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set srand when creating the Lua state not when beginning a new scan phase
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14
nse_main.cc
14
nse_main.cc
@@ -591,6 +591,13 @@ void open_nse (void)
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{
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if (L_NSE == NULL)
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{
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/*
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Set the random seed value on behalf of scripts. Since Lua uses the
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C rand and srand functions, which have a static seed for the entire
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program, we don't want scripts doing this themselves.
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*/
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srand(get_random_uint());
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if ((L_NSE = luaL_newstate()) == NULL)
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fatal("%s: failed to open a Lua state!", SCRIPT_ENGINE);
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lua_atpanic(L_NSE, panic);
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@@ -615,13 +622,6 @@ void script_scan (std::vector<Target *> &targets, stype scantype)
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assert(L_NSE != NULL);
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lua_settop(L_NSE, 0); /* clear the stack */
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/*
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Set the random seed value on behalf of scripts. Since Lua uses the C rand
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and srand functions, which have a static seed for the entire program, we
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don't want scripts doing this themselves.
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*/
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srand(get_random_uint());
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#if 0
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/* Lua 5.2 */
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lua_pushcfunction(L_NSE, run_main);
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