY_NAME);
if (lua_isnil(L, -1)) {
lua_pushboolean(L, 0);
lua_replace(L, -2);
} else {
lua_call(L, 0, 1);
}
}
/* void nse_gettarget (lua_State *L) [-0, +1, -]
*
* Given the index to a string on the stack identifying the host, an ip or a
* targetname (host name specified on the command line, see Target.h), returns
* a lightuserdatum that points to the host's Target (see Target.h). If the
* host cannot be found, nil is returned.
*/
void nse_gettarget (lua_State *L, int index)
{
lua_pushvalue(L, index);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
lua_insert(L, -2);
lua_rawget(L, -2);
lua_replace(L, -2);
}
void open_nse (void)
{
if (L_NSE == NULL)
{
/*
Set the random seed value on behalf of scripts. Since Lua uses the
C rand and srand functions, which have a static seed for the entire
program, we don't want scripts doing this themselves.
*/
srand(get_random_uint());
const lua_Number *version = lua_version(NULL);
double major = (*version) / 100.0;
double minor = fmod(*version, 10.0);
if (o.debugging >= 1)
log_write(LOG_STDOUT, "%s: Using Lua %.0f.%.0f.\n", SCRIPT_ENGINE, major, minor);
if (*version < 502)
fatal("%s: This version of NSE only works with Lua 5.2 or greater.", SCRIPT_ENGINE);
if ((L_NSE = luaL_newstate()) == NULL)
fatal("%s: failed to open a Lua state!", SCRIPT_ENGINE);
lua_atpanic(L_NSE, panic);
lua_settop(L_NSE, 0);
lua_pushcfunction(L_NSE, nseU_traceback);
lua_pushcfunction(L_NSE, init_main);
lua_pushlightuserdata(L_NSE, &o.chosenScripts);
if (lua_pcall(L_NSE, 1, 0, 1))
fatal("%s: failed to initialize the script engine:\n%s\n", SCRIPT_ENGINE, lua_tostring(L_NSE, -1));
lua_settop(L_NSE, 0);
}
}
void script_scan (std::vector<Target *> &targets, stype scantype)
{
o.current_scantype = scantype;
assert(L_NSE != NULL);
lua_settop(L_NSE, 0); /* clear the stack */
lua_pushcfunction(L_NSE, nseU_traceback);
lua_pushcfunction(L_NSE, run_main);
lua_pushlightuserdata(L_NSE, &targets);
if (lua_pcall(L_NSE, 1, 0, 1))
error("%s: Script Engine Scan Aborted.\nAn error was thrown by the "
"engine: %s", SCRIPT_ENGINE, lua_tostring(L_NSE, -1));
lua_settop(L_NSE, 0);
}
void close_nse (void)
{
if (L_NSE != NULL)
{
lua_close(L_NSE);
L_NSE = NULL;
}
}