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In addition to fitting better (brute library is the verb, creds library is the noun), this will allow creds.lua to use creds.Account internally where necessary (see subsequent commits) Also change old references to string argument "OPEN" into creds.State.VALID.
120 lines
3.1 KiB
Lua
120 lines
3.1 KiB
Lua
local brute = require "brute"
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local creds = require "creds"
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local nmap = require "nmap"
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local shortport = require "shortport"
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local stdnse = require "stdnse"
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description = [[
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Performs brute force password auditing against the RPA Tech Mobile Mouse
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servers.
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The Mobile Mouse server runs on OS X, Windows and Linux and enables remote
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control of the keyboard and mouse from an iOS device. For more information:
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http://mobilemouse.com/
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]]
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---
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-- @usage
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-- nmap --script mmouse-brute -p 51010 <host>
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--
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-- @output
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-- PORT STATE SERVICE
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-- 51010/tcp open unknown
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-- | mmouse-brute:
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-- | Accounts
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-- | vanilla - Valid credentials
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-- | Statistics
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-- |_ Performed 1199 guesses in 23 seconds, average tps: 47
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--
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-- @args mmouse-brute.timeout socket timeout for connecting to Mobile Mouse (default 5s)
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author = "Patrik Karlsson"
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license = "Same as Nmap--See http://nmap.org/book/man-legal.html"
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categories = {"intrusive", "brute"}
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local arg_timeout = stdnse.parse_timespec(stdnse.get_script_args(SCRIPT_NAME .. ".timeout"))
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arg_timeout = (arg_timeout or 5) * 1000
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portrule = shortport.port_or_service(51010, "mmouse", "tcp")
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Driver = {
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new = function(self, host, port)
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local o = { host = host, port = port }
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setmetatable(o, self)
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self.__index = self
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return o
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end,
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connect = function( self )
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self.socket = nmap.new_socket()
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self.socket:set_timeout(arg_timeout)
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return self.socket:connect(self.host, self.port)
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end,
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login = function( self, username, password )
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local devid = "0123456789abcdef0123456789abcdef0123456"
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local devname = "Lord Vaders iPad"
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local suffix = "2".."\30".."2".."\04"
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local auth = ("CONNECT\30%s\30%s\30%s\30%s"):format(password, devid, devname, suffix)
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local status = self.socket:send(auth)
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if ( not(status) ) then
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local err = brute.Error:new( "Failed to send data to server" )
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err:setRetry( true )
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return false, err
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end
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local status, data = self.socket:receive_buf("\04", true)
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if (data:match("^CONNECTED\30([^\30]*)") == "NO" ) then
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return false, brute.Error:new( "Incorrect password" )
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elseif ( data:match("^CONNECTED\30([^\30]*)") == "YES" ) then
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return true, creds.Account:new("", password, creds.State.VALID)
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end
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local err = brute.Error:new("An unexpected error occurred, retrying ...")
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err:setRetry(true)
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return false, err
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end,
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disconnect = function(self)
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self.socket:close()
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end,
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}
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local function hasPassword(host, port)
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local driver = Driver:new(host, port)
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if ( not(driver:connect()) ) then
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error("Failed to connect to server")
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end
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local status = driver:login(nil, "nmap")
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driver:disconnect()
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return not(status)
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end
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action = function(host, port)
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if ( not(hasPassword(host, port)) ) then
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return "\n Server has no password"
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end
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local status, result
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local engine = brute.Engine:new(Driver, host, port )
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engine.options.script_name = SCRIPT_NAME
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engine.options.firstonly = true
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engine.options:setOption( "passonly", true )
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-- mouse server does not behave well when multiple threads are guessing
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engine:setMaxThreads(1)
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status, result = engine:start()
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return result
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end
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