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mirror of https://github.com/nmap/nmap.git synced 2025-12-29 02:49:01 +00:00

Merge branch 'nse-lua53'

Lua 5.3 adds several awesome features of particular interest to nmap including
bitwise operators and integers, a utf8 library, and standard binary pack/unpack
functions.

In addition to adding Lua 5.3, this branch changes:

o Complete removal of the NSE bit library (in C), It has been replaced with
  a new Lua library wrapping Lua 5.3's bit-wise operators.

o Complete removal of the NSE bin library (in C). It has been replaced with a
  new Lua library wrapping Lua 5.3's string.pack|unpack functions.

o The bin.pack "B" format specifier (which has never worked correctly) is
  unimplemented.  All scripts/libraries which use it have been updated. Most
  usage of this option was to allow string based bit-wise operations which are no
  longer necessary now that Lua 5.3 provides integers and bit-wise operators.

o The base32/base64 libraries have been reimplemented using Lua 5.3's new
  bitwise operators. (This library was the main user of the bin.pack "B" format
  specifier.)

o A new "bits" library has been added for common bit hacks. Currently only has
  a reverse function.

Thanks to David Fifield, Daniel Miller, Jacek Wielemborek, and  Paulino
Calderon for testing this branch.
This commit is contained in:
batrick
2016-07-02 17:02:27 +00:00
parent 0f22680426
commit 7f5ec526fe
120 changed files with 10173 additions and 6533 deletions

View File

@@ -1,20 +1,33 @@
/*
** $Id: linit.c,v 1.32.1.1 2013/04/12 18:48:47 roberto Exp $
** $Id: linit.c,v 1.38 2015/01/05 13:48:33 roberto Exp $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
#define linit_c
#define LUA_LIB
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
**
** You can also *preload* libraries, so that a later 'require' can
** open the library, which is already linked to the application.
** For that, do the following code:
**
** luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
** lua_pushcfunction(L, luaopen_modname);
** lua_setfield(L, -2, modname);
** lua_pop(L, 1); // remove _PRELOAD table
*/
#include "lprefix.h"
#define linit_c
#define LUA_LIB
#include <stddef.h>
#include "lua.h"
@@ -34,34 +47,22 @@ static const luaL_Reg loadedlibs[] = {
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_UTF8LIBNAME, luaopen_utf8},
{LUA_DBLIBNAME, luaopen_debug},
{NULL, NULL}
};
/*
** these libs are preloaded and must be required before used
*/
static const luaL_Reg preloadedlibs[] = {
#if defined(LUA_COMPAT_BITLIB)
{LUA_BITLIBNAME, luaopen_bit32},
#endif
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* call open functions from 'loadedlibs' and set results to global table */
/* "require" functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
/* add open functions from 'preloadedlibs' into 'package.preload' table */
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); /* remove _PRELOAD table */
}